Player Matchup

Scylla
Scylla
Kai-DaDon
Scylla
Level 118
God Stats
15W - 19L
1,431 SR
Queue Stats
244W - 252L
1,437 Elo+
Party 2
Ratatoskr
Ratatoskr
Keoki
Ratatoskr
Level 155
God Stats
5W - 5L
1,545 SR
Queue Stats
174W - 157L
1,490 Elo+
Party 2
Artemis
Artemis
Kimo11
Artemis
Level 118
God Stats
3W - 4L
1,569 SR
Queue Stats
161W - 144L
1,419 Elo+
Party 2
Kuzenbo
Kuzenbo
chenlezhi
Kuzenbo
Level 227
God Stats
102W - 75L
1,571 SR
Queue Stats
1,274W - 1,259L
1,441 Elo+
Solo
Charon
Charon
maniacal-cheeks
Charon
Level 139
God Stats
7W - 9L
1,490 SR
Queue Stats
141W - 130L
1,444 Elo+
Party 2
Team Averages
Level 151
1,521 SR
1,446 Elo+

VS

Team Averages
Level 113
1,583 SR
1,500 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Battuu-
Medusa
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,460 Elo+
Solo
Charon
Charon
DarkSide2273
Charon
Level 148
God Stats
21W - 16L
1,465 SR
Queue Stats
203W - 196L
1,465 Elo+
Solo
Danzaburou
Danzaburou
djmrgreg
Danzaburou
Level 118
God Stats
20W - 16L
1,940 SR
Queue Stats
203W - 206L
1,542 Elo+
Party 1
Hercules
Hercules
l-JoseArod-l
Hercules
Level 137
God Stats
18W - 16L
1,512 SR
Queue Stats
200W - 196L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kai-DaDon
Scylla
13
1 / 1 / 1
7,516
501
5,217
6,767
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
Keoki
Ratatoskr
13
1 / 2 / 2
7,397
493
8,670
13,781
5,557
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Kimo11
Artemis
12
2 / 5 / 0
7,177
478
9,651
12,299
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
chenlezhi
Kuzenbo
10
1 / 2 / 2
6,457
430
4,931
10,989
12,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 0 / 1
7,883
526
6,772
11,311
10,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
1 / 1 / 3
7,914
528
6,225
8,481
7,909
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Battuu-
Medusa
14
1 / 2 / 0
8,030
535
7,475
10,928
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charon
13
3 / 0 / 2
7,607
507
5,791
11,517
5,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
djmrgreg
Danzaburou
13
4 / 1 / 1
7,943
530
7,985
9,278
3,910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
l-JoseArod-l
Hercules
11
1 / 3 / 6
7,010
467
7,082
12,834
11,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
10
10
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
3
2.5
W
Medusa
Battuu-
Medusa
1
2
0
0.5
W
Charon
3
0
2
4
L
Scylla
Kai-DaDon
Scylla
1
1
1
1.5
L
Ratatoskr
Keoki
Ratatoskr
1
2
2
1
L
Artemis
Kimo11
Artemis
2
5
0
0.4
L
Kuzenbo
chenlezhi
Kuzenbo
1
2
2
1
W
Danzaburou
djmrgreg
Danzaburou
4
1
1
4.5
W
Hercules
l-JoseArod-l
Hercules
1
3
6
1.33
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,241
Damage
34,558
55,147
Taken
53,038
35,263
Mitigated
32,805
16,458
Healing
20,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,225
751
0
5,107
8,481
7,909
0
4,525
3,338
62,361
0
W
Medusa
Battuu-
Medusa
7,475
4,404
0
2,451
10,928
4,230
405
4,861
5,687
0
65,191
W
Charon
5,791
906
0
3,432
11,517
5,306
0
1,413
9,920
55,620
0
L
Scylla
Kai-DaDon
Scylla
5,217
678
0
2,327
6,767
2,613
0
2,972
3,795
55,079
0
L
Ratatoskr
Keoki
Ratatoskr
8,670
2,565
0
6,642
13,781
5,557
0
4,827
8,954
0
68,275
L
Artemis
Kimo11
Artemis
9,651
3,886
0
3,828
12,299
4,838
0
1,120
11,179
0
51,281
L
Kuzenbo
chenlezhi
Kuzenbo
4,931
1,433
155
1,462
10,989
12,185
0
1,968
9,021
24,245
0
W
Danzaburou
djmrgreg
Danzaburou
7,985
4,404
174
5,398
9,278
3,910
0
1,173
8,069
0
63,675
W
Hercules
l-JoseArod-l
Hercules
7,082
1,968
0
4,431
12,834
11,450
0
3,105
9,625
0
19,611
L
6,772
1,800
0
2,044
11,311
10,070
0
1,192
10,119
54,567
722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,430
Gold Earned
38,504
413
Minions Killed
421
0
Camps Cleared
0
1,365,772
Distance Traveled
1,378,658
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,914
528
118
8
0
271,954
6
W
Medusa
8,030
535
109
7
0
252,236
0
W
Charon
7,607
507
76
5
0
315,727
0
L
Scylla
7,516
501
97
6
0
270,805
3
L
Ratatoskr
7,397
493
103
7
0
310,522
4
L
Artemis
7,177
478
97
6
0
270,580
0
L
Kuzenbo
6,457
430
23
2
0
273,718
0
W
Danzaburou
7,943
530
100
7
0
248,321
6
W
Hercules
7,010
467
18
1
0
290,420
2
L
Charon
7,883
526
93
6
0
240,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role