Player Matchup

Anhur
Anhur
Jmarsh1997
Anhur
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
30W - 21L
1,225 Elo+
Party 2
Achilles
Achilles
Killua-Silva
Achilles
Level 49
God Stats
3W - 2L
1,266 SR
Queue Stats
27W - 11L
1,380 Elo+
Party 2
Sol
Sol
Scorpion1251
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Team Averages
Level 82
1,422 SR
1,368 Elo+

VS

Team Averages
Level 39
1,598 SR
1,344 Elo+
Neith
Neith
L0serLuna
Neith
Level 32
God Stats
1W - 1L
1,810 SR
Queue Stats
8W - 14L
1,364 Elo+
Party 1
Ix Chel
Ix Chel
VurxieB
Ix Chel
Level 38
God Stats
0W - 1L
1,483 SR
Queue Stats
4W - 9L
1,334 Elo+
Party 1
Xing Tian
Xing Tian
XindacatorYT
Xing Tian
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
3 / 1 / 8
9,141
831
8,009
6,343
2,354
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
Killua-Silva
Achilles
12
5 / 2 / 6
9,250
841
7,348
14,349
9,909
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 2 / 7
9,450
859
8,602
8,157
2,781
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
L0serLuna
Neith
10
1 / 3 / 3
7,878
716
7,768
6,863
2,613
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ix Chel
VurxieB
Ix Chel
11
2 / 3 / 3
8,497
772
10,200
8,225
3,212
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
XindacatorYT
Xing Tian
9
2 / 6 / 2
7,974
725
5,734
18,365
17,293
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
5
5
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
3
1
8
7
W
Achilles
Killua-Silva
Achilles
5
2
6
4
L
Neith
L0serLuna
Neith
1
3
3
0.83
W
4
2
7
3.75
L
Ix Chel
VurxieB
Ix Chel
2
3
3
1.17
L
Xing Tian
XindacatorYT
Xing Tian
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,959
Damage
23,702
28,849
Taken
33,453
15,044
Mitigated
23,118
11,916
Healing
4,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
8,009
4,435
0
2,390
6,343
2,354
790
3,788
2,474
0
31,864
W
Achilles
Killua-Silva
Achilles
7,348
1,111
0
4,680
14,349
9,909
419
8,277
6,011
0
18,020
L
Neith
L0serLuna
Neith
7,768
2,383
0
1,164
6,863
2,613
0
3,059
3,804
0
31,450
W
8,602
2,281
0
4,846
8,157
2,781
1,305
3,618
4,539
51,255
0
L
Ix Chel
VurxieB
Ix Chel
10,200
2,144
994
1,907
8,225
3,212
0
2,741
5,484
30,869
0
L
Xing Tian
XindacatorYT
Xing Tian
5,734
722
0
160
18,365
17,293
0
3,758
14,607
10,166
916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,841
Gold Earned
24,349
116
Minions Killed
74
0
Camps Cleared
0
560,675
Distance Traveled
535,072
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,141
831
43
4
0
164,280
0
W
Achilles
9,250
841
18
2
0
199,123
0
L
Neith
7,878
716
39
4
0
177,190
0
W
Sol
9,450
859
55
5
0
197,272
0
L
Ix Chel
8,497
772
29
3
0
184,458
0
L
Xing Tian
7,974
725
6
1
0
173,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role