Player Matchup

Agni
Agni
Neosadax
Agni
Level 134
God Stats
3W - 1L
1,492 SR
Queue Stats
25W - 10L
1,651 Elo+
Party 2
Kuzenbo
Kuzenbo
OgnionCandle
Kuzenbo
Level 52
God Stats
3W - 1L
1,700 SR
Queue Stats
7W - 5L
1,792 Elo+
Party 2
Anhur
Anhur
PlaayeRz
Anhur
Level 116
God Stats
2W - 3L
1,537 SR
Queue Stats
11W - 10L
1,475 Elo+
Party 2
Ravana
Ravana
SRIKELZ
Ravana
Level 145
God Stats
5W - 2L
1,661 SR
Queue Stats
20W - 11L
1,587 Elo+
Party 2
Bakasura
Bakasura
xTruthxTTV
Bakasura
Level 121
God Stats
7W - 7L
1,503 SR
Queue Stats
455W - 487L
1,425 Elo+
Solo
Team Averages
Level 114
1,579 SR
1,586 Elo+

VS

Team Averages
Level 115
1,631 SR
1,536 Elo+
Artemis
Artemis
LaMantisDeTecate
Artemis
Level 76
God Stats
71W - 42L
1,606 SR
Queue Stats
91W - 65L
1,538 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Onikuri
Morgan Le Fay
Level 144
God Stats
2W - 2L
1,526 SR
Queue Stats
93W - 85L
1,480 Elo+
Party 3
Charon
Charon
PFI Huncho
Charon
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
36W - 31L
1,640 Elo+
Solo
Sobek
Sobek
Pakefu
Sobek
Level 101
God Stats
2W - 1L
1,719 SR
Queue Stats
362W - 331L
1,543 Elo+
Party 1
Mulan
Mulan
Wassuppii007
Mulan
Level 148
God Stats
4W - 2L
1,801 SR
Queue Stats
125W - 113L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
10 / 0 / 5
10,265
684
17,760
9,840
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
OgnionCandle
Kuzenbo
13
1 / 0 / 12
8,136
542
6,501
11,587
16,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
PlaayeRz
Anhur
14
10 / 1 / 1
8,872
591
14,143
8,943
4,328
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
SRIKELZ
Ravana
15
2 / 1 / 4
9,482
632
8,118
5,746
4,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
xTruthxTTV
Bakasura
16
2 / 2 / 5
9,197
613
4,537
15,056
6,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,601
440
6,972
8,883
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Onikuri
Morgan Le Fay
13
2 / 8 / 0
7,712
514
5,715
14,049
5,058
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
PFI Huncho
Charon
14
1 / 2 / 0
7,430
495
3,300
10,062
6,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
Pakefu
Sobek
11
1 / 6 / 1
7,383
492
4,746
17,662
16,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 3
6,566
438
9,323
18,324
10,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
25
Kills
4
4
Deaths
25
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Agni
10
0
5
12.5
W
Kuzenbo
OgnionCandle
Kuzenbo
1
0
12
7
L
Morgan Le Fay
Onikuri
Morgan Le Fay
2
8
0
0.25
L
Charon
PFI Huncho
Charon
1
2
0
0.5
L
Sobek
Pakefu
Sobek
1
6
1
0.25
W
Anhur
PlaayeRz
Anhur
10
1
1
10.5
W
Ravana
SRIKELZ
Ravana
2
1
4
4
L
0
6
3
0.25
W
Bakasura
xTruthxTTV
Bakasura
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,059
Damage
30,056
51,172
Taken
68,980
36,608
Mitigated
41,904
11,619
Healing
17,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,972
2,707
565
2,818
8,883
3,386
0
2,696
6,187
0
50,950
W
Agni
17,760
1,241
0
750
9,840
3,854
635
4,305
5,480
83,962
0
W
Kuzenbo
OgnionCandle
Kuzenbo
6,501
2,686
0
1,865
11,587
16,819
224
2,390
9,041
22,277
0
L
Morgan Le Fay
Onikuri
Morgan Le Fay
5,715
235
0
2,696
14,049
5,058
0
7,336
6,673
56,316
0
L
Charon
PFI Huncho
Charon
3,300
522
364
1,733
10,062
6,750
0
2,813
7,227
44,275
281
L
Sobek
Pakefu
Sobek
4,746
337
0
4,337
17,662
16,435
0
4,925
12,631
21,055
0
W
Anhur
PlaayeRz
Anhur
14,143
9,761
0
4,198
8,943
4,328
533
2,096
6,743
0
65,563
W
Ravana
SRIKELZ
Ravana
8,118
2,065
0
837
5,746
4,924
890
1,541
4,195
282
74,265
L
9,323
1,174
0
5,145
18,324
10,275
0
6,866
11,236
0
47,420
W
Bakasura
xTruthxTTV
Bakasura
4,537
3,774
0
3,969
15,056
6,683
752
2,705
12,186
0
73,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,952
Gold Earned
35,692
501
Minions Killed
355
0
Camps Cleared
0
1,656,522
Distance Traveled
1,391,324
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,601
440
88
6
0
273,359
0
W
Agni
10,265
684
134
9
0
350,941
0
W
Kuzenbo
8,136
542
23
2
0
338,251
0
L
Morgan Le Fay
7,712
514
99
7
0
267,977
2
L
Charon
7,430
495
74
5
0
266,777
0
L
Sobek
7,383
492
30
2
0
306,715
0
W
Anhur
8,872
591
95
6
0
288,633
0
W
Ravana
9,482
632
122
8
0
315,942
0
L
Mulan
6,566
438
64
4
0
276,496
3
W
Bakasura
9,197
613
127
8
0
362,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role