Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Bratz
Kuzenbo
Level 156
God Stats
13W - 7L
1,663 SR
Queue Stats
504W - 531L
1,491 Elo+
Solo
Susano
Susano
CupONoodles21
Susano
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,431 Elo+
Solo
Cthulhu
Cthulhu
ZeN Tactic
Cthulhu
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,445 Elo+
Solo
Terra
Terra
covax
Terra
Level 104
God Stats
4W - 7L
1,454 SR
Queue Stats
680W - 748L
1,393 Elo+
Solo
Team Averages
Level 126
1,523 SR
1,452 Elo+

VS

Team Averages
Level 107
1,510 SR
1,366 Elo+
Freya
Freya
DragonWillow
Freya
Level 138
God Stats
7W - 19L
1,398 SR
Queue Stats
1,947W - 1,928L
1,441 Elo+
Solo
Hachiman
Hachiman
Erikhh
Hachiman
Level 158
God Stats
3W - 1L
1,623 SR
Queue Stats
86W - 88L
1,469 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
L0UD 0REGAN0
Morgan Le Fay
Level 84
God Stats
5W - 2L
1,527 SR
Queue Stats
146W - 160L
1,429 Elo+
Solo
Terra
Terra
NaudiTheGoat
Terra
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,244 Elo+
Party 1
Izanami
Izanami
xX FafoinQC Xx
Izanami
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
14 / 6 / 4
11,319
809
15,652
15,475
8,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Bratz
Kuzenbo
19
5 / 5 / 12
10,729
766
18,442
23,422
34,557
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

1
0 / 1 / 0
3,386
242
0
1,008
245
Cthulhu
ZeN Tactic
Cthulhu
18
3 / 4 / 10
10,095
721
8,479
15,919
17,056
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Terra
covax
Terra
16
1 / 4 / 11
8,619
616
4,096
12,121
9,889
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 11
10,844
775
12,241
14,852
8,746
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Erikhh
Hachiman
17
5 / 5 / 8
11,441
817
11,683
11,378
5,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
L0UD 0REGAN0
Morgan Le Fay
20
4 / 3 / 11
12,050
861
14,154
9,281
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 5 / 13
10,424
745
6,055
18,016
18,348
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
6 / 3 / 9
11,366
812
15,112
9,921
4,760
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
72
23
Kills
20
20
Deaths
23
37
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
14
6
4
2.67
L
Kuzenbo
Bratz
Kuzenbo
5
5
12
2.2
L
0
1
0
0
W
4
7
11
1.36
W
Hachiman
Erikhh
Hachiman
5
5
8
1.8
W
Morgan Le Fay
L0UD 0REGAN0
Morgan Le Fay
4
3
11
3.17
W
1
5
13
1.5
L
Cthulhu
ZeN Tactic
Cthulhu
3
4
10
2
L
Terra
covax
Terra
1
4
11
1.63
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,669
Damage
59,245
67,945
Taken
63,448
70,086
Mitigated
41,858
16,996
Healing
15,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
15,652
1,415
575
1,797
15,475
8,339
0
7,608
7,551
0
29,055
L
Kuzenbo
Bratz
Kuzenbo
18,442
5,456
1,420
5,109
23,422
34,557
12
10,534
12,888
28,871
0
L
0
0
0
0
1,008
245
0
0
1,008
0
0
W
12,241
3,671
442
3,207
14,852
8,746
937
6,430
8,342
25,302
0
W
Hachiman
Erikhh
Hachiman
11,683
5,474
921
1,821
11,378
5,701
2,364
6,727
4,651
0
25,718
W
Morgan Le Fay
L0UD 0REGAN0
Morgan Le Fay
14,154
1,287
530
2,521
9,281
4,303
2,198
3,984
5,043
47,003
0
W
6,055
1,020
1,195
3,196
18,016
18,348
87
7,763
10,121
13,042
0
L
Cthulhu
ZeN Tactic
Cthulhu
8,479
651
30
2,505
15,919
17,056
0
7,590
8,121
24,575
0
L
Terra
covax
Terra
4,096
518
3,490
2,070
12,121
9,889
0
6,344
5,777
10,941
0
W
15,112
7,733
104
1,429
9,921
4,760
1,967
5,691
4,230
0
32,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,148
Gold Earned
56,125
95
Minions Killed
166
0
Camps Cleared
0
878,394
Distance Traveled
1,195,004
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,319
809
24
2
0
224,112
0
L
Kuzenbo
10,729
766
19
1
0
239,015
0
L
Susano
3,386
242
0
0
0
0
0
W
Freya
10,844
775
20
1
0
219,311
0
W
Hachiman
11,441
817
37
3
0
228,080
0
W
Morgan Le Fay
12,050
861
65
5
0
274,740
0
W
Terra
10,424
745
16
1
0
250,206
0
L
Cthulhu
10,095
721
47
3
0
221,427
0
L
Terra
8,619
616
5
0
0
193,840
0
W
Izanami
11,366
812
28
2
0
222,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role