Player Matchup

Athena
Athena
Kuiidaoree
Athena
Level 109
God Stats
0W - 2L
1,280 SR
Queue Stats
69W - 100L
1,341 Elo+
Party 1
Charon
Charon
LightningTib
Charon
Level 86
God Stats
2W - 3L
1,497 SR
Queue Stats
25W - 43L
1,316 Elo+
Party 1
Surtr
Surtr
Quiziiffyy
Surtr
Level 46
God Stats
12W - 16L
1,118 SR
Queue Stats
19W - 29L
1,307 Elo+
Party 1
Hachiman
Hachiman
Slimmerjimer787
Hachiman
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,290 Elo+
Party 1
Scylla
Scylla
xKILLERQUEEN913x
Scylla
Level 66
God Stats
37W - 36L
1,516 SR
Queue Stats
343W - 299L
1,475 Elo+
Solo
Team Averages
Level 71
1,382 SR
1,346 Elo+

VS

Team Averages
Level 58
1,665 SR
1,450 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
ANNABUNNYY
Kuzenbo
Level 68
God Stats
4W - 0L
1,741 SR
Queue Stats
111W - 124L
1,426 Elo+
Party 2
Artemis
Artemis
MyCuteButterfly
Artemis
Level 26
God Stats
16W - 4L
1,793 SR
Queue Stats
74W - 82L
1,398 Elo+
Party 2
Cliodhna
Cliodhna
RaiderExperience
Cliodhna
Level 26
God Stats
7W - 2L
1,754 SR
Queue Stats
12W - 7L
1,473 Elo+
Party 2
Charon
Charon
add in paris
Charon
Level 68
God Stats
10W - 5L
1,535 SR
Queue Stats
145W - 135L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Kuiidaoree
Athena
13
2 / 4 / 2
7,891
493
7,372
17,434
9,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
10
0 / 5 / 2
6,725
420
5,167
13,261
11,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
13
2 / 1 / 0
8,099
506
9,867
16,031
12,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
10
0 / 9 / 1
5,970
373
5,052
12,051
4,588
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
1 / 0 / 2
7,928
496
5,922
6,462
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
0 / 2 / 1
8,149
509
4,206
7,916
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
ANNABUNNYY
Kuzenbo
13
3 / 0 / 10
8,502
531
4,384
12,263
13,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
8 / 1 / 2
9,459
591
8,933
7,604
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 1 / 4
9,166
573
13,911
13,470
5,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
15
2 / 1 / 2
8,620
539
9,389
14,704
7,442
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
18
19
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
2
1
0.25
W
Kuzenbo
ANNABUNNYY
Kuzenbo
3
0
10
8
L
Athena
Kuiidaoree
Athena
2
4
2
0.75
L
Charon
0
5
2
0.2
W
8
1
2
9
L
Surtr
2
1
0
2
W
5
1
4
7
L
Hachiman
0
9
1
0.06
W
Charon
2
1
2
3
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,380
Damage
40,823
65,239
Taken
55,957
40,712
Mitigated
33,767
14,846
Healing
15,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,206
286
95
1,437
7,916
4,092
365
4,856
3,060
57,751
0
W
Kuzenbo
ANNABUNNYY
Kuzenbo
4,384
2,130
0
2,764
12,263
13,603
499
4,792
7,471
18,233
0
L
Athena
Kuiidaoree
Athena
7,372
2,334
0
7,038
17,434
9,519
0
2,910
14,524
62,560
0
L
Charon
5,167
923
171
1,633
13,261
11,894
0
3,901
9,348
29,142
0
W
8,933
4,226
0
3,179
7,604
2,862
3,071
2,532
5,072
0
57,182
L
Surtr
9,867
2,337
0
3,840
16,031
12,460
108
7,164
8,867
438
56,835
W
13,911
4,168
0
3,891
13,470
5,768
529
3,328
10,016
0
85,291
L
Hachiman
5,052
2,784
0
444
12,051
4,588
0
1,784
10,267
0
29,649
W
Charon
9,389
1,791
0
4,334
14,704
7,442
715
3,393
11,311
71,539
0
L
5,922
409
0
1,720
6,462
2,251
0
2,229
4,233
59,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,613
Gold Earned
43,896
367
Minions Killed
476
0
Camps Cleared
0
1,502,968
Distance Traveled
1,512,725
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,149
509
100
6
0
296,363
4
W
Kuzenbo
8,502
531
24
2
0
331,342
6
L
Athena
7,891
493
102
6
0
348,812
0
L
Charon
6,725
420
40
3
0
278,971
0
W
Artemis
9,459
591
96
6
0
259,047
2
L
Surtr
8,099
506
76
5
0
301,253
0
W
Cliodhna
9,166
573
134
8
0
362,390
0
L
Hachiman
5,970
373
43
3
0
265,593
0
W
Charon
8,620
539
122
8
0
263,583
0
L
Scylla
7,928
496
106
7
0
308,339
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role