Player Matchup

Neith
Neith
Doc Karp
Neith
Level 96
God Stats
2W - 1L
1,355 SR
Queue Stats
37W - 39L
1,392 Elo+
Party 3
Merlin
Merlin
ScottyDK420
Merlin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,337 Elo+
Solo
Bastet
Bastet
WriteMeow8637
Bastet
Level 15
God Stats
0W - 1L
1,257 SR
Queue Stats
3W - 12L
1,249 Elo+
Party 3
Loki
Loki
XxkairichanxX
Loki
Level 80
God Stats
1W - 1L
1,728 SR
Queue Stats
43W - 54L
1,391 Elo+
Solo
Bellona
Bellona
ukaminel
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 41L
1,311 Elo+
Solo
Team Averages
Level 51
1,468 SR
1,336 Elo+

VS

Team Averages
Level 92
1,339 SR
1,500 Elo+
Cerberus
Cerberus
BENZlVAR
Cerberus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 55L
1,552 Elo+
Party 2
Neith
Neith
Saphirra x
Neith
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 23L
1,576 Elo+
Party 2
Hera
Hera
lynnyeezy
Hera
Level 86
God Stats
3W - 2L
1,405 SR
Queue Stats
114W - 140L
1,448 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ozweezin
Cu Chulainn
Level 128
God Stats
3W - 4L
1,290 SR
Queue Stats
160W - 157L
1,474 Elo+
Solo
Ao Kuang
Ao Kuang
wsinz
Ao Kuang
Level 66
God Stats
2W - 2L
999 SR
Queue Stats
66W - 66L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Doc Karp
Neith
20
4 / 8 / 8
11,123
654
19,273
15,644
7,232
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
18
4 / 10 / 5
11,175
657
8,419
17,288
7,734
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
0 / 10 / 10
10,003
588
12,206
22,753
11,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 12 / 5
11,008
648
8,148
21,714
10,487
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
ukaminel
Bellona
20
4 / 9 / 8
11,775
693
11,203
22,357
14,137
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BENZlVAR
Cerberus
20
8 / 3 / 20
13,186
776
15,662
15,649
20,025
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
20
6 / 0 / 23
12,787
752
10,843
8,929
4,619
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
20
8 / 1 / 25
14,553
856
13,849
6,625
2,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
ozweezin
Cu Chulainn
20
13 / 7 / 16
13,931
819
26,918
37,643
44,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
wsinz
Ao Kuang
20
14 / 7 / 20
14,042
826
25,516
23,744
20,529
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
153
16
Kills
49
49
Deaths
18
36
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BENZlVAR
Cerberus
8
3
20
6
L
Neith
Doc Karp
Neith
4
8
8
1
W
Neith
6
0
23
17.5
L
Merlin
4
10
5
0.65
L
0
10
10
0.5
L
4
12
5
0.54
W
Hera
8
1
25
20.5
W
Cu Chulainn
ozweezin
Cu Chulainn
13
7
16
3
L
Bellona
ukaminel
Bellona
4
9
8
0.89
W
Ao Kuang
wsinz
Ao Kuang
14
7
20
3.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,249
Damage
92,788
99,756
Taken
92,590
50,846
Mitigated
92,322
11,401
Healing
34,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BENZlVAR
Cerberus
15,662
335
695
2,562
15,649
20,025
300
1,115
14,534
31,424
1,949
L
Neith
Doc Karp
Neith
19,273
8,060
0
474
15,644
7,232
0
10,994
4,229
0
38,550
W
Neith
10,843
3,479
1,478
5,285
8,929
4,619
2,964
652
8,053
0
25,592
L
Merlin
8,419
970
0
1,110
17,288
7,734
0
9,589
7,568
20,737
0
L
12,206
3,049
0
2,143
22,753
11,256
0
11,705
10,388
0
31,293
L
8,148
3,228
618
2,179
21,714
10,487
0
9,145
11,743
0
17,020
W
Hera
13,849
4,401
1,402
1,680
6,625
2,702
2,300
386
6,149
46,875
0
W
Cu Chulainn
ozweezin
Cu Chulainn
26,918
4,968
842
9,770
37,643
44,447
1,585
3,857
32,535
697
43,750
L
Bellona
ukaminel
Bellona
11,203
2,824
566
4,311
22,357
14,137
0
12,191
9,438
0
30,524
W
Ao Kuang
wsinz
Ao Kuang
25,516
7,724
2,231
8,486
23,744
20,529
2,105
2,565
20,864
40,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,084
Gold Earned
68,499
147
Minions Killed
232
0
Camps Cleared
0
1,309,613
Distance Traveled
1,497,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,186
776
52
3
0
284,958
0
L
Neith
11,123
654
38
2
0
289,066
0
W
Neith
12,787
752
45
3
0
309,644
0
L
Merlin
11,175
657
24
1
0
199,051
0
L
Bastet
10,003
588
40
2
0
290,984
0
L
Loki
11,008
648
10
1
0
259,837
0
W
Hera
14,553
856
76
4
0
308,236
0
W
Cu Chulainn
13,931
819
39
2
0
298,783
0
L
Bellona
11,775
693
35
2
0
270,675
0
W
Ao Kuang
14,042
826
20
1
0
295,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role