Player Matchup

Charon
Charon
DarkGamerDude
Charon
Level 44
God Stats
3W - 3L
1,742 SR
Queue Stats
12W - 8L
1,610 Elo+
Solo
Anubis
Anubis
Oakfeline2428
Anubis
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 37L
1,223 Elo+
Party 1
Martichoras
Martichoras
PANDA MAN5001
Martichoras
Level 60
God Stats
2W - 4L
1,425 SR
Queue Stats
150W - 208L
1,374 Elo+
Party 1
Bastet
Bastet
RMxGodly
Bastet
Level 68
God Stats
40W - 59L
1,498 SR
Queue Stats
111W - 169L
1,384 Elo+
Party 1
Nemesis
Nemesis
miyyura
Nemesis
Level 66
God Stats
8W - 9L
1,426 SR
Queue Stats
171W - 223L
1,420 Elo+
Party 1
Team Averages
Level 52
1,518 SR
1,402 Elo+

VS

Team Averages
Level 47
1,376 SR
1,427 Elo+
Rama
Rama
GandhiGaming
Rama
Level 28
God Stats
3W - 4L
1,260 SR
Queue Stats
22W - 19L
1,505 Elo+
Party 2
Set
Set
Sticky_rice377
Set
Level 37
God Stats
0W - 1L
1,567 SR
Queue Stats
15W - 41L
1,361 Elo+
Solo
Horus
Horus
mwallgwoth
Horus
Level 41
God Stats
3W - 9L
1,210 SR
Queue Stats
145W - 167L
1,437 Elo+
Solo
Ne Zha
Ne Zha
strangerkid911
Ne Zha
Level 35
God Stats
2W - 7L
1,237 SR
Queue Stats
199W - 211L
1,289 Elo+
Solo
King Arthur
King Arthur
tapoutom
King Arthur
Level 96
God Stats
4W - 4L
1,607 SR
Queue Stats
280W - 276L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
8,755
515
10,121
10,967
10,539
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
7 / 1 / 2
10,562
621
10,948
10,690
5,484
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Martichoras
PANDA MAN5001
Martichoras
13
1 / 0 / 1
8,309
489
8,634
11,857
5,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
RMxGodly
Bastet
15
4 / 0 / 3
9,406
553
15,071
18,096
16,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
miyyura
Nemesis
18
4 / 0 / 4
10,776
634
8,279
12,423
5,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,523
501
8,947
14,275
5,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
7,003
412
3,134
9,512
5,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
10
0 / 2 / 2
7,482
440
5,021
15,042
9,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 7 / 2
6,950
409
5,286
16,473
5,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
tapoutom
King Arthur
14
0 / 2 / 0
8,382
493
13,124
19,683
17,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
18
Kills
2
2
Deaths
18
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
2
3
0
0.67
W
7
1
2
8
W
Martichoras
PANDA MAN5001
Martichoras
1
0
1
1.5
W
Bastet
RMxGodly
Bastet
4
0
3
5.5
L
0
4
0
0
W
Nemesis
miyyura
Nemesis
4
0
4
6
L
Horus
0
2
2
0.5
L
0
7
2
0.14
L
King Arthur
tapoutom
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,053
Damage
35,512
64,033
Taken
74,985
43,694
Mitigated
43,440
23,348
Healing
16,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,121
1,261
0
2,876
10,967
10,539
763
45
10,922
31,913
682
L
8,947
7,723
0
4,701
14,275
5,736
0
3,718
10,557
0
58,215
W
10,948
480
0
6,136
10,690
5,484
2,583
126
10,564
74,211
0
W
Martichoras
PANDA MAN5001
Martichoras
8,634
3,473
0
4,804
11,857
5,509
2,437
0
11,857
0
67,655
W
Bastet
RMxGodly
Bastet
15,071
6,082
0
8,339
18,096
16,442
362
30
18,066
0
59,066
L
3,134
1,530
0
473
9,512
5,015
0
3,817
5,695
0
36,362
W
Nemesis
miyyura
Nemesis
8,279
4,608
0
1,193
12,423
5,720
1,009
61
12,362
0
118,598
L
Horus
5,021
2,588
3,233
3,887
15,042
9,829
128
5,719
9,323
0
29,231
L
5,286
1,727
0
1,794
16,473
5,474
0
4,489
11,984
0
37,718
L
King Arthur
tapoutom
King Arthur
13,124
1,393
0
2,850
19,683
17,386
0
2,750
16,933
73
70,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,808
Gold Earned
38,340
473
Minions Killed
355
0
Camps Cleared
0
1,743,324
Distance Traveled
1,677,783
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,755
515
21
1
0
336,948
6
L
Rama
8,523
501
114
7
0
311,840
1
W
Anubis
10,562
621
111
7
0
330,774
0
W
Martichoras
8,309
489
98
6
0
308,262
0
W
Bastet
9,406
553
83
5
0
344,441
0
L
Set
7,003
412
61
4
0
307,605
0
W
Nemesis
10,776
634
160
9
0
422,899
0
L
Horus
7,482
440
30
2
0
350,164
1
L
Ne Zha
6,950
409
52
3
0
390,858
0
L
King Arthur
8,382
493
98
6
0
317,316
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role