Player Matchup

Chernobog
Chernobog
Brunch11
Chernobog
Level 115
God Stats
5W - 2L
1,681 SR
Queue Stats
261W - 212L
1,600 Elo+
Party 2
Anubis
Anubis
Hydrraa
Anubis
Level 81
God Stats
24W - 11L
1,523 SR
Queue Stats
81W - 64L
1,287 Elo+
Solo
King Arthur
King Arthur
SirrLamorak
King Arthur
Level 69
God Stats
12W - 9L
1,500 SR
Queue Stats
122W - 86L
1,631 Elo+
Party 2
Charon
Charon
SteelersNati0n4
Charon
Level 69
God Stats
1W - 8L
1,164 SR
Queue Stats
276W - 279L
1,466 Elo+
Solo
Pele
Pele
xMrsSmith04x
Pele
Level 101
God Stats
18W - 8L
1,499 SR
Queue Stats
256W - 264L
1,529 Elo+
Solo
Team Averages
Level 87
1,473 SR
1,503 Elo+

VS

Team Averages
Level 60
1,345 SR
1,403 Elo+
Cthulhu
Cthulhu
BabyGotLoud
Cthulhu
Level 41
God Stats
2W - 6L
1,263 SR
Queue Stats
9W - 17L
1,266 Elo+
Party 1
Hachiman
Hachiman
DaddyGotLoud
Hachiman
Level 3
God Stats
1W - 8L
1,360 SR
Queue Stats
60W - 90L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
broletmein
Danzaburou
Level 63
God Stats
7W - 12L
1,264 SR
Queue Stats
23W - 39L
1,249 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cashsmash0101
Morgan Le Fay
Level 123
God Stats
3W - 5L
1,500 SR
Queue Stats
261W - 310L
1,429 Elo+
Party 1
Fenrir
Fenrir
l3w2
Fenrir
Level 69
God Stats
6W - 13L
1,338 SR
Queue Stats
197W - 165L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Brunch11
Chernobog
14
3 / 0 / 2
8,821
630
8,853
9,566
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Hydrraa
Anubis
14
6 / 1 / 4
8,648
618
10,002
9,034
4,091
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SirrLamorak
King Arthur
14
3 / 1 / 0
8,789
628
7,117
11,908
11,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 4
7,288
521
3,004
8,051
7,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 0 / 3
9,069
648
4,521
8,526
4,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BabyGotLoud
Cthulhu
11
0 / 2 / 0
6,557
468
3,062
9,504
6,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
DaddyGotLoud
Hachiman
10
0 / 4 / 0
5,587
399
1,594
8,600
2,319
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
broletmein
Danzaburou
12
1 / 4 / 0
7,275
520
6,541
10,386
5,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
cashsmash0101
Morgan Le Fay
11
0 / 4 / 1
6,370
455
8,771
9,769
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
l3w2
Fenrir
12
1 / 4 / 0
6,740
481
2,797
11,075
3,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
18
Kills
2
2
Deaths
18
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BabyGotLoud
Cthulhu
0
2
0
0
W
Chernobog
Brunch11
Chernobog
3
0
2
4
L
Hachiman
DaddyGotLoud
Hachiman
0
4
0
0
W
Anubis
Hydrraa
Anubis
6
1
4
8
W
King Arthur
SirrLamorak
King Arthur
3
1
0
3
W
0
0
4
2
L
Danzaburou
broletmein
Danzaburou
1
4
0
0.25
L
Morgan Le Fay
cashsmash0101
Morgan Le Fay
0
4
1
0.13
L
Fenrir
l3w2
Fenrir
1
4
0
0.25
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,497
Damage
22,765
47,085
Taken
49,334
30,821
Mitigated
21,788
14,082
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BabyGotLoud
Cthulhu
3,062
156
360
1,906
9,504
6,848
0
2,386
7,118
30,805
156
W
Chernobog
Brunch11
Chernobog
8,853
5,169
0
4,899
9,566
4,418
1,691
2,539
7,027
0
73,080
L
Hachiman
DaddyGotLoud
Hachiman
1,594
1,183
0
2,039
8,600
2,319
264
1,045
7,555
0
22,310
W
Anubis
Hydrraa
Anubis
10,002
285
0
5,302
9,034
4,091
150
5,969
3,065
64,659
0
W
King Arthur
SirrLamorak
King Arthur
7,117
727
0
0
11,908
11,184
68
0
11,908
376
66,009
W
3,004
489
0
2,519
8,051
7,008
25
2,294
5,757
25,038
0
L
Danzaburou
broletmein
Danzaburou
6,541
2,971
0
3,171
10,386
5,956
0
1,068
9,318
0
49,796
L
Morgan Le Fay
cashsmash0101
Morgan Le Fay
8,771
518
0
1,090
9,769
2,764
424
6,561
3,208
50,907
0
L
Fenrir
l3w2
Fenrir
2,797
872
0
1,882
11,075
3,901
0
2,218
8,857
0
48,423
W
4,521
1,065
0
1,362
8,526
4,120
198
1,503
7,023
0
86,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,615
Gold Earned
32,529
503
Minions Killed
341
0
Camps Cleared
0
1,443,696
Distance Traveled
1,355,026
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,557
468
44
3
0
299,163
0
W
Chernobog
8,821
630
128
9
0
298,263
2
L
Hachiman
5,587
399
50
4
0
277,906
0
W
Anubis
8,648
618
114
8
0
266,697
4
W
King Arthur
8,789
628
113
8
0
282,975
0
W
Charon
7,288
521
31
2
0
249,929
3
L
Danzaburou
7,275
520
88
6
0
235,705
0
L
Morgan Le Fay
6,370
455
74
5
0
282,104
0
L
Fenrir
6,740
481
85
6
0
260,148
0
W
Pele
9,069
648
117
8
0
345,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role