Player Matchup

Lancelot
Lancelot
Diamond III
 
Lancelot
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Diamond III
Ballstoyo
Vulcan
Diamond III
Level 159
God Stats
9W - 9L
1,749 SR
Queue Stats
354W - 342L
2,387 MMR
Solo
Sobek
Sobek
Platinum I
LOOSER47
Sobek
Platinum I
Level 85
God Stats
5W - 3L
1,877 SR
Queue Stats
202W - 216L
2,060 MMR
Solo
Hachiman
Hachiman
Diamond V
PurifiedTitan
Hachiman
Diamond V
Level 123
God Stats
22W - 31L
1,582 SR
Queue Stats
405W - 399L
2,010 MMR
Solo
Odin
Odin
Diamond I
XxKing Alien6xX
Odin
Diamond I
Level 144
God Stats
23W - 20L
1,679 SR
Queue Stats
139W - 111L
2,391 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,677 SR
2,069 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,758 SR
2,219 MMR
Hun Batz
Hun Batz
Diamond I
Epicgamer987
Hun Batz
Diamond I
Level 157
God Stats
46W - 31L
1,731 SR
Queue Stats
421W - 375L
2,466 MMR
Party 2
Ullr
Ullr
Diamond III
KnìghtsRen
Ullr
Diamond III
Level 167
God Stats
8W - 5L
1,753 SR
Queue Stats
255W - 234L
2,162 MMR
Solo
Poseidon
Poseidon
Diamond I
Tenjokenshin
Poseidon
Diamond I
Level 159
God Stats
67W - 46L
1,821 SR
Queue Stats
420W - 375L
2,466 MMR
Party 2
Bacchus
Bacchus
Platinum II
ThrobRoss
Bacchus
Platinum II
Level 123
God Stats
15W - 17L
1,775 SR
Queue Stats
231W - 233L
1,941 MMR
Solo
Bellona
Bellona
Diamond IV
nothinglikeit
Bellona
Diamond IV
Level 71
God Stats
4W - 4L
1,706 SR
Queue Stats
200W - 183L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 5 / 3
7,504
500
5,920
13,836
7,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
Ballstoyo
Vulcan
12
1 / 7 / 2
7,438
496
7,154
10,367
3,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
LOOSER47
Sobek
10
1 / 3 / 2
6,952
463
4,015
13,323
12,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
PurifiedTitan
Hachiman
14
1 / 4 / 1
8,107
540
6,348
13,055
5,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 1
8,866
591
8,393
12,921
13,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
KaliThanatosSusano

VS

Bans
Chang'eThorNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Epicgamer987
Hun Batz
15
5 / 1 / 9
9,605
640
9,492
13,404
5,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 2 / 3
8,875
592
8,675
8,802
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Tenjokenshin
Poseidon
16
9 / 3 / 4
9,994
666
13,692
9,001
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ThrobRoss
Bacchus
12
0 / 2 / 10
7,882
525
5,830
12,141
14,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
14
1 / 0 / 6
8,797
586
6,435
18,042
19,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
6
Kills
20
20
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
5
3
0.5
L
Vulcan
Ballstoyo
Vulcan
1
7
2
0.29
W
Hun Batz
Epicgamer987
Hun Batz
5
1
9
9.5
W
5
2
3
3.25
L
Sobek
LOOSER47
Sobek
1
3
2
0.67
L
Hachiman
PurifiedTitan
Hachiman
1
4
1
0.38
W
Poseidon
Tenjokenshin
Poseidon
9
3
4
3.67
W
Bacchus
ThrobRoss
Bacchus
0
2
10
2.5
L
2
1
1
2.5
W
Bellona
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,830
Damage
44,124
63,502
Taken
61,390
42,855
Mitigated
46,625
14,601
Healing
17,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,920
329
0
3,479
13,836
7,968
0
4,762
8,918
218
57,124
L
Vulcan
Ballstoyo
Vulcan
7,154
3,089
0
771
10,367
3,781
0
4,926
5,336
54,416
0
W
Hun Batz
Epicgamer987
Hun Batz
9,492
2,118
0
5,467
13,404
5,519
0
2,316
10,960
0
83,246
W
8,675
3,618
0
472
8,802
3,614
613
1,774
7,024
0
66,377
L
Sobek
LOOSER47
Sobek
4,015
212
138
3,614
13,323
12,614
0
4,993
8,164
16,914
0
L
Hachiman
PurifiedTitan
Hachiman
6,348
4,004
0
4,349
13,055
5,361
242
1,887
11,132
0
73,177
W
Poseidon
Tenjokenshin
Poseidon
13,692
3,430
0
375
9,001
3,402
445
2,428
6,485
93,331
0
W
Bacchus
ThrobRoss
Bacchus
5,830
316
0
2,377
12,141
14,103
165
3,676
8,384
21,590
0
L
8,393
975
0
2,250
12,921
13,131
144
2,994
9,883
0
71,581
W
Bellona
6,435
1,675
0
9,033
18,042
19,987
46
1,354
16,676
372
64,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,867
Gold Earned
45,153
456
Minions Killed
514
0
Camps Cleared
0
1,569,573
Distance Traveled
1,643,085
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,504
500
85
6
0
364,740
0
L
Vulcan
7,438
496
121
8
0
293,177
1
W
Hun Batz
9,605
640
121
8
0
390,999
0
W
Ullr
8,875
592
106
7
0
316,720
0
L
Sobek
6,952
463
21
1
0
323,622
4
L
Hachiman
8,107
540
106
7
0
272,427
3
W
Poseidon
9,994
666
150
10
0
317,436
3
W
Bacchus
7,882
525
22
1
0
325,272
4
L
Odin
8,866
591
123
8
0
315,607
3
W
Bellona
8,797
586
115
8
0
292,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role