Player Matchup

Fenrir
Fenrir
Crimzon_Cuzzy
Fenrir
Level 81
God Stats
2W - 2L
1,613 SR
Queue Stats
43W - 51L
1,473 Elo+
Party 1
Hou Yi
Hou Yi
DarkArknight607
Hou Yi
Level 140
God Stats
0W - 3L
1,263 SR
Queue Stats
41W - 46L
1,498 Elo+
Solo
Cthulhu
Cthulhu
Djinn1888
Cthulhu
Level 124
God Stats
1W - 1L
1,286 SR
Queue Stats
250W - 242L
1,508 Elo+
Party 1
Bakasura
Bakasura
DrVaccine
Bakasura
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 101L
1,472 Elo+
Party 1
Neith
Neith
Stengosbeard
Neith
Level 129
God Stats
4W - 2L
1,838 SR
Queue Stats
206W - 204L
1,465 Elo+
Party 1
Team Averages
Level 109
1,500 SR
1,483 Elo+

VS

Team Averages
Level 134
1,488 SR
1,527 Elo+
Cernunnos
Cernunnos
EganJr
Cernunnos
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,616 Elo+
Party 2
Raijin
Raijin
Mushify
Raijin
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,626 Elo+
Party 2
Da Ji
Da Ji
Sininio81
Da Ji
Level 146
God Stats
2W - 3L
1,279 SR
Queue Stats
112W - 109L
1,379 Elo+
Solo
Ares
Ares
iishigo
Ares
Level 157
God Stats
5W - 6L
1,661 SR
Queue Stats
550W - 547L
1,506 Elo+
Solo
Skadi
Skadi
massimo--k
Skadi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 99L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 4
7,702
770
4,730
10,409
7,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 6
7,958
796
6,445
6,438
3,050
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Djinn1888
Cthulhu
14
0 / 3 / 9
7,721
772
11,916
11,907
12,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
DrVaccine
Bakasura
13
2 / 5 / 6
7,551
755
1,781
10,922
9,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 7
8,349
835
6,965
10,533
4,450
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
EganJr
Cernunnos
15
3 / 2 / 12
8,621
862
11,307
8,611
4,945
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
Mushify
Raijin
15
3 / 1 / 11
8,319
832
7,887
5,819
3,072
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Sininio81
Da Ji
14
8 / 4 / 6
8,560
856
9,782
11,267
6,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
iishigo
Ares
15
2 / 2 / 12
9,195
920
9,350
13,609
16,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
14
2 / 2 / 7
8,009
801
7,338
6,476
3,359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
66
11
Kills
18
18
Deaths
11
32
Assists
48
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
L
3
2
6
3
L
Cthulhu
Djinn1888
Cthulhu
0
3
9
1.5
L
Bakasura
DrVaccine
Bakasura
2
5
6
1
W
Cernunnos
EganJr
Cernunnos
3
2
12
4.5
W
Raijin
Mushify
Raijin
3
1
11
8.5
W
Da Ji
Sininio81
Da Ji
8
4
6
2.75
L
3
4
7
1.63
W
Ares
iishigo
Ares
2
2
12
4
W
Skadi
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,837
Damage
45,664
50,209
Taken
45,782
36,858
Mitigated
33,757
14,080
Healing
11,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,730
741
1,292
1,296
10,409
7,528
423
4,614
5,749
0
7,173
L
6,445
1,453
645
771
6,438
3,050
0
2,445
3,757
0
22,363
L
Cthulhu
Djinn1888
Cthulhu
11,916
147
1,739
1,711
11,907
12,420
0
2,782
8,980
25,557
0
L
Bakasura
DrVaccine
Bakasura
1,781
856
1,286
1,539
10,922
9,410
0
2,709
8,213
0
3,618
W
Cernunnos
EganJr
Cernunnos
11,307
5,417
1,032
912
8,611
4,945
1,351
3,110
5,465
0
22,996
W
Raijin
Mushify
Raijin
7,887
278
392
1,132
5,819
3,072
418
1,365
4,325
21,300
0
W
Da Ji
Sininio81
Da Ji
9,782
1,368
1,309
1,177
11,267
6,040
0
2,455
8,558
0
12,123
L
6,965
2,542
1,566
2,235
10,533
4,450
0
4,384
6,021
0
15,343
W
Ares
iishigo
Ares
9,350
40
365
3,363
13,609
16,341
230
3,132
10,251
13,693
0
W
Skadi
7,338
1,562
1,078
845
6,476
3,359
1,928
2,128
4,348
0
25,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,281
Gold Earned
42,704
97
Minions Killed
126
0
Camps Cleared
0
970,423
Distance Traveled
946,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,702
770
7
1
0
219,345
0
L
Hou Yi
7,958
796
46
5
0
181,540
0
L
Cthulhu
7,721
772
18
2
0
201,359
0
L
Bakasura
7,551
755
7
1
0
198,828
0
W
Cernunnos
8,621
862
37
4
0
173,374
0
W
Raijin
8,319
832
34
3
0
202,384
0
W
Da Ji
8,560
856
5
1
0
188,756
0
L
Neith
8,349
835
19
2
0
169,351
0
W
Ares
9,195
920
16
2
0
198,944
0
W
Skadi
8,009
801
34
3
0
182,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role