Player Matchup

Charon
Charon
GamingNerd667
Charon
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
55W - 47L
1,436 Elo+
Party 2
Hercules
Hercules
VictoryFant
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Zertho
Ix Chel
Level 49
God Stats
1W - 1L
1,513 SR
Queue Stats
22W - 14L
1,667 Elo+
Solo
Mulan
Mulan
broken_taxpayer0
Mulan
Level 38
God Stats
1W - 1L
1,805 SR
Queue Stats
11W - 15L
1,456 Elo+
Solo
Izanami
Izanami
iiTzYuto
Izanami
Level 16
God Stats
0W - 1L
1,560 SR
Queue Stats
6W - 7L
1,427 Elo+
Party 2
Team Averages
Level 42
1,576 SR
1,497 Elo+

VS

Team Averages
Level 45
1,548 SR
1,485 Elo+
Charon
Charon
DarkGamerDude
Charon
Level 44
God Stats
3W - 3L
1,800 SR
Queue Stats
12W - 8L
1,630 Elo+
Solo
Thor
Thor
LeFarliga
Thor
Level 76
God Stats
1W - 2L
1,532 SR
Queue Stats
104W - 88L
1,548 Elo+
Party 1
Vulcan
Vulcan
MafubaSama
Vulcan
Level 30
God Stats
6W - 5L
1,595 SR
Queue Stats
29W - 33L
1,432 Elo+
Party 1
Raijin
Raijin
YouBigMad
Raijin
Level 31
God Stats
16W - 21L
1,267 SR
Queue Stats
155W - 163L
1,362 Elo+
Solo
Vamana
Vamana
reperunit433
Vamana
Level 43
God Stats
3W - 2L
1,548 SR
Queue Stats
43W - 43L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,447
537
4,466
6,322
3,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
VictoryFant
Hercules
1
0 / 0 / 0
2,529
211
0
0
0
Ix Chel
Zertho
Ix Chel
11
2 / 3 / 1
6,206
517
6,737
8,340
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 5 / 1
5,482
457
6,103
16,214
10,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
iiTzYuto
Izanami
9
0 / 3 / 1
5,270
439
2,163
8,929
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 7
7,522
627
4,377
6,852
5,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
12
4 / 0 / 3
6,944
579
4,076
8,435
3,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
MafubaSama
Vulcan
12
4 / 0 / 5
7,338
612
11,403
4,629
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
YouBigMad
Raijin
11
1 / 4 / 2
6,472
539
4,312
8,642
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vamana
11
0 / 0 / 3
6,903
575
2,530
7,930
6,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
12
12
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
1
1
2
2
W
Thor
4
0
3
5.5
W
Vulcan
MafubaSama
Vulcan
4
0
5
6.5
L
Hercules
VictoryFant
Hercules
0
0
0
0
W
Raijin
YouBigMad
Raijin
1
4
2
0.5
L
Ix Chel
Zertho
Ix Chel
2
3
1
0.83
L
1
5
1
0.3
L
Izanami
iiTzYuto
Izanami
0
3
1
0.17
W
Vamana
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,469
Damage
26,698
39,805
Taken
36,488
19,213
Mitigated
19,973
11,119
Healing
8,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,377
1,025
0
1,920
6,852
5,169
444
1,636
5,216
22,252
0
L
4,466
571
0
1,832
6,322
3,034
0
2,056
4,208
46,716
0
W
Thor
4,076
1,439
0
1,282
8,435
3,441
0
1,856
6,579
0
48,197
W
Vulcan
MafubaSama
Vulcan
11,403
5,444
0
1,672
4,629
1,833
972
792
3,837
56,243
0
L
Hercules
VictoryFant
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
YouBigMad
Raijin
4,312
233
55
2,252
8,642
3,472
0
4,472
4,170
37,209
0
L
Ix Chel
Zertho
Ix Chel
6,737
686
882
2,371
8,340
3,044
0
3,769
4,447
42,539
0
L
6,103
1,200
94
4,102
16,214
10,624
0
8,315
7,795
0
23,804
L
Izanami
iiTzYuto
Izanami
2,163
1,491
0
1,838
8,929
2,511
0
5,666
3,263
0
27,260
W
Vamana
2,530
1,158
0
1,541
7,930
6,058
164
2,497
5,433
0
42,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,934
Gold Earned
35,179
243
Minions Killed
361
0
Camps Cleared
0
890,853
Distance Traveled
1,214,555
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,522
627
21
2
0
241,068
4
L
Charon
6,447
537
90
8
0
239,677
0
W
Thor
6,944
579
72
6
0
261,279
2
W
Vulcan
7,338
612
98
8
0
250,890
0
L
Hercules
2,529
211
0
0
0
0
0
W
Raijin
6,472
539
83
7
0
212,501
0
L
Ix Chel
6,206
517
76
6
0
204,744
2
L
Mulan
5,482
457
25
2
0
217,833
4
L
Izanami
5,270
439
52
4
0
228,599
0
W
Vamana
6,903
575
87
7
0
248,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role