Player Matchup

Chang'e
Chang'e
BubbleBeeAsh
Chang'e
Level 78
God Stats
14W - 16L
1,537 SR
Queue Stats
229W - 209L
1,473 Elo+
Party 3
Horus
Horus
Captaincrunchrs
Horus
Level 128
God Stats
11W - 15L
1,562 SR
Queue Stats
247W - 242L
1,504 Elo+
Party 4
Hachiman
Hachiman
OneKidneyBoy
Hachiman
Level 154
God Stats
2W - 1L
1,358 SR
Queue Stats
71W - 75L
1,475 Elo+
Party 4
Charon
Charon
StartimeFoxy
Charon
Level 68
God Stats
6W - 5L
1,500 SR
Queue Stats
171W - 172L
1,415 Elo+
Party 3
Kali
Kali
emo trish
Kali
Level 59
God Stats
4W - 4L
1,635 SR
Queue Stats
121W - 118L
1,483 Elo+
Party 3
Team Averages
Level 97
1,518 SR
1,470 Elo+

VS

Team Averages
Level 133
1,442 SR
1,505 Elo+
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Teaupiy
Skadi
Level 142
God Stats
0W - 2L
1,195 SR
Queue Stats
51W - 57L
1,497 Elo+
Party 1
Mercury
Mercury
shock2110
Mercury
Level 144
God Stats
1W - 3L
1,517 SR
Queue Stats
141W - 117L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BubbleBeeAsh
Chang'e
15
3 / 3 / 4
8,580
536
6,623
13,031
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 4
8,648
541
10,903
11,546
11,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
OneKidneyBoy
Hachiman
14
4 / 2 / 2
8,659
541
7,515
12,103
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
12
0 / 1 / 9
7,765
485
4,956
13,296
10,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
15
9 / 5 / 1
9,983
624
6,910
15,607
7,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
0 / 2 / 1
7,965
498
3,857
11,318
4,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
 
Discordia
13
1 / 3 / 6
7,824
489
10,400
9,172
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
 
Tiamat
11
0 / 6 / 2
6,788
424
7,385
9,145
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Teaupiy
Skadi
13
1 / 5 / 1
7,908
494
7,978
10,384
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
shock2110
Mercury
16
10 / 1 / 0
10,215
638
12,661
13,732
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
17
Kills
12
12
Deaths
17
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
2
1
0.25
L
Discordia
 
Discordia
1
3
6
1.33
L
Tiamat
 
Tiamat
0
6
2
0.17
W
Chang'e
BubbleBeeAsh
Chang'e
3
3
4
1.67
W
1
1
4
3
W
Hachiman
OneKidneyBoy
Hachiman
4
2
2
2.5
W
Charon
0
1
9
4.5
L
Skadi
Teaupiy
Skadi
1
5
1
0.3
W
Kali
9
5
1
1.9
L
Mercury
shock2110
Mercury
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,907
Damage
42,281
65,583
Taken
53,751
38,305
Mitigated
21,032
20,569
Healing
5,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,857
803
0
3,294
11,318
4,369
0
7
11,311
0
52,557
L
Discordia
 
Discordia
10,400
463
0
235
9,172
3,202
281
3,552
5,446
52,906
0
L
Tiamat
 
Tiamat
7,385
795
0
686
9,145
4,357
118
5,543
3,259
29,268
0
W
Chang'e
BubbleBeeAsh
Chang'e
6,623
145
1,209
5,243
13,031
5,159
814
6,779
5,935
59,723
0
W
10,903
3,564
642
2,604
11,546
11,021
0
720
10,800
102
60,128
W
Hachiman
OneKidneyBoy
Hachiman
7,515
3,853
0
5,113
12,103
4,945
0
1,225
10,642
0
61,340
W
Charon
4,956
434
0
2,568
13,296
10,092
0
5,707
6,994
22,929
0
L
Skadi
Teaupiy
Skadi
7,978
3,431
0
740
10,384
3,512
814
510
9,822
0
62,757
W
Kali
6,910
3,152
0
3,190
15,607
7,088
0
2,985
12,498
0
65,242
L
Mercury
shock2110
Mercury
12,661
6,841
0
975
13,732
5,592
315
1,769
11,707
0
87,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,635
Gold Earned
40,700
422
Minions Killed
458
0
Camps Cleared
0
1,583,544
Distance Traveled
1,628,296
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,965
498
96
6
0
301,223
0
L
Discordia
7,824
489
89
6
0
302,072
0
L
Tiamat
6,788
424
47
3
0
303,793
0
W
Chang'e
8,580
536
129
8
0
327,798
0
W
Horus
8,648
541
90
6
0
303,547
4
W
Hachiman
8,659
541
97
6
0
272,118
1
W
Charon
7,765
485
24
2
0
313,212
3
L
Skadi
7,908
494
102
6
0
297,975
2
W
Kali
9,983
624
82
5
0
366,869
0
L
Mercury
10,215
638
124
8
0
423,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role