Player Matchup

Janus
Janus
Silver I
Absentee Son
Janus
Silver I
Level 77
God Stats
0W - 6L
1,537 SR
Queue Stats
34W - 46L
1,092 MMR
Solo
Fenrir
Fenrir
Silver V
E-Quality-333
Fenrir
Silver V
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 50L
915 MMR
Solo
Rama
Rama
Silver III
HIQLTY
Rama
Silver III
Level 105
God Stats
3W - 5L
1,465 SR
Queue Stats
47W - 74L
1,053 MMR
Solo
Ne Zha
Ne Zha
Silver II
NatsuJr
Ne Zha
Silver II
Level 145
God Stats
3W - 8L
1,403 SR
Queue Stats
132W - 145L
1,009 MMR
Solo
Loki
Loki
Silver III
Vers4tile
Loki
Silver III
Level 82
God Stats
1W - 2L
1,791 SR
Queue Stats
122W - 145L
1,069 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,539 SR
1,028 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,453 SR
1,028 MMR
Ravana
Ravana
Silver II
Danieleh1569
Ravana
Silver II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 117L
1,104 MMR
Solo
Ganesha
Ganesha
Silver III
Hotboxxx
Ganesha
Silver III
Level 126
God Stats
5W - 4L
1,263 SR
Queue Stats
220W - 245L
921 MMR
Party 2
Lancelot
Lancelot
Silver II
IIlIllllIIv
Lancelot
Silver II
Level 93
God Stats
1W - 2L
1,471 SR
Queue Stats
462W - 511L
911 MMR
Party 1
Merlin
Merlin
Gold IV
Immapotthead420
Merlin
Gold IV
Level 149
God Stats
12W - 9L
1,553 SR
Queue Stats
237W - 245L
1,313 MMR
Party 2
Martichoras
Martichoras
Silver II
NIALL97
Martichoras
Silver II
Level 102
God Stats
20W - 12L
1,479 SR
Queue Stats
530W - 550L
893 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,261
447
7,251
6,793
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 0
7,112
508
3,424
9,377
8,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
HIQLTY
Rama
12
2 / 3 / 0
6,952
497
6,699
11,263
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ne Zha
NatsuJr
Ne Zha
9
1 / 7 / 4
6,360
454
4,947
13,999
10,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Loki
11
3 / 1 / 4
6,746
482
5,698
8,553
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AwilixKaliAgniAnubis

VS

Bans
Ao KuangBakasuraGuan YuCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
4 / 2 / 2
7,501
536
5,111
10,889
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Hotboxxx
Ganesha
12
0 / 1 / 8
7,695
550
4,246
11,734
8,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
IIlIllllIIv
Lancelot
12
1 / 3 / 1
7,674
548
5,248
10,128
5,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
5 / 0 / 2
8,316
594
8,818
5,782
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Martichoras
NIALL97
Martichoras
12
4 / 3 / 1
7,684
549
9,812
12,513
5,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
9
Kills
14
14
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Ravana
4
2
2
2.5
L
2
2
0
1
L
Rama
HIQLTY
Rama
2
3
0
0.67
W
Ganesha
Hotboxxx
Ganesha
0
1
8
4
W
Lancelot
IIlIllllIIv
Lancelot
1
3
1
0.5
W
5
0
2
6
W
Martichoras
NIALL97
Martichoras
4
3
1
1.5
L
Ne Zha
NatsuJr
Ne Zha
1
7
4
0.43
L
Loki
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,019
Damage
33,235
49,985
Taken
51,046
28,398
Mitigated
25,738
9,174
Healing
13,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,251
268
0
750
6,793
2,313
0
3,241
3,552
44,402
0
W
Ravana
5,111
1,149
0
2,155
10,889
4,523
0
2,817
7,890
0
48,355
L
3,424
1,689
0
1,737
9,377
8,360
0
137
9,240
0
35,747
L
Rama
HIQLTY
Rama
6,699
3,726
0
2,788
11,263
4,082
130
1,152
10,111
0
56,443
W
Ganesha
Hotboxxx
Ganesha
4,246
987
2,303
3,020
11,734
8,208
399
2,564
9,018
23,729
0
W
Lancelot
IIlIllllIIv
Lancelot
5,248
1,572
0
2,078
10,128
5,159
424
345
9,775
0
41,498
W
8,818
379
0
1,234
5,782
2,363
879
1,174
4,520
64,157
0
W
Martichoras
NIALL97
Martichoras
9,812
2,695
0
2,673
12,513
5,485
138
489
11,960
0
56,933
L
Ne Zha
NatsuJr
Ne Zha
4,947
1,168
0
2,077
13,999
10,264
0
6,364
7,635
0
15,372
L
Loki
5,698
1,137
0
1,822
8,553
3,379
0
2,170
6,383
0
41,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,431
Gold Earned
38,870
288
Minions Killed
365
0
Camps Cleared
0
1,427,402
Distance Traveled
1,414,428
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,261
447
85
6
0
316,054
2
W
Ravana
7,501
536
59
4
0
301,615
0
L
Fenrir
7,112
508
58
4
0
262,413
1
L
Rama
6,952
497
76
5
0
251,272
5
W
Ganesha
7,695
550
0
0
0
284,295
4
W
Lancelot
7,674
548
76
5
0
296,898
2
W
Merlin
8,316
594
136
10
0
277,664
2
W
Martichoras
7,684
549
94
7
0
253,956
3
L
Ne Zha
6,360
454
13
1
0
299,387
2
L
Loki
6,746
482
56
4
0
298,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role