Player Matchup

Fenrir
Fenrir
Alejo250509
Fenrir
Level 83
God Stats
6W - 11L
1,239 SR
Queue Stats
199W - 191L
1,407 Elo+
Solo
Charon
Charon
GhosteCJ
Charon
Level 89
God Stats
2W - 1L
1,286 SR
Queue Stats
244W - 243L
1,434 Elo+
Solo
Hachiman
Hachiman
LuMadeItHappen
Hachiman
Level 105
God Stats
2W - 5L
1,738 SR
Queue Stats
193W - 181L
1,460 Elo+
Party 1
Vulcan
Vulcan
ThePandhuh
Vulcan
Level 126
God Stats
2W - 4L
1,346 SR
Queue Stats
194W - 183L
1,460 Elo+
Party 1
Odin
Odin
TheRedDragonGlo
Odin
Level 103
God Stats
11W - 11L
1,513 SR
Queue Stats
194W - 182L
1,460 Elo+
Party 1
Team Averages
Level 101
1,424 SR
1,444 Elo+

VS

Team Averages
Level 63
1,551 SR
1,490 Elo+
Charon
Charon
 
Charon
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
AstroSpaceMoth
Cerberus
Level 58
God Stats
2W - 3L
1,301 SR
Queue Stats
12W - 14L
1,397 Elo+
Party 2
Thanatos
Thanatos
I Beymaax G
Thanatos
Level 26
God Stats
0W - 1L
1,108 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thoth
Thoth
Jobblee
Thoth
Level 138
God Stats
4W - 2L
1,903 SR
Queue Stats
114W - 76L
1,531 Elo+
Party 2
Danzaburou
Danzaburou
ylFrenzy
Danzaburou
Level 28
God Stats
3W - 2L
1,940 SR
Queue Stats
82W - 60L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 2 / 5
8,168
545
8,721
10,317
4,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
GhosteCJ
Charon
12
1 / 1 / 2
7,643
510
5,695
8,642
6,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
12
0 / 1 / 2
6,738
449
6,408
8,188
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
ThePandhuh
Vulcan
16
5 / 1 / 3
9,499
633
10,539
5,091
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 0 / 2
8,755
584
8,988
10,365
8,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
0 / 4 / 0
7,038
469
3,192
11,179
7,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
10
1 / 2 / 0
6,776
452
3,142
13,992
9,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
I Beymaax G
Thanatos
8
1 / 4 / 0
5,989
399
1,850
7,488
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Jobblee
Thoth
13
3 / 5 / 0
7,119
475
4,459
12,944
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
ylFrenzy
Danzaburou
11
0 / 2 / 1
6,354
424
6,236
11,161
4,091
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
17
Kills
5
5
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
4
0
0
W
Fenrir
6
2
5
4.25
L
Cerberus
1
2
0
0.5
W
Charon
GhosteCJ
Charon
1
1
2
2
L
Thanatos
I Beymaax G
Thanatos
1
4
0
0.25
L
Thoth
Jobblee
Thoth
3
5
0
0.6
W
Hachiman
0
1
2
1
W
Vulcan
ThePandhuh
Vulcan
5
1
3
6.5
W
5
0
2
6
L
Danzaburou
ylFrenzy
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,351
Damage
18,879
42,603
Taken
56,764
24,191
Mitigated
27,847
13,794
Healing
14,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,192
682
0
250
11,179
7,554
69
123
10,066
42,109
72
W
Fenrir
8,721
1,504
331
1,713
10,317
4,088
196
1,261
8,993
0
49,456
L
Cerberus
3,142
115
0
4,968
13,992
9,391
0
5,103
8,889
21,008
0
W
Charon
GhosteCJ
Charon
5,695
721
0
2,890
8,642
6,882
354
1,753
6,889
30,439
0
L
Thanatos
I Beymaax G
Thanatos
1,850
823
0
2,685
7,488
2,545
0
1,384
5,976
0
17,581
L
Thoth
Jobblee
Thoth
4,459
370
0
945
12,944
4,266
0
7,436
5,404
57,170
0
W
Hachiman
6,408
3,631
0
4,031
8,188
2,962
394
1,492
6,696
0
44,968
W
Vulcan
ThePandhuh
Vulcan
10,539
5,802
0
1,293
5,091
1,752
0
3,325
1,766
72,806
0
W
8,988
1,189
0
3,536
10,365
8,507
0
2,333
7,485
37
57,166
L
Danzaburou
ylFrenzy
Danzaburou
6,236
3,325
0
5,400
11,161
4,091
0
2,121
9,040
0
48,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,803
Gold Earned
33,276
358
Minions Killed
336
0
Camps Cleared
0
1,469,632
Distance Traveled
1,294,321
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,038
469
70
5
0
247,915
0
W
Fenrir
8,168
545
65
4
0
345,544
0
L
Cerberus
6,776
452
44
3
0
307,819
0
W
Charon
7,643
510
45
3
0
276,487
3
L
Thanatos
5,989
399
23
2
0
211,431
0
L
Thoth
7,119
475
106
7
0
261,565
0
W
Hachiman
6,738
449
61
4
0
261,529
2
W
Vulcan
9,499
633
114
8
0
310,637
4
W
Odin
8,755
584
73
5
0
275,435
2
L
Danzaburou
6,354
424
93
6
0
265,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role