Player Matchup

Set
Set
MONGEE23
Set
Level 129
God Stats
14W - 4L
1,951 SR
Queue Stats
429W - 399L
1,491 Elo+
Solo
Charon
Charon
ODINSxCHAMPION
Charon
Level 128
God Stats
6W - 5L
1,477 SR
Queue Stats
125W - 121L
1,446 Elo+
Party 1
Hel
Hel
Papa Dead4353
Hel
Level 68
God Stats
4W - 3L
1,473 SR
Queue Stats
103W - 88L
1,428 Elo+
Party 1
Skadi
Skadi
Zyreick
Skadi
Level 105
God Stats
10W - 9L
1,330 SR
Queue Stats
130W - 130L
1,464 Elo+
Party 3
Cthulhu
Cthulhu
kallou123
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,338 Elo+
Party 3
Team Averages
Level 91
1,546 SR
1,434 Elo+

VS

Team Averages
Level 86
1,486 SR
1,447 Elo+
Danzaburou
Danzaburou
Alejandro_AIIYT
Danzaburou
Level 54
God Stats
0W - 1L
1,299 SR
Queue Stats
8W - 9L
1,422 Elo+
Party 2
Sun Wukong
Sun Wukong
CHANMEZA
Sun Wukong
Level 120
God Stats
1W - 2L
1,776 SR
Queue Stats
154W - 143L
1,439 Elo+
Solo
Sobek
Sobek
Dubbiel_AIIYT
Sobek
Level 57
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 9L
1,422 Elo+
Party 2
Arachne
Arachne
SPARKY91st
Arachne
Level 78
God Stats
39W - 27L
1,721 SR
Queue Stats
126W - 118L
1,498 Elo+
Solo
Nu Wa
Nu Wa
honeyshakes
Nu Wa
Level 123
God Stats
2W - 5L
1,131 SR
Queue Stats
139W - 147L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 6
10,783
634
16,356
17,189
8,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 8
9,903
583
15,614
17,103
11,619
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 2 / 7
10,551
621
15,926
15,063
6,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Zyreick
Skadi
13
1 / 2 / 4
7,876
463
7,308
7,760
3,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
kallou123
Cthulhu
13
0 / 4 / 2
7,194
423
5,290
11,031
10,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alejandro_AIIYT
Danzaburou
12
1 / 2 / 4
7,362
433
6,023
7,841
3,315
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
CHANMEZA
Sun Wukong
15
5 / 4 / 1
8,752
515
12,064
23,289
15,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 3 / 1
7,734
455
3,999
14,939
12,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
SPARKY91st
Arachne
14
5 / 5 / 4
8,805
518
11,068
20,948
8,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 9 / 7
7,415
436
9,972
14,168
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
22
Kills
13
13
Deaths
23
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Alejandro_AIIYT
Danzaburou
1
2
4
1.5
L
Sun Wukong
CHANMEZA
Sun Wukong
5
4
1
1.38
L
2
3
1
0.83
W
10
2
6
6.5
W
3
3
8
2.33
W
8
2
7
5.75
L
Arachne
SPARKY91st
Arachne
5
5
4
1.4
W
Skadi
Zyreick
Skadi
1
2
4
1.5
L
0
9
7
0.39
W
Cthulhu
kallou123
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,494
Damage
43,126
68,146
Taken
81,185
39,885
Mitigated
44,820
25,163
Healing
21,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Alejandro_AIIYT
Danzaburou
6,023
3,529
0
2,730
7,841
3,315
0
3,376
4,386
0
43,197
L
Sun Wukong
CHANMEZA
Sun Wukong
12,064
1,959
0
7,230
23,289
15,878
0
14,354
8,749
0
64,914
L
3,999
652
0
5,186
14,939
12,636
0
3,606
10,823
18,640
0
W
16,356
8,353
0
3,482
17,189
8,625
1,954
2,156
14,917
0
89,897
W
15,614
1,921
0
5,818
17,103
11,619
628
3,580
13,511
72,611
1,287
W
15,926
338
2,500
9,957
15,063
6,142
713
4,441
10,333
80,725
0
L
Arachne
SPARKY91st
Arachne
11,068
7,625
0
4,987
20,948
8,321
0
3,976
16,849
0
66,755
W
Skadi
Zyreick
Skadi
7,308
3,643
354
1,440
7,760
3,291
2,151
1,548
6,201
0
54,694
L
9,972
3,840
0
1,144
14,168
4,670
0
9,445
4,723
42,129
0
W
Cthulhu
kallou123
Cthulhu
5,290
343
236
1,376
11,031
10,208
60
2,067
8,955
23,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,307
Gold Earned
40,068
491
Minions Killed
324
0
Camps Cleared
0
1,693,426
Distance Traveled
1,588,591
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,362
433
76
4
0
275,983
0
L
Sun Wukong
8,752
515
96
6
0
344,340
0
L
Sobek
7,734
455
16
1
0
314,099
2
W
Set
10,783
634
99
6
0
378,256
3
W
Charon
9,903
583
120
7
0
317,328
0
W
Hel
10,551
621
124
7
0
354,105
0
L
Arachne
8,805
518
86
5
0
369,550
2
W
Skadi
7,876
463
99
6
0
332,509
4
L
Nu Wa
7,415
436
50
3
0
284,619
0
W
Cthulhu
7,194
423
49
3
0
311,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role