Player Matchup

Ymir
Ymir
Chags01
Ymir
Level 107
God Stats
114W - 83L
1,642 SR
Queue Stats
201W - 198L
1,461 Elo+
Party 1
Fenrir
Fenrir
Fest Ackinator
Fenrir
Level 94
God Stats
32W - 21L
1,573 SR
Queue Stats
283W - 267L
1,504 Elo+
Solo
Tyr
Tyr
MonkeyDOli
Tyr
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 117L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
Russthecrow
Danzaburou
Level 114
God Stats
158W - 146L
1,494 SR
Queue Stats
309W - 317L
1,458 Elo+
Party 1
Poseidon
Poseidon
Theangelito 615
Poseidon
Level 102
God Stats
6W - 5L
1,486 SR
Queue Stats
337W - 298L
1,460 Elo+
Solo
Team Averages
Level 99
1,539 SR
1,466 Elo+

VS

Team Averages
Level 105
1,492 SR
1,313 Elo+
Hercules
Hercules
Fizrizz
Hercules
Level 18
God Stats
0W - 1L
1,164 SR
Queue Stats
2W - 6L
1,253 Elo+
Party 2
Athena
Athena
MexiNav
Athena
Level 117
God Stats
1W - 3L
1,635 SR
Queue Stats
9W - 18L
1,320 Elo+
Party 2
Charon
Charon
NieveF4rEverCray
Charon
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 118L
1,349 Elo+
Solo
Anhur
Anhur
ScaryyyTerryyy
Anhur
Level 115
God Stats
0W - 1L
1,956 SR
Queue Stats
12W - 25L
1,303 Elo+
Party 2
Lancelot
Lancelot
j2901
Lancelot
Level 146
God Stats
0W - 2L
1,204 SR
Queue Stats
18W - 29L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chags01
Ymir
12
2 / 0 / 10
8,769
548
4,312
9,751
9,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
7 / 1 / 2
8,814
551
5,232
9,537
3,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 0 / 2
8,623
539
4,052
10,042
8,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Danzaburou
Russthecrow
Danzaburou
13
4 / 0 / 7
8,680
543
13,302
11,666
4,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
15
4 / 2 / 5
9,390
587
9,557
8,225
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fizrizz
Hercules
11
0 / 3 / 1
7,021
439
2,273
9,239
10,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Athena
MexiNav
Athena
9
0 / 2 / 1
6,750
422
4,879
11,221
8,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 3 / 0
6,255
391
4,613
9,263
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 6 / 0
6,810
426
5,975
11,950
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
j2901
Lancelot
14
2 / 4 / 0
8,189
512
7,879
14,555
7,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
18
Kills
3
3
Deaths
18
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
Chags01
Ymir
2
0
10
7
W
7
1
2
8
L
Hercules
Fizrizz
Hercules
0
3
1
0.17
L
Athena
MexiNav
Athena
0
2
1
0.25
W
1
0
2
2
L
0
3
0
0
W
Danzaburou
Russthecrow
Danzaburou
4
0
7
7.5
L
1
6
0
0.17
W
Poseidon
4
2
5
3.25
L
Lancelot
j2901
Lancelot
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,455
Damage
25,619
49,221
Taken
56,228
29,371
Mitigated
34,007
17,269
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Chags01
Ymir
4,312
687
306
3,177
9,751
9,241
116
3,014
6,737
28,285
0
W
5,232
1,013
0
5,096
9,537
3,913
0
1,565
7,972
29
43,786
L
Hercules
Fizrizz
Hercules
2,273
1,093
0
1,398
9,239
10,054
150
2,212
7,027
0
32,596
L
Athena
MexiNav
Athena
4,879
1,700
0
1,904
11,221
8,327
0
2,484
8,737
21,897
0
W
4,052
663
0
4,210
10,042
8,748
316
103
9,939
68
47,640
L
4,613
721
0
1,375
9,263
4,095
0
3,507
5,756
30,133
0
W
Danzaburou
Russthecrow
Danzaburou
13,302
4,525
0
3,980
11,666
4,552
618
3,427
8,239
0
69,065
L
5,975
2,624
14
1,460
11,950
3,900
1,065
3,917
8,033
0
37,812
W
Poseidon
9,557
1,395
0
500
8,225
2,917
2,719
1,928
6,297
85,200
0
L
Lancelot
j2901
Lancelot
7,879
1,563
0
2,190
14,555
7,631
81
1,846
12,709
0
70,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,276
Gold Earned
35,025
435
Minions Killed
312
0
Camps Cleared
0
1,607,833
Distance Traveled
1,541,772
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,769
548
52
3
0
315,696
0
W
Fenrir
8,814
551
64
4
0
348,390
0
L
Hercules
7,021
439
71
4
0
277,932
0
L
Athena
6,750
422
35
2
0
355,064
0
W
Tyr
8,623
539
74
5
0
309,212
0
L
Charon
6,255
391
46
3
0
305,323
0
W
Danzaburou
8,680
543
93
6
0
308,388
1
L
Anhur
6,810
426
64
4
0
261,381
0
W
Poseidon
9,390
587
152
10
0
326,147
2
L
Lancelot
8,189
512
96
6
0
342,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role