Player Matchup

Izanami
Izanami
Jampression
Izanami
Level 141
God Stats
7W - 13L
1,448 SR
Queue Stats
166W - 172L
1,526 Elo+
Party 1
Awilix
Awilix
LexxLucciuss
Awilix
Level 139
God Stats
2W - 3L
1,333 SR
Queue Stats
141W - 141L
1,532 Elo+
Party 1
Yemoja
Yemoja
RealChthulhu
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,509 Elo+
Solo
Arachne
Arachne
Soloshoota10
Arachne
Level 153
God Stats
1W - 6L
1,747 SR
Queue Stats
308W - 318L
1,514 Elo+
Party 1
He Bo
He Bo
shmelias
He Bo
Level 156
God Stats
3W - 5L
1,373 SR
Queue Stats
248W - 271L
1,447 Elo+
Party 1
Team Averages
Level 139
1,480 SR
1,506 Elo+

VS

Team Averages
Level 153
1,558 SR
1,481 Elo+
Artio
Artio
BuckWhiskey
Artio
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 172L
1,457 Elo+
Party 2
Kali
Kali
JxGHIDORAHxJ
Kali
Level 106
God Stats
4W - 2L
1,497 SR
Queue Stats
647W - 581L
1,519 Elo+
Solo
Charon
Charon
SRG Predator
Charon
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 191L
1,463 Elo+
Party 2
Hachiman
Hachiman
erik2real
Hachiman
Level 195
God Stats
1W - 1L
1,765 SR
Queue Stats
106W - 126L
1,460 Elo+
Party 3
Persephone
Persephone
snow-fox-ex
Persephone
Level 167
God Stats
3W - 1L
1,529 SR
Queue Stats
111W - 117L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jampression
Izanami
14
2 / 7 / 1
8,781
488
10,572
14,712
5,476
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
15
3 / 5 / 2
8,941
497
7,810
17,788
7,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
11
0 / 3 / 2
7,808
434
3,710
15,898
11,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Arachne
Soloshoota10
Arachne
14
0 / 3 / 1
8,292
461
5,546
16,613
12,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
shmelias
He Bo
16
1 / 3 / 1
9,169
509
4,801
11,566
5,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 10
9,794
544
7,080
13,292
11,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
3 / 2 / 4
10,414
579
8,488
16,453
7,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
16
5 / 2 / 8
9,952
553
15,230
11,998
6,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
erik2real
Hachiman
16
5 / 0 / 7
10,001
556
14,539
13,213
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
snow-fox-ex
Persephone
16
3 / 1 / 5
10,655
592
13,210
11,950
6,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
6
Kills
21
21
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
Izanami
Jampression
Izanami
2
7
1
0.36
W
3
2
4
2.5
L
Awilix
3
5
2
0.8
L
Yemoja
0
3
2
0.33
W
Charon
5
2
8
4.5
L
Arachne
Soloshoota10
Arachne
0
3
1
0.17
W
Hachiman
erik2real
Hachiman
5
0
7
8.5
L
He Bo
shmelias
He Bo
1
3
1
0.5
W
Persephone
snow-fox-ex
Persephone
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,439
Damage
58,547
76,577
Taken
66,906
41,595
Mitigated
37,651
14,643
Healing
22,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,080
1,254
1,009
3,709
13,292
11,370
168
2,986
10,177
20,205
0
L
Izanami
Jampression
Izanami
10,572
7,265
257
2,273
14,712
5,476
1,757
5,779
8,895
0
68,290
W
8,488
4,963
0
3,854
16,453
7,587
0
1,646
14,594
0
100,514
L
Awilix
7,810
2,908
0
1,290
17,788
7,625
0
5,101
12,642
0
76,423
L
Yemoja
3,710
1,092
4,033
3,814
15,898
11,419
0
8,885
6,903
13,951
0
W
Charon
15,230
3,416
0
1,353
11,998
6,573
920
2,003
9,761
71,482
0
L
Arachne
Soloshoota10
Arachne
5,546
3,913
0
2,478
16,613
12,039
352
8,522
7,574
0
46,101
W
Hachiman
erik2real
Hachiman
14,539
7,365
0
6,329
13,213
6,020
1,037
1,252
11,834
0
78,633
L
He Bo
shmelias
He Bo
4,801
244
0
498
11,566
5,036
0
6,570
4,916
76,479
0
W
Persephone
snow-fox-ex
Persephone
13,210
623
0
6,688
11,950
6,101
1,154
1,058
10,570
89,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,991
Gold Earned
50,816
457
Minions Killed
507
0
Camps Cleared
0
1,724,421
Distance Traveled
1,810,439
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,794
544
15
1
0
380,183
2
L
Izanami
8,781
488
112
6
0
290,370
0
W
Kali
10,414
579
136
8
0
422,524
0
L
Awilix
8,941
497
96
5
0
395,060
0
L
Yemoja
7,808
434
25
1
0
345,479
4
W
Charon
9,952
553
86
5
0
357,633
2
L
Arachne
8,292
461
69
4
0
337,422
0
W
Hachiman
10,001
556
118
7
0
333,576
0
L
He Bo
9,169
509
155
9
0
356,090
2
W
Persephone
10,655
592
152
8
0
316,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role