Player Matchup

Surtr
Surtr
 
Surtr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Nejo74
Ra
Level 139
God Stats
2W - 1L
1,792 SR
Queue Stats
138W - 134L
1,498 Elo+
Solo
Hercules
Hercules
PreyUponDread
Hercules
Level 147
God Stats
3W - 5L
1,429 SR
Queue Stats
534W - 458L
1,562 Elo+
Party 1
Cthulhu
Cthulhu
ScaredZenyatta
Cthulhu
Level 141
God Stats
2W - 2L
1,671 SR
Queue Stats
339W - 308L
1,522 Elo+
Solo
Team Averages
Level 125
1,578 SR
1,516 Elo+

VS

Team Averages
Level 94
1,569 SR
1,577 Elo+
Janus
Janus
Calculussparrow
Janus
Level 126
God Stats
2W - 1L
1,555 SR
Queue Stats
84W - 131L
1,377 Elo+
Solo
Chang'e
Chang'e
Cithria-
Chang'e
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,628 Elo+
Solo
Odin
Odin
EliGamer22
Odin
Level 83
God Stats
2W - 0L
1,715 SR
Queue Stats
72W - 30L
1,702 Elo+
Party 2
Fenrir
Fenrir
Gorerend
Fenrir
Level 108
God Stats
2W - 1L
1,813 SR
Queue Stats
198W - 170L
1,615 Elo+
Solo
Hades
Hades
I3nisInspector23
Hades
Level 109
God Stats
5W - 2L
1,261 SR
Queue Stats
316W - 259L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 3 / 3
5,382
897
3,381
5,810
5,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
 
Ganesha
10
0 / 4 / 3
5,255
876
3,249
7,066
4,943
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
10
1 / 1 / 2
5,988
998
2,886
1,995
796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
PreyUponDread
Hercules
9
0 / 3 / 1
5,048
841
3,010
6,125
6,962
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 3 / 1
6,038
1,006
6,344
6,734
6,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 9
7,045
1,174
4,365
2,008
801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Cithria-
Chang'e
11
2 / 0 / 12
6,269
1,045
3,981
4,111
1,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 12
6,321
1,054
4,584
4,784
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
Gorerend
Fenrir
11
2 / 1 / 8
6,088
1,015
4,858
4,940
4,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
5 / 1 / 9
7,054
1,176
7,766
5,212
3,851
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
3
Kills
14
14
Deaths
3
10
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
3
3
0.5
L
Ganesha
 
Ganesha
0
4
3
0.38
W
3
0
9
7.5
W
Chang'e
Cithria-
Chang'e
2
0
12
8
W
2
1
12
8
W
Fenrir
Gorerend
Fenrir
2
1
8
6
W
5
1
9
9.5
L
Ra
1
1
2
2
L
Hercules
PreyUponDread
Hercules
0
3
1
0.17
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,870
Damage
25,554
27,730
Taken
21,055
25,085
Mitigated
13,314
4,943
Healing
11,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,381
1,125
326
847
5,810
5,860
0
2,996
2,529
178
5,218
L
Ganesha
 
Ganesha
3,249
489
0
86
7,066
4,943
0
4,695
2,029
5,501
0
W
4,365
0
173
1,041
2,008
801
481
1,396
471
20,586
0
W
Chang'e
Cithria-
Chang'e
3,981
504
1,968
1,840
4,111
1,653
403
3,335
736
8,637
0
W
4,584
747
915
610
4,784
2,950
388
2,677
1,842
1,353
5,933
W
Fenrir
Gorerend
Fenrir
4,858
1,362
1,122
2,106
4,940
4,059
459
2,608
2,244
1,625
6,313
W
7,766
419
297
1,724
5,212
3,851
0
2,442
2,660
13,420
0
L
Ra
2,886
0
476
629
1,995
796
0
1,357
460
11,433
0
L
Hercules
PreyUponDread
Hercules
3,010
677
83
1,015
6,125
6,962
0
4,410
1,715
0
3,885
L
6,344
100
609
872
6,734
6,524
0
4,563
1,859
15,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,711
Gold Earned
32,777
54
Minions Killed
84
0
Camps Cleared
0
498,681
Distance Traveled
628,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,382
897
5
1
0
97,307
0
L
Ganesha
5,255
876
0
0
0
121,068
0
W
Janus
7,045
1,174
40
7
0
125,269
0
W
Chang'e
6,269
1,045
8
1
0
112,424
0
W
Odin
6,321
1,054
9
2
0
149,804
0
W
Fenrir
6,088
1,015
9
2
0
124,997
0
W
Hades
7,054
1,176
18
3
0
116,116
0
L
Ra
5,988
998
23
4
0
82,848
0
L
Hercules
5,048
841
3
1
0
95,804
0
L
Cthulhu
6,038
1,006
23
4
0
101,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role