Player Matchup

Janus
Janus
Elias1201_03
Janus
Level 64
God Stats
14W - 22L
1,300 SR
Queue Stats
123W - 135L
1,437 Elo+
Party 1
Achilles
Achilles
Evilpumpkin94
Achilles
Level 99
God Stats
0W - 1L
1,178 SR
Queue Stats
2W - 8L
1,279 Elo+
Party 2
Charon
Charon
TA19
Charon
Level 108
God Stats
0W - 2L
1,325 SR
Queue Stats
5W - 11L
1,366 Elo+
Party 2
Thanatos
Thanatos
angelos19-10
Thanatos
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 38L
1,415 Elo+
Party 1
Ishtar
Ishtar
ghjhjhj823
Ishtar
Level 35
God Stats
1W - 6L
1,712 SR
Queue Stats
20W - 46L
1,406 Elo+
Party 1
Team Averages
Level 76
1,403 SR
1,381 Elo+

VS

Team Averages
Level 106
1,423 SR
1,453 Elo+
Neith
Neith
BecklyBallin
Neith
Level 116
God Stats
22W - 23L
1,525 SR
Queue Stats
55W - 49L
1,501 Elo+
Solo
Ix Chel
Ix Chel
Colormop
Ix Chel
Level 126
God Stats
14W - 12L
1,533 SR
Queue Stats
270W - 282L
1,431 Elo+
Solo
King Arthur
King Arthur
JodoSR
King Arthur
Level 65
God Stats
1W - 3L
1,186 SR
Queue Stats
42W - 55L
1,391 Elo+
Solo
Bacchus
Bacchus
KarliaJayne
Bacchus
Level 82
God Stats
27W - 23L
1,496 SR
Queue Stats
498W - 565L
1,414 Elo+
Solo
Fenrir
Fenrir
mikeybyce7
Fenrir
Level 140
God Stats
5W - 7L
1,377 SR
Queue Stats
197W - 202L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
8,456
470
11,618
12,694
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Evilpumpkin94
Achilles
13
1 / 2 / 1
7,576
421
8,773
19,308
23,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charon
TA19
Charon
11
2 / 5 / 4
7,875
438
7,791
16,246
14,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
angelos19-10
Thanatos
14
2 / 7 / 1
8,601
478
5,064
21,169
9,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
ghjhjhj823
Ishtar
12
1 / 5 / 0
7,481
416
3,746
8,330
3,217
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
9,231
513
6,487
12,064
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Colormop
Ix Chel
13
4 / 3 / 5
9,186
510
7,053
10,055
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
JodoSR
King Arthur
16
2 / 1 / 4
9,950
553
15,272
17,476
18,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
KarliaJayne
Bacchus
12
1 / 2 / 10
8,713
484
4,531
13,689
15,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
mikeybyce7
Fenrir
16
13 / 1 / 6
11,242
625
18,294
17,008
7,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
22
23
Deaths
8
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
Ix Chel
Colormop
Ix Chel
4
3
5
2.17
L
2
4
3
0.88
L
Achilles
Evilpumpkin94
Achilles
1
2
1
0.75
W
King Arthur
JodoSR
King Arthur
2
1
4
4
W
Bacchus
KarliaJayne
Bacchus
1
2
10
3
L
Charon
TA19
Charon
2
5
4
0.8
L
Thanatos
angelos19-10
Thanatos
2
7
1
0.36
L
Ishtar
ghjhjhj823
Ishtar
1
5
0
0.2
W
Fenrir
mikeybyce7
Fenrir
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,992
Damage
51,637
77,747
Taken
70,292
54,708
Mitigated
51,024
15,696
Healing
14,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,487
2,436
0
3,682
12,064
5,212
701
4,533
7,435
0
71,976
W
Ix Chel
Colormop
Ix Chel
7,053
1,571
381
1,344
10,055
3,838
186
4,744
4,970
48,914
0
L
11,618
1,317
0
710
12,694
4,825
276
3,497
9,197
65,407
0
L
Achilles
Evilpumpkin94
Achilles
8,773
2,148
0
2,955
19,308
23,004
0
798
18,510
0
39,935
W
King Arthur
JodoSR
King Arthur
15,272
2,007
0
2,520
17,476
18,398
0
1,522
14,234
555
67,903
W
Bacchus
KarliaJayne
Bacchus
4,531
505
0
2,504
13,689
15,729
33
5,650
7,821
21,133
0
L
Charon
TA19
Charon
7,791
1,312
0
2,091
16,246
14,622
0
3,500
12,690
30,751
0
L
Thanatos
angelos19-10
Thanatos
5,064
1,334
152
8,693
21,169
9,040
0
3,054
18,115
0
81,069
L
Ishtar
ghjhjhj823
Ishtar
3,746
2,778
243
852
8,330
3,217
262
1,451
6,879
0
28,550
W
Fenrir
mikeybyce7
Fenrir
18,294
5,203
0
4,441
17,008
7,847
527
3,740
13,170
27
78,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,989
Gold Earned
48,322
364
Minions Killed
378
0
Camps Cleared
0
1,677,616
Distance Traveled
1,675,527
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,231
513
94
5
0
331,879
0
W
Ix Chel
9,186
510
90
5
0
290,248
4
L
Janus
8,456
470
97
5
0
358,857
0
L
Achilles
7,576
421
53
3
0
293,818
1
W
King Arthur
9,950
553
76
4
0
318,209
0
W
Bacchus
8,713
484
27
2
0
338,652
5
L
Charon
7,875
438
38
2
0
325,273
0
L
Thanatos
8,601
478
113
6
0
365,350
0
L
Ishtar
7,481
416
63
4
0
334,318
0
W
Fenrir
11,242
625
91
5
0
396,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role