Player Matchup

Jing Wei
Jing Wei
Afrowjack
Jing Wei
Level 127
God Stats
89W - 69L
1,602 SR
Queue Stats
144W - 145L
1,518 Elo+
Solo
King Arthur
King Arthur
Dewstun
King Arthur
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 10L
1,552 Elo+
Party 1
Thor
Thor
Logsy
Thor
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,311 Elo+
Party 1
Charon
Charon
Uncoolwhip
Charon
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 123L
1,604 Elo+
Party 1
Poseidon
Poseidon
demIzE52
Poseidon
Level 149
God Stats
21W - 5L
1,731 SR
Queue Stats
71W - 43L
1,606 Elo+
Party 1
Team Averages
Level 144
1,567 SR
1,518 Elo+

VS

Team Averages
Level 93
1,600 SR
1,597 Elo+
Poseidon
Poseidon
KevMora07
Poseidon
Level 168
God Stats
0W - 1L
1,785 SR
Queue Stats
164W - 158L
1,485 Elo+
Solo
Neith
Neith
Lostmyeggs
Neith
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,681 Elo+
Party 2
Achilles
Achilles
RawlbaarHp
Achilles
Level 61
God Stats
3W - 3L
1,757 SR
Queue Stats
83W - 59L
1,575 Elo+
Party 3
Charon
Charon
jabx2010
Charon
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 64L
1,564 Elo+
Party 3
Serqet
Serqet
shghuid
Serqet
Level 29
God Stats
0W - 2L
1,459 SR
Queue Stats
14W - 14L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Afrowjack
Jing Wei
14
0 / 2 / 4
7,158
716
3,661
8,020
3,179
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Dewstun
King Arthur
14
5 / 1 / 6
7,767
777
8,522
8,826
8,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
Logsy
Thor
13
3 / 1 / 7
7,202
720
3,913
6,980
3,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
Uncoolwhip
Charon
14
1 / 0 / 10
8,180
818
5,905
8,111
6,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
demIzE52
Poseidon
16
6 / 0 / 5
8,812
881
11,987
4,030
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
KevMora07
Poseidon
13
1 / 1 / 0
7,106
711
2,328
2,391
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
12
0 / 6 / 1
6,700
670
5,102
9,626
4,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
RawlbaarHp
Achilles
13
2 / 2 / 1
6,913
691
5,375
8,151
7,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charon
jabx2010
Charon
13
1 / 2 / 2
7,763
776
6,327
10,178
8,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
shghuid
Serqet
13
0 / 4 / 0
6,674
667
3,228
9,628
5,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
15
Kills
4
4
Deaths
15
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Afrowjack
Jing Wei
0
2
4
1
W
King Arthur
Dewstun
King Arthur
5
1
6
8
L
Poseidon
KevMora07
Poseidon
1
1
0
1
W
Thor
Logsy
Thor
3
1
7
6.5
L
Neith
0
6
1
0.08
L
Achilles
RawlbaarHp
Achilles
2
2
1
1.25
W
Charon
Uncoolwhip
Charon
1
0
10
6
W
Poseidon
demIzE52
Poseidon
6
0
5
8.5
L
Charon
jabx2010
Charon
1
2
2
1
L
Serqet
shghuid
Serqet
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,988
Damage
22,360
35,967
Taken
39,974
23,296
Mitigated
26,385
5,742
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Afrowjack
Jing Wei
3,661
2,954
0
945
8,020
3,179
613
2,223
5,581
0
29,785
W
King Arthur
Dewstun
King Arthur
8,522
1,120
0
1,031
8,826
8,383
29
1,124
7,558
0
19,152
L
Poseidon
KevMora07
Poseidon
2,328
458
0
500
2,391
708
882
462
1,893
29,389
0
W
Thor
Logsy
Thor
3,913
426
0
431
6,980
3,121
0
2,725
4,255
33
9,911
L
Neith
5,102
1,269
0
1,279
9,626
4,398
0
4,984
4,410
0
23,692
L
Achilles
RawlbaarHp
Achilles
5,375
778
0
225
8,151
7,893
0
2,307
5,584
903
13,800
W
Charon
Uncoolwhip
Charon
5,905
862
68
2,607
8,111
6,942
27
2,033
5,562
15,494
630
W
Poseidon
demIzE52
Poseidon
11,987
3,003
0
660
4,030
1,671
374
1,076
2,954
46,299
0
L
Charon
jabx2010
Charon
6,327
1,548
1,200
2,729
10,178
8,070
0
5,235
4,749
15,786
0
L
Serqet
shghuid
Serqet
3,228
542
0
860
9,628
5,316
0
3,687
5,791
0
15,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,119
Gold Earned
35,156
217
Minions Killed
199
0
Camps Cleared
0
1,064,424
Distance Traveled
981,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,158
716
53
5
0
219,554
0
W
King Arthur
7,767
777
30
3
0
197,841
0
L
Poseidon
7,106
711
66
7
0
163,078
0
W
Thor
7,202
720
11
1
0
224,758
0
L
Neith
6,700
670
43
4
0
190,382
0
L
Achilles
6,913
691
26
3
0
219,159
0
W
Charon
8,180
818
24
2
0
204,449
0
W
Poseidon
8,812
881
99
10
0
217,822
0
L
Charon
7,763
776
24
2
0
190,553
0
L
Serqet
6,674
667
40
4
0
218,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role