Player Matchup

Fenrir
Fenrir
Eregos
Fenrir
Level 159
God Stats
7W - 6L
1,668 SR
Queue Stats
191W - 137L
1,664 Elo+
Solo
King Arthur
King Arthur
HaveANice1
King Arthur
Level 127
God Stats
26W - 28L
1,519 SR
Queue Stats
370W - 358L
1,540 Elo+
Solo
Hades
Hades
ImprovisedDemise
Hades
Level 127
God Stats
9W - 3L
1,839 SR
Queue Stats
145W - 131L
1,543 Elo+
Solo
Charon
Charon
XxFrAnCo_SSJ
Charon
Level 147
God Stats
12W - 2L
1,840 SR
Queue Stats
456W - 440L
1,533 Elo+
Solo
Medusa
Medusa
diego3728
Medusa
Level 159
God Stats
2W - 0L
1,713 SR
Queue Stats
428W - 403L
1,636 Elo+
Solo
Team Averages
Level 144
1,716 SR
1,583 Elo+

VS

Team Averages
Level 143
1,522 SR
1,554 Elo+
Charon
Charon
DarkReaper1097
Charon
Level 108
God Stats
8W - 6L
1,621 SR
Queue Stats
89W - 81L
1,529 Elo+
Party 1
Kukulkan
Kukulkan
Johnson4283
Kukulkan
Level 129
God Stats
3W - 4L
1,416 SR
Queue Stats
399W - 367L
1,591 Elo+
Solo
Hou Yi
Hou Yi
Prime113
Hou Yi
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
422W - 394L
1,549 Elo+
Party 1
Thanatos
Thanatos
RICOLIVES116
Thanatos
Level 178
God Stats
7W - 5L
1,465 SR
Queue Stats
452W - 399L
1,532 Elo+
Solo
Thor
Thor
averagemay
Thor
Level 149
God Stats
1W - 4L
1,607 SR
Queue Stats
229W - 204L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eregos
Fenrir
10
3 / 0 / 2
5,975
598
4,370
8,207
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
HaveANice1
King Arthur
11
0 / 0 / 0
6,281
628
3,493
7,526
5,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 0 / 4
5,966
597
3,253
6,266
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
9
1 / 1 / 6
5,647
565
3,568
7,084
4,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
diego3728
Medusa
10
2 / 0 / 1
5,720
572
3,925
6,711
2,259
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,011
501
5,973
7,005
4,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Johnson4283
Kukulkan
10
0 / 2 / 0
5,801
580
3,632
4,108
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hou Yi
Prime113
Hou Yi
9
0 / 2 / 0
5,298
530
3,312
6,334
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
RICOLIVES116
Thanatos
9
1 / 2 / 0
5,220
522
2,691
7,920
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 0 / 0
6,413
641
3,704
7,216
4,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
8
Kills
1
1
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Fenrir
Eregos
Fenrir
3
0
2
4
W
King Arthur
HaveANice1
King Arthur
0
0
0
0
W
2
0
4
4
L
Kukulkan
Johnson4283
Kukulkan
0
2
0
0
L
Hou Yi
Prime113
Hou Yi
0
2
0
0
L
Thanatos
RICOLIVES116
Thanatos
1
2
0
0.5
W
Charon
1
1
6
4
L
0
0
0
0
W
Medusa
diego3728
Medusa
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,609
Damage
19,312
35,794
Taken
32,583
18,749
Mitigated
16,356
13,796
Healing
12,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,973
965
0
1,496
7,005
4,823
0
2,707
4,119
18,235
0
W
Fenrir
Eregos
Fenrir
4,370
1,365
0
2,391
8,207
3,221
0
2,431
5,748
0
44,011
W
King Arthur
HaveANice1
King Arthur
3,493
156
0
1,130
7,526
5,373
0
0
7,526
0
52,545
W
3,253
236
1,322
4,714
6,266
3,143
175
2,446
3,764
46,141
0
L
Kukulkan
Johnson4283
Kukulkan
3,632
243
0
445
4,108
1,550
0
1,873
2,235
49,720
0
L
Hou Yi
Prime113
Hou Yi
3,312
1,551
0
2,696
6,334
2,332
0
1,511
4,823
0
39,928
L
Thanatos
RICOLIVES116
Thanatos
2,691
804
0
6,969
7,920
2,794
0
818
7,102
0
31,735
W
Charon
3,568
684
0
2,107
7,084
4,753
0
2,977
3,907
17,243
0
L
3,704
624
0
1,207
7,216
4,857
0
0
7,216
0
54,326
W
Medusa
diego3728
Medusa
3,925
2,170
0
2,132
6,711
2,259
0
1,440
5,227
0
42,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,589
Gold Earned
27,743
359
Minions Killed
370
0
Camps Cleared
0
1,060,544
Distance Traveled
1,005,990
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,011
501
19
2
0
203,024
0
W
Fenrir
5,975
598
64
6
0
250,751
1
W
King Arthur
6,281
628
103
10
0
196,082
0
W
Hades
5,966
597
96
10
0
205,646
1
L
Kukulkan
5,801
580
96
10
0
211,889
0
L
Hou Yi
5,298
530
87
9
0
186,626
0
L
Thanatos
5,220
522
55
6
0
224,630
0
W
Charon
5,647
565
28
3
0
200,132
1
L
Thor
6,413
641
113
11
0
179,821
1
W
Medusa
5,720
572
68
7
0
207,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role