Player Matchup

Ix Chel
Ix Chel
FondeFuego
Ix Chel
Level 28
God Stats
1W - 0L
1,750 SR
Queue Stats
5W - 0L
1,786 Elo+
Party 2
Chiron
Chiron
HasseIhofff
Chiron
Level 74
God Stats
14W - 11L
1,700 SR
Queue Stats
165W - 160L
1,463 Elo+
Solo
Chaac
Chaac
ToxiC SoLDii3R
Chaac
Level 118
God Stats
3W - 4L
1,524 SR
Queue Stats
268W - 263L
1,386 Elo+
Solo
Kali
Kali
martinius343
Kali
Level 104
God Stats
6W - 1L
1,790 SR
Queue Stats
21W - 20L
1,550 Elo+
Party 2
Jing Wei
Jing Wei
oeeeeee
Jing Wei
Level 49
God Stats
1W - 3L
1,628 SR
Queue Stats
16W - 16L
1,502 Elo+
Party 2
Team Averages
Level 75
1,678 SR
1,537 Elo+

VS

Team Averages
Level 87
1,572 SR
1,516 Elo+
Cupid
Cupid
AstronautDogs
Cupid
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 115L
1,524 Elo+
Party 1
Ra
Ra
EdenReborn
Ra
Level 144
God Stats
23W - 17L
1,596 SR
Queue Stats
290W - 286L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
Johndoedough
Ao Kuang
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
350W - 317L
1,561 Elo+
Solo
Charon
Charon
KarnageRonin
Charon
Level 68
God Stats
13W - 7L
1,766 SR
Queue Stats
229W - 214L
1,488 Elo+
Party 1
King Arthur
King Arthur
Theravenronin
King Arthur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 170L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FondeFuego
Ix Chel
12
1 / 4 / 4
6,003
462
8,569
9,702
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
14
4 / 0 / 1
8,097
623
9,406
6,671
2,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 2 / 1
4,775
367
1,365
3,490
1,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 0 / 4
8,587
661
9,394
12,836
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
oeeeeee
Jing Wei
13
4 / 0 / 2
7,332
564
7,514
11,045
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,997
538
10,614
11,427
4,123
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 0
7,661
589
1,848
8,215
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Johndoedough
Ao Kuang
12
1 / 5 / 0
7,004
539
4,366
14,556
5,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Charon
10
0 / 1 / 4
6,913
532
6,148
12,228
10,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Theravenronin
King Arthur
12
2 / 1 / 1
7,515
578
5,682
9,842
8,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
15
Kills
6
6
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
0
4
0
0
W
Ix Chel
FondeFuego
Ix Chel
1
4
4
0.75
W
Chiron
4
0
1
4.5
L
Ao Kuang
Johndoedough
Ao Kuang
1
5
0
0.2
L
Charon
0
1
4
2
L
King Arthur
Theravenronin
King Arthur
2
1
1
2.5
W
0
2
1
0.25
W
6
0
4
8
W
Jing Wei
oeeeeee
Jing Wei
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,248
Damage
28,658
43,744
Taken
56,268
17,430
Mitigated
31,783
15,418
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,614
5,238
265
3,732
11,427
4,123
806
3,940
7,127
0
47,191
L
1,848
197
168
2,265
8,215
2,941
1,866
69
8,146
71,649
0
W
Ix Chel
FondeFuego
Ix Chel
8,569
718
910
1,507
9,702
3,616
0
1,980
7,722
27,800
0
W
Chiron
9,406
2,862
218
3,154
6,671
2,716
1,103
2,822
3,789
0
62,786
L
Ao Kuang
Johndoedough
Ao Kuang
4,366
1,816
0
3,141
14,556
5,327
0
972
13,514
54,767
0
L
Charon
6,148
1,074
0
2,885
12,228
10,755
384
2,399
9,521
23,325
0
L
King Arthur
Theravenronin
King Arthur
5,682
920
0
590
9,842
8,637
308
619
9,201
160
46,062
W
1,365
451
0
370
3,490
1,225
0
595
2,895
0
7,269
W
9,394
6,137
0
3,922
12,836
5,396
0
4,903
7,933
0
68,005
W
Jing Wei
oeeeeee
Jing Wei
7,514
6,743
0
5,337
11,045
4,477
0
2,246
8,667
0
53,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,794
Gold Earned
36,090
366
Minions Killed
392
0
Camps Cleared
0
1,168,263
Distance Traveled
1,332,901
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,997
538
73
6
0
241,675
0
L
Ra
7,661
589
142
11
0
273,226
0
W
Ix Chel
6,003
462
35
3
0
260,764
0
W
Chiron
8,097
623
108
8
0
244,242
0
L
Ao Kuang
7,004
539
84
6
0
294,532
0
L
Charon
6,913
532
28
2
0
260,145
1
L
King Arthur
7,515
578
65
5
0
263,323
0
W
Chaac
4,775
367
17
1
0
62,019
0
W
Kali
8,587
661
94
7
0
333,624
0
W
Jing Wei
7,332
564
112
9
0
267,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role