Player Matchup

Kali
Kali
ApexDragon5052
Kali
Level 49
God Stats
30W - 22L
1,361 SR
Queue Stats
145W - 167L
1,428 Elo+
Party 2
Sun Wukong
Sun Wukong
CoffinCat
Sun Wukong
Level 129
God Stats
5W - 3L
1,984 SR
Queue Stats
456W - 439L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
Daedric_07
Danzaburou
Level 122
God Stats
96W - 82L
1,541 SR
Queue Stats
329W - 295L
1,468 Elo+
Party 1
Charon
Charon
MrHimothythe3rd
Charon
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 81L
1,507 Elo+
Solo
Vulcan
Vulcan
issaMattyBoy
Vulcan
Level 102
God Stats
17W - 15L
1,541 SR
Queue Stats
164W - 160L
1,485 Elo+
Party 2
Team Averages
Level 96
1,585 SR
1,467 Elo+

VS

Team Averages
Level 92
1,656 SR
1,501 Elo+
Thanatos
Thanatos
Dramille
Thanatos
Level 46
God Stats
14W - 3L
1,826 SR
Queue Stats
39W - 15L
1,552 Elo+
Solo
Agni
Agni
MEGABUSSY69
Agni
Level 107
God Stats
17W - 6L
1,677 SR
Queue Stats
105W - 96L
1,513 Elo+
Party 3
Vamana
Vamana
Nadem276499
Vamana
Level 141
God Stats
5W - 2L
1,777 SR
Queue Stats
97W - 91L
1,489 Elo+
Party 3
Charon
Charon
SAMURAI9986
Charon
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 58L
1,480 Elo+
Party 3
Ishtar
Ishtar
Shellshock35
Ishtar
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 40L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
7,137
510
5,197
13,562
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
CoffinCat
Sun Wukong
12
1 / 2 / 0
6,732
481
5,848
11,363
9,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Daedric_07
Danzaburou
11
0 / 4 / 4
6,700
479
7,434
12,205
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 1
7,551
539
5,197
11,506
7,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
13
1 / 4 / 3
6,812
487
9,716
8,852
3,353
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dramille
Thanatos
15
12 / 0 / 1
9,303
665
11,723
13,490
5,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 4 / 5
7,324
523
7,643
7,707
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
12
1 / 1 / 1
7,949
568
6,590
10,991
8,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
10
0 / 1 / 2
6,556
468
4,660
12,738
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
12
1 / 4 / 2
7,237
517
4,601
10,844
4,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
10
Kills
16
16
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
Sun Wukong
CoffinCat
Sun Wukong
1
2
0
0.5
L
Danzaburou
Daedric_07
Danzaburou
0
4
4
0.5
W
Thanatos
Dramille
Thanatos
12
0
1
12.5
W
2
4
5
1.13
L
4
1
1
4.5
W
Vamana
1
1
1
1.5
W
Charon
0
1
2
1
W
Ishtar
1
4
2
0.5
L
Vulcan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,392
Damage
35,217
57,488
Taken
55,770
29,797
Mitigated
29,452
13,143
Healing
22,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,197
2,363
0
2,075
13,562
4,614
0
3,674
9,888
0
43,236
L
Sun Wukong
CoffinCat
Sun Wukong
5,848
1,581
0
2,715
11,363
9,951
0
629
10,734
0
43,751
L
Danzaburou
Daedric_07
Danzaburou
7,434
3,065
0
4,038
12,205
4,793
56
702
11,503
0
45,695
W
Thanatos
Dramille
Thanatos
11,723
2,946
0
11,244
13,490
5,338
0
3,445
10,045
0
71,484
W
7,643
430
0
480
7,707
2,641
738
3,986
3,661
54,373
0
L
5,197
462
1,481
2,594
11,506
7,086
33
3,124
8,258
29,939
0
W
Vamana
6,590
2,619
0
3,125
10,991
8,500
548
7
10,984
0
56,586
W
Charon
4,660
870
253
3,723
12,738
8,519
0
5,776
6,862
21,135
0
W
Ishtar
4,601
2,288
98
3,401
10,844
4,454
160
1,612
9,232
0
46,624
L
Vulcan
9,716
2,582
0
240
8,852
3,353
183
4,217
4,635
54,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,932
Gold Earned
38,369
324
Minions Killed
369
0
Camps Cleared
0
1,381,292
Distance Traveled
1,407,149
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,137
510
54
4
0
312,717
0
L
Sun Wukong
6,732
481
81
6
0
258,429
4
L
Danzaburou
6,700
479
68
5
0
244,835
1
W
Thanatos
9,303
665
96
7
0
318,716
0
W
Agni
7,324
523
82
6
0
269,143
0
L
Charon
7,551
539
45
3
0
271,593
0
W
Vamana
7,949
568
93
7
0
298,873
0
W
Charon
6,556
468
19
1
0
270,390
0
W
Ishtar
7,237
517
79
6
0
250,027
0
L
Vulcan
6,812
487
76
5
0
293,718
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role