Player Matchup

Cthulhu
Cthulhu
Ill-vibes-III
Cthulhu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,414 Elo+
Solo
Artemis
Artemis
Muirab56
Artemis
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 174L
1,623 Elo+
Solo
Freya
Freya
SWIMWEARD4W
Freya
Level 122
God Stats
30W - 38L
1,566 SR
Queue Stats
98W - 115L
1,573 Elo+
Solo
Scylla
Scylla
ScyJing
Scylla
Level 129
God Stats
25W - 75L
1,239 SR
Queue Stats
804W - 790L
1,381 Elo+
Solo
Surtr
Surtr
ThreeNebula6567
Surtr
Level 55
God Stats
2W - 2L
1,831 SR
Queue Stats
3W - 3L
1,656 Elo+
Solo
Team Averages
Level 99
1,527 SR
1,529 Elo+

VS

Team Averages
Level 98
1,539 SR
1,482 Elo+
Hel
Hel
ClayTheMedic
Hel
Level 148
God Stats
12W - 15L
1,506 SR
Queue Stats
155W - 159L
1,551 Elo+
Solo
Lancelot
Lancelot
ECKS_DEE-1120
Lancelot
Level 64
God Stats
2W - 1L
1,623 SR
Queue Stats
14W - 18L
1,378 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GiantBeaverMan
Ah Muzen Cab
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,504 Elo+
Party 1
Chronos
Chronos
HazeGMTA
Chronos
Level 80
God Stats
2W - 1L
1,630 SR
Queue Stats
38W - 32L
1,484 Elo+
Party 1
Charon
Charon
KinkyKitty9
Charon
Level 129
God Stats
2W - 4L
1,434 SR
Queue Stats
43W - 47L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 1 / 2
6,537
1,090
7,094
8,844
9,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Muirab56
Artemis
12
0 / 1 / 2
6,804
1,134
8,655
6,165
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 1
6,957
1,160
8,095
9,837
4,340
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
ScyJing
Scylla
10
0 / 0 / 0
4,400
733
0
0
0
11
1 / 5 / 1
6,643
1,107
5,922
12,029
8,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

332

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
6,800
1,133
5,280
3,231
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ECKS_DEE-1120
Lancelot
12
1 / 2 / 5
6,864
1,144
8,532
7,860
3,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
GiantBeaverMan
Ah Muzen Cab
12
3 / 0 / 4
7,699
1,283
9,979
3,800
2,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
HazeGMTA
Chronos
12
2 / 0 / 6
7,481
1,247
5,749
6,175
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon
13
1 / 0 / 7
7,822
1,304
4,659
11,928
12,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
2
Kills
8
8
Deaths
2
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
Lancelot
ECKS_DEE-1120
Lancelot
1
2
5
1.75
W
Ah Muzen Cab
GiantBeaverMan
Ah Muzen Cab
3
0
4
5
W
Chronos
HazeGMTA
Chronos
2
0
6
5
L
Cthulhu
0
1
2
1
W
Charon
1
0
7
4.5
L
Artemis
Muirab56
Artemis
0
1
2
1
L
1
1
1
1.5
L
Scylla
ScyJing
Scylla
0
0
0
0
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,766
Damage
34,199
36,875
Taken
32,994
24,709
Mitigated
22,621
5,707
Healing
9,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,280
408
5,141
2,353
3,231
1,817
0
1,437
1,794
9,420
0
W
Lancelot
ECKS_DEE-1120
Lancelot
8,532
2,123
0
0
7,860
3,596
0
3,421
4,148
0
15,870
W
Ah Muzen Cab
GiantBeaverMan
Ah Muzen Cab
9,979
4,082
0
341
3,800
2,055
0
1,447
2,279
0
38,567
W
Chronos
HazeGMTA
Chronos
5,749
1,004
0
679
6,175
3,002
0
3,574
2,554
15,753
0
L
Cthulhu
7,094
418
302
488
8,844
9,076
0
3,947
4,897
16,782
0
W
Charon
4,659
737
0
894
11,928
12,151
0
4,793
6,783
9,911
0
L
Artemis
Muirab56
Artemis
8,655
3,936
0
1,237
6,165
2,537
0
1,885
4,280
0
21,245
L
8,095
2,436
0
1,931
9,837
4,340
0
5,082
4,755
24,522
0
L
Scylla
ScyJing
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
5,922
2,471
0
1,749
12,029
8,756
0
4,781
7,248
170
12,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
36,666
120
Minions Killed
136
4
Camps Cleared
7
477,323
Distance Traveled
630,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,800
1,133
16
3
1
87,503
0
W
Lancelot
6,864
1,144
16
3
0
132,558
0
W
Ah Muzen Cab
7,699
1,283
67
11
2
138,370
0
W
Chronos
7,481
1,247
30
5
4
134,876
0
L
Cthulhu
6,537
1,090
30
5
0
137,388
0
W
Charon
7,822
1,304
7
1
0
137,401
0
L
Artemis
6,804
1,134
38
6
0
115,901
0
L
Freya
6,957
1,160
41
7
3
115,970
0
L
Scylla
4,400
733
0
0
0
0
0
L
Surtr
6,643
1,107
11
2
1
108,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role