Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Coach_Robo
Athena
Level 149
God Stats
0W - 2L
1,497 SR
Queue Stats
91W - 84L
1,519 Elo+
Party 1
Sobek
Sobek
H3r0ln_Bob90
Sobek
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,500 Elo+
Solo
Yemoja
Yemoja
Igoresia
Yemoja
Level 146
God Stats
0W - 3L
1,177 SR
Queue Stats
197W - 204L
1,524 Elo+
Solo
Charon
Charon
KrakenKnuckles
Charon
Level 112
God Stats
0W - 1L
1,315 SR
Queue Stats
35W - 35L
1,539 Elo+
Party 1
Team Averages
Level 139
1,398 SR
1,517 Elo+

VS

Team Averages
Level 131
1,367 SR
1,576 Elo+
Ganesha
Ganesha
 
Ganesha
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CactusBlack1165
Danzaburou
Level 140
God Stats
3W - 0L
1,651 SR
Queue Stats
157W - 157L
1,536 Elo+
Solo
Geb
Geb
LordPachi29
Geb
Level 161
God Stats
2W - 1L
1,248 SR
Queue Stats
230W - 231L
1,572 Elo+
Solo
Hel
Hel
Whittings
Hel
Level 142
God Stats
2W - 1L
1,289 SR
Queue Stats
288W - 163L
1,743 Elo+
Solo
Anhur
Anhur
blowingpurpz420
Anhur
Level 149
God Stats
1W - 4L
1,146 SR
Queue Stats
243W - 260L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 6 / 1
6,795
680
3,631
11,020
5,769
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
Coach_Robo
Athena
15
2 / 4 / 3
8,145
815
6,436
12,127
6,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
2 / 5 / 4
7,418
742
8,032
15,356
14,907
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Igoresia
Yemoja
14
3 / 5 / 4
7,640
764
6,772
13,207
10,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
0 / 5 / 3
7,408
741
10,598
13,623
9,679
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 2 / 24
9,255
926
7,948
11,676
12,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Danzaburou
CactusBlack1165
Danzaburou
15
2 / 2 / 13
9,018
902
18,863
13,992
7,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 3 / 11
9,890
989
10,272
15,970
18,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
10 / 1 / 12
9,627
963
10,972
10,277
9,349
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
6 / 2 / 12
9,082
908
12,167
8,598
4,558
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
97
7
Kills
25
25
Deaths
10
15
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
6
1
0.08
W
Ganesha
 
Ganesha
0
2
24
6
W
Danzaburou
CactusBlack1165
Danzaburou
2
2
13
4.25
L
Athena
Coach_Robo
Athena
2
4
3
0.88
L
2
5
4
0.8
L
Yemoja
Igoresia
Yemoja
3
5
4
1
L
0
5
3
0.3
W
7
3
11
4.17
W
10
1
12
16
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,469
Damage
60,222
65,333
Taken
60,513
47,067
Mitigated
52,025
14,472
Healing
30,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,631
2,650
0
1,962
11,020
5,769
0
3,217
7,803
0
6,975
W
Ganesha
 
Ganesha
7,948
374
166
1,875
11,676
12,515
343
5,031
6,440
16,237
0
W
Danzaburou
CactusBlack1165
Danzaburou
18,863
6,380
436
4,458
13,992
7,369
2,174
8,002
5,900
0
39,286
L
Athena
Coach_Robo
Athena
6,436
1,033
0
1,542
12,127
6,541
0
5,251
6,720
14,021
0
L
8,032
259
463
2,460
15,356
14,907
0
5,837
9,296
10,221
1,485
L
Yemoja
Igoresia
Yemoja
6,772
1,367
3,878
2,371
13,207
10,171
0
7,442
5,733
12,552
0
L
10,598
1,095
850
946
13,623
9,679
0
6,246
7,329
22,258
0
W
10,272
936
2,368
1,946
15,970
18,234
0
6,837
8,973
17,941
959
W
10,972
971
11,722
7,104
10,277
9,349
773
6,269
3,768
17,168
0
W
12,167
6,819
296
594
8,598
4,558
5,808
4,070
4,377
0
23,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,406
Gold Earned
46,872
82
Minions Killed
130
0
Camps Cleared
0
821,819
Distance Traveled
898,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,795
680
25
3
0
165,433
0
W
Ganesha
9,255
926
0
0
0
184,649
0
W
Danzaburou
9,018
902
54
5
0
185,227
0
L
Athena
8,145
815
20
2
0
178,151
0
L
Sobek
7,418
742
6
1
0
167,578
0
L
Yemoja
7,640
764
17
2
0
149,747
0
L
Charon
7,408
741
14
1
0
160,910
0
W
Geb
9,890
989
18
2
0
181,389
0
W
Hel
9,627
963
20
2
0
202,679
0
W
Anhur
9,082
908
38
4
0
144,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role