Player Matchup

Charon
Charon
DemonKingMC
Charon
Level 59
God Stats
4W - 3L
1,267 SR
Queue Stats
151W - 135L
1,515 Elo+
Party 2
Sun Wukong
Sun Wukong
GuadMorning
Sun Wukong
Level 44
God Stats
31W - 21L
1,676 SR
Queue Stats
53W - 48L
1,565 Elo+
Solo
Hou Yi
Hou Yi
KurenTheTurtlee
Hou Yi
Level 74
God Stats
1W - 1L
1,469 SR
Queue Stats
236W - 213L
1,562 Elo+
Party 2
Scylla
Scylla
MonteTheBear
Scylla
Level 69
God Stats
9W - 18L
1,376 SR
Queue Stats
218W - 220L
1,521 Elo+
Party 2
Da Ji
Da Ji
Wyndhurst
Da Ji
Level 33
God Stats
3W - 5L
1,625 SR
Queue Stats
150W - 133L
1,463 Elo+
Solo
Team Averages
Level 56
1,483 SR
1,525 Elo+

VS

Team Averages
Level 87
1,544 SR
1,567 Elo+
Charybdis
Charybdis
BinggBongg
Charybdis
Level 81
God Stats
4W - 4L
1,584 SR
Queue Stats
281W - 231L
1,558 Elo+
Party 1
Cabrakan
Cabrakan
DonFreecsss
Cabrakan
Level 75
God Stats
3W - 1L
1,326 SR
Queue Stats
342W - 264L
1,625 Elo+
Solo
Ra
Ra
PurpIeDrink
Ra
Level 84
God Stats
30W - 11L
1,845 SR
Queue Stats
213W - 161L
1,600 Elo+
Solo
Achilles
Achilles
QandAngus
Achilles
Level 139
God Stats
3W - 9L
1,305 SR
Queue Stats
169W - 178L
1,500 Elo+
Party 1
Thor
Thor
fattyixchel
Thor
Level 56
God Stats
10W - 6L
1,662 SR
Queue Stats
217W - 187L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
1 / 3 / 3
5,818
485
1,839
8,392
5,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
GuadMorning
Sun Wukong
12
1 / 0 / 0
7,227
602
5,439
10,236
6,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
3 / 3 / 2
6,313
526
6,372
9,361
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
12
0 / 3 / 1
6,337
528
1,338
5,377
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Wyndhurst
Da Ji
11
2 / 3 / 4
6,501
542
5,739
11,539
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BinggBongg
Charybdis
11
4 / 2 / 2
6,567
547
9,360
8,876
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
DonFreecsss
Cabrakan
9
3 / 3 / 4
6,381
532
4,588
9,039
9,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 2 / 3
7,942
662
5,816
7,152
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
QandAngus
Achilles
12
0 / 0 / 0
6,004
500
6,403
10,860
11,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
1 / 0 / 2
4,899
408
1,293
3,182
866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
12
12
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BinggBongg
Charybdis
4
2
2
2.5
W
Charon
1
3
3
0.83
L
Cabrakan
DonFreecsss
Cabrakan
3
3
4
1.67
W
Sun Wukong
GuadMorning
Sun Wukong
1
0
0
1
W
3
3
2
1.33
W
Scylla
0
3
1
0.17
L
4
2
3
2.75
L
Achilles
QandAngus
Achilles
0
0
0
0
W
Da Ji
Wyndhurst
Da Ji
2
3
4
1.33
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,727
Damage
27,460
44,905
Taken
39,109
21,862
Mitigated
28,593
12,797
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BinggBongg
Charybdis
9,360
4,315
0
4,112
8,876
3,613
0
683
8,193
0
51,360
W
Charon
1,839
583
228
887
8,392
5,350
168
1,460
6,932
14,146
0
L
Cabrakan
DonFreecsss
Cabrakan
4,588
1,008
0
1,941
9,039
9,242
0
1,286
7,689
12,136
0
W
Sun Wukong
GuadMorning
Sun Wukong
5,439
2,182
0
3,943
10,236
6,608
0
634
9,602
282
56,571
W
6,372
3,443
0
3,116
9,361
3,593
530
2,023
7,338
0
38,941
W
Scylla
1,338
239
0
500
5,377
1,931
232
2,041
3,336
50,057
0
L
5,816
686
303
2,918
7,152
3,392
516
1,075
5,978
67,402
0
L
Achilles
QandAngus
Achilles
6,403
1,505
0
3,317
10,860
11,480
0
107
10,753
0
39,091
W
Da Ji
Wyndhurst
Da Ji
5,739
2,140
0
4,123
11,539
4,380
0
4,322
7,177
0
31,250
L
1,293
437
0
1,754
3,182
866
0
299
2,843
0
12,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,196
Gold Earned
31,793
339
Minions Killed
296
0
Camps Cleared
0
1,115,876
Distance Traveled
952,547
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,567
547
77
6
0
208,073
1
W
Charon
5,818
485
18
2
0
223,933
0
L
Cabrakan
6,381
532
13
1
0
198,612
3
W
Sun Wukong
7,227
602
106
9
0
232,854
2
W
Hou Yi
6,313
526
68
6
0
200,477
2
W
Scylla
6,337
528
88
7
0
216,964
0
L
Ra
7,942
662
122
10
0
234,888
0
L
Achilles
6,004
500
61
5
0
213,767
0
W
Da Ji
6,501
542
59
5
0
241,648
0
L
Thor
4,899
408
23
2
0
97,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role