Player Matchup

Tyr
Tyr
Artisticviper
Tyr
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 27L
1,424 Elo+
Party 1
Jing Wei
Jing Wei
Deadlynstuff
Jing Wei
Level 148
God Stats
9W - 6L
1,642 SR
Queue Stats
455W - 446L
1,518 Elo+
Solo
Terra
Terra
Fizans
Terra
Level 149
God Stats
3W - 3L
1,451 SR
Queue Stats
276W - 240L
1,594 Elo+
Solo
Ne Zha
Ne Zha
sawshark12
Ne Zha
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,446 Elo+
Party 1
Xbalanque
Xbalanque
theedgelordhims
Xbalanque
Level 140
God Stats
2W - 1L
1,393 SR
Queue Stats
134W - 123L
1,488 Elo+
Party 1
Team Averages
Level 119
1,497 SR
1,494 Elo+

VS

Team Averages
Level 133
1,554 SR
1,524 Elo+
Yu Huang
Yu Huang
OscarElcrack22
Yu Huang
Level 88
God Stats
14W - 12L
1,494 SR
Queue Stats
989W - 944L
1,495 Elo+
Solo
Jing Wei
Jing Wei
PoonerBoomer
Jing Wei
Level 126
God Stats
1W - 7L
1,169 SR
Queue Stats
354W - 370L
1,549 Elo+
Party 2
Guan Yu
Guan Yu
Rikidus
Guan Yu
Level 158
God Stats
5W - 3L
1,903 SR
Queue Stats
313W - 314L
1,500 Elo+
Party 2
Chaac
Chaac
Toochie
Chaac
Level 139
God Stats
1W - 3L
1,704 SR
Queue Stats
286W - 293L
1,489 Elo+
Party 2
Cabrakan
Cabrakan
Zoasis
Cabrakan
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 97L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 15
10,427
652
8,687
19,918
27,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Deadlynstuff
Jing Wei
20
7 / 3 / 11
11,544
722
17,324
17,362
11,189
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Fizans
Terra
19
7 / 1 / 14
11,169
698
17,842
18,313
16,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
sawshark12
Ne Zha
19
4 / 3 / 16
10,624
664
14,562
17,126
10,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xbalanque
theedgelordhims
Xbalanque
20
8 / 3 / 16
12,384
774
31,567
17,649
10,739
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
18
2 / 4 / 3
10,247
640
18,434
13,077
5,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
PoonerBoomer
Jing Wei
17
0 / 4 / 10
9,516
595
17,603
16,326
7,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Rikidus
Guan Yu
16
1 / 7 / 10
10,016
626
8,004
25,058
24,682
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Toochie
Chaac
19
5 / 5 / 7
10,537
659
18,895
24,032
29,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
Zoasis
Cabrakan
16
4 / 8 / 6
10,702
669
16,337
22,377
20,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
48
28
Kills
12
12
Deaths
28
72
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
2
15
4.75
W
Jing Wei
Deadlynstuff
Jing Wei
7
3
11
4.17
W
Terra
Fizans
Terra
7
1
14
14
L
Yu Huang
2
4
3
0.88
L
Jing Wei
PoonerBoomer
Jing Wei
0
4
10
1.25
L
Guan Yu
Rikidus
Guan Yu
1
7
10
0.86
L
Chaac
Toochie
Chaac
5
5
7
1.7
L
Cabrakan
Zoasis
Cabrakan
4
8
6
0.88
W
Ne Zha
sawshark12
Ne Zha
4
3
16
4
W
Xbalanque
theedgelordhims
Xbalanque
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,982
Damage
79,273
90,368
Taken
100,870
76,701
Mitigated
87,764
48,705
Healing
33,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,687
649
2,591
5,400
19,918
27,478
0
6,112
13,637
0
10,958
W
Jing Wei
Deadlynstuff
Jing Wei
17,324
12,241
2,495
3,719
17,362
11,189
668
6,685
10,532
0
32,899
W
Terra
Fizans
Terra
17,842
1,437
15,439
9,272
18,313
16,695
0
6,488
11,581
21,153
0
L
Yu Huang
18,434
1,418
2,854
2,851
13,077
5,536
366
2,671
10,009
41,426
0
L
Jing Wei
PoonerBoomer
Jing Wei
17,603
12,066
857
2,596
16,326
7,705
0
3,126
12,860
0
37,933
L
Guan Yu
Rikidus
Guan Yu
8,004
263
8,745
5,586
25,058
24,682
0
2,463
21,676
0
13,948
L
Chaac
Toochie
Chaac
18,895
1,716
1,053
4,572
24,032
29,335
137
4,561
18,453
0
38,299
L
Cabrakan
Zoasis
Cabrakan
16,337
1,578
207
3,959
22,377
20,506
0
3,103
18,809
21,235
0
W
Ne Zha
sawshark12
Ne Zha
14,562
1,938
1,204
3,794
17,126
10,600
0
8,128
8,791
0
30,699
W
Xbalanque
theedgelordhims
Xbalanque
31,567
13,158
1,039
3,752
17,649
10,739
936
7,429
10,099
0
72,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,148
Gold Earned
51,018
182
Minions Killed
175
0
Camps Cleared
0
1,426,685
Distance Traveled
1,400,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,427
652
4
0
0
331,614
0
W
Jing Wei
11,544
722
44
3
0
231,129
0
W
Terra
11,169
698
20
1
0
344,562
0
L
Yu Huang
10,247
640
56
4
0
274,830
0
L
Jing Wei
9,516
595
56
4
0
309,110
0
L
Guan Yu
10,016
626
6
0
0
315,482
0
L
Chaac
10,537
659
43
3
0
271,491
0
L
Cabrakan
10,702
669
14
1
0
229,220
0
W
Ne Zha
10,624
664
18
1
0
266,198
0
W
Xbalanque
12,384
774
96
6
0
253,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role