Player Matchup

Charon
Charon
Fear Is Mee
Charon
Level 113
God Stats
13W - 9L
1,608 SR
Queue Stats
88W - 82L
1,527 Elo+
Party 1
Loki
Loki
JungleFiend
Loki
Level 107
God Stats
12W - 12L
1,471 SR
Queue Stats
254W - 227L
1,475 Elo+
Party 1
Ganesha
Ganesha
KillerDolos
Ganesha
Level 29
God Stats
4W - 1L
1,753 SR
Queue Stats
24W - 35L
1,343 Elo+
Party 1
Nu Wa
Nu Wa
Redd is me
Nu Wa
Level 45
God Stats
25W - 30L
1,531 SR
Queue Stats
40W - 50L
1,428 Elo+
Party 1
Skadi
Skadi
Swagey is me
Skadi
Level 54
God Stats
23W - 27L
1,435 SR
Queue Stats
50W - 75L
1,406 Elo+
Party 1
Team Averages
Level 70
1,560 SR
1,436 Elo+

VS

Team Averages
Level 91
1,538 SR
1,470 Elo+
Pele
Pele
B0MB3R89
Pele
Level 153
God Stats
35W - 31L
1,492 SR
Queue Stats
666W - 821L
1,470 Elo+
Solo
Cthulhu
Cthulhu
BEASTIRONMAN
Cthulhu
Level 48
God Stats
0W - 1L
1,489 SR
Queue Stats
6W - 6L
1,516 Elo+
Party 2
Chang'e
Chang'e
StaleLoaf2
Chang'e
Level 87
God Stats
18W - 7L
1,666 SR
Queue Stats
99W - 96L
1,521 Elo+
Solo
Jing Wei
Jing Wei
austinlionranger
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,293 Elo+
Party 2
Ix Chel
Ix Chel
jacw212
Ix Chel
Level 141
God Stats
9W - 14L
1,543 SR
Queue Stats
411W - 381L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
2 / 0 / 3
8,040
574
6,271
5,644
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 2 / 1
8,871
634
7,687
10,875
3,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
KillerDolos
Ganesha
12
0 / 0 / 7
7,631
545
5,133
12,340
7,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
14
5 / 1 / 6
8,888
635
11,378
8,987
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 0
7,087
506
9,408
9,343
3,898
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 7 / 1
6,810
486
6,070
14,295
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
BEASTIRONMAN
Cthulhu
9
0 / 2 / 1
5,937
424
5,633
10,973
8,223
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
StaleLoaf2
Chang'e
13
1 / 5 / 0
8,029
574
6,351
11,468
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 4 / 1
6,122
437
3,674
9,853
3,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
jacw212
Ix Chel
13
2 / 3 / 1
8,096
578
7,628
10,826
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
20
Kills
4
4
Deaths
21
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
1
7
1
0.21
L
Cthulhu
BEASTIRONMAN
Cthulhu
0
2
1
0.25
W
Charon
2
0
3
3.5
W
9
2
1
4.75
W
Ganesha
KillerDolos
Ganesha
0
0
7
3.5
W
Nu Wa
5
1
6
8
L
Chang'e
StaleLoaf2
Chang'e
1
5
0
0.2
W
4
1
0
4
L
0
4
1
0.13
L
Ix Chel
jacw212
Ix Chel
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,877
Damage
29,356
47,189
Taken
57,415
21,381
Mitigated
24,380
12,478
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
6,070
884
0
1,220
14,295
4,593
560
3,770
10,265
0
51,948
L
Cthulhu
BEASTIRONMAN
Cthulhu
5,633
559
210
1,491
10,973
8,223
0
3,902
6,863
19,881
623
W
Charon
6,271
675
0
1,240
5,644
2,342
0
2,708
2,936
55,941
0
W
7,687
2,320
0
500
10,875
3,782
482
2,767
8,108
0
63,547
W
Ganesha
KillerDolos
Ganesha
5,133
530
1,945
4,042
12,340
7,829
0
4,252
8,088
24,607
0
W
Nu Wa
11,378
3,098
0
1,965
8,987
3,530
1,607
5,593
3,394
62,697
0
L
Chang'e
StaleLoaf2
Chang'e
6,351
383
0
3,991
11,468
3,817
225
6,408
4,634
63,522
0
W
9,408
5,112
0
2,786
9,343
3,898
1,094
3,676
5,667
0
48,737
L
3,674
2,643
0
1,401
9,853
3,555
0
2,144
7,639
0
33,505
L
Ix Chel
jacw212
Ix Chel
7,628
901
558
2,320
10,826
4,192
139
5,144
5,204
68,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,517
Gold Earned
34,994
403
Minions Killed
396
0
Camps Cleared
0
1,457,257
Distance Traveled
1,352,970
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,810
486
73
5
0
262,598
1
L
Cthulhu
5,937
424
20
1
0
269,086
1
W
Charon
8,040
574
113
8
0
291,593
0
W
Loki
8,871
634
89
6
0
318,946
2
W
Ganesha
7,631
545
13
1
0
288,791
0
W
Nu Wa
8,888
635
100
7
0
279,745
0
L
Chang'e
8,029
574
113
8
0
261,879
0
W
Skadi
7,087
506
88
6
0
278,182
6
L
Jing Wei
6,122
437
52
4
0
276,062
0
L
Ix Chel
8,096
578
138
10
0
283,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role