Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LuckyLucky8
Medusa
Level 112
God Stats
2W - 2L
1,291 SR
Queue Stats
219W - 237L
1,497 Elo+
Solo
Nox
Nox
OnlyHuman
Nox
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 12L
1,596 Elo+
Solo
Lancelot
Lancelot
Vladdrakula
Lancelot
Level 69
God Stats
2W - 1L
1,694 SR
Queue Stats
85W - 83L
1,456 Elo+
Solo
Tyr
Tyr
fedtmule1978
Tyr
Level 47
God Stats
2W - 1L
1,240 SR
Queue Stats
248W - 247L
1,416 Elo+
Solo
Team Averages
Level 103
1,445 SR
1,493 Elo+

VS

Team Averages
Level 62
1,524 SR
1,435 Elo+
Danzaburou
Danzaburou
DâVîncî
Danzaburou
Level 43
God Stats
17W - 13L
1,543 SR
Queue Stats
74W - 66L
1,517 Elo+
Party 2
Anubis
Anubis
Lashingstorm982
Anubis
Level 86
God Stats
2W - 2L
1,711 SR
Queue Stats
191W - 169L
1,458 Elo+
Party 1
Tyr
Tyr
Saylly
Tyr
Level 24
God Stats
3W - 5L
1,297 SR
Queue Stats
6W - 8L
1,125 Elo+
Party 1
Charon
Charon
Xeladon
Charon
Level 45
God Stats
1W - 3L
1,311 SR
Queue Stats
89W - 75L
1,541 Elo+
Party 2
Neith
Neith
Арматакарай
Neith
Level 111
God Stats
24W - 23L
1,756 SR
Queue Stats
341W - 347L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 1 / 2
6,388
1,065
4,273
2,774
1,059
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
12
1 / 4 / 4
7,304
1,217
4,853
7,413
2,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 1 / 4
6,407
1,068
5,150
4,777
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Vladdrakula
Lancelot
11
1 / 4 / 3
6,516
1,086
4,587
9,607
3,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 2
6,461
1,077
4,020
11,202
9,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

319

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DâVîncî
Danzaburou
12
3 / 0 / 7
7,322
1,220
6,887
4,620
1,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 8
7,800
1,300
9,560
3,295
1,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
Saylly
Tyr
12
1 / 4 / 9
6,756
1,126
4,191
9,070
7,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charon
Xeladon
Charon
12
3 / 0 / 7
8,108
1,351
6,209
7,772
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 0 / 8
7,073
1,179
6,332
3,905
1,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
5
Kills
12
12
Deaths
5
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
2
2
W
Danzaburou
DâVîncî
Danzaburou
3
0
7
6.5
W
3
1
8
7
L
Medusa
1
4
4
0.75
L
0
1
4
2
W
Tyr
Saylly
Tyr
1
4
9
1.38
L
Lancelot
Vladdrakula
Lancelot
1
4
3
0.63
W
Charon
Xeladon
Charon
3
0
7
6.5
L
2
2
2
1.5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,883
Damage
33,179
35,773
Taken
28,662
18,088
Mitigated
19,841
1,057
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,273
587
126
122
2,774
1,059
0
660
2,054
13,621
0
W
Danzaburou
DâVîncî
Danzaburou
6,887
3,836
0
614
4,620
1,965
0
931
3,673
0
13,254
W
9,560
819
0
1,516
3,295
1,599
0
898
2,397
26,045
0
L
Medusa
4,853
1,358
0
184
7,413
2,288
0
3,167
4,246
0
27,185
L
5,150
268
0
0
4,777
1,718
0
2,774
1,937
9,956
0
W
Tyr
Saylly
Tyr
4,191
874
0
205
9,070
7,320
0
3,709
4,877
0
9,321
L
Lancelot
Vladdrakula
Lancelot
4,587
1,384
0
69
9,607
3,409
0
5,070
4,537
0
7,312
W
Charon
Xeladon
Charon
6,209
1,092
0
1,146
7,772
7,295
0
2,242
5,522
10,474
0
L
4,020
982
0
556
11,202
9,614
0
4,069
7,081
0
9,574
W
6,332
3,373
361
648
3,905
1,662
0
1,677
2,204
0
19,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,076
Gold Earned
37,059
104
Minions Killed
104
4
Camps Cleared
5
559,752
Distance Traveled
600,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,388
1,065
18
3
0
74,626
0
W
Danzaburou
7,322
1,220
18
3
3
120,198
0
W
Anubis
7,800
1,300
44
7
1
119,227
0
L
Medusa
7,304
1,217
62
10
2
115,794
0
L
Nox
6,407
1,068
13
2
0
133,579
0
W
Tyr
6,756
1,126
8
1
1
114,918
0
L
Lancelot
6,516
1,086
8
1
1
106,113
0
W
Charon
8,108
1,351
10
2
0
126,872
0
L
Tyr
6,461
1,077
3
1
1
129,640
0
W
Neith
7,073
1,179
24
4
0
119,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role