Player Matchup

Hun Batz
Hun Batz
BLOBDISMAY
Hun Batz
Level 106
God Stats
3W - 4L
1,759 SR
Queue Stats
211W - 143L
1,708 Elo+
Solo
Mulan
Mulan
Citron cP
Mulan
Level 87
God Stats
5W - 1L
1,714 SR
Queue Stats
10W - 17L
1,385 Elo+
Party 1
Danzaburou
Danzaburou
DircKblaCk1
Danzaburou
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
231W - 171L
1,541 Elo+
Solo
Bacchus
Bacchus
John seaskip
Bacchus
Level 155
God Stats
72W - 39L
1,685 SR
Queue Stats
713W - 652L
1,514 Elo+
Solo
Charon
Charon
Perseus646
Charon
Level 154
God Stats
7W - 5L
1,586 SR
Queue Stats
48W - 52L
1,506 Elo+
Party 1
Team Averages
Level 129
1,649 SR
1,531 Elo+

VS

Team Averages
Level 94
1,705 SR
1,554 Elo+
Charon
Charon
 
Charon
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Madl0tus
Poseidon
Level 12
God Stats
1W - 1L
1,728 SR
Queue Stats
18W - 21L
1,576 Elo+
Party 2
Mulan
Mulan
SylviGoddess
Mulan
Level 122
God Stats
6W - 3L
1,696 SR
Queue Stats
182W - 188L
1,583 Elo+
Solo
Janus
Janus
iAmFlibberz
Janus
Level 98
God Stats
15W - 20L
1,639 SR
Queue Stats
51W - 67L
1,539 Elo+
Solo
Chaac
Chaac
r1nobushi
Chaac
Level 100
God Stats
5W - 1L
1,960 SR
Queue Stats
287W - 262L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BLOBDISMAY
Hun Batz
15
5 / 0 / 5
8,700
621
12,222
13,184
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Citron cP
Mulan
12
1 / 2 / 2
7,003
500
6,322
13,663
9,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
DircKblaCk1
Danzaburou
15
7 / 2 / 3
9,546
682
10,830
10,328
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
John seaskip
Bacchus
11
3 / 2 / 8
7,338
524
9,099
13,707
12,372
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
Perseus646
Charon
12
1 / 0 / 3
6,679
477
5,491
9,203
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 2 / 1
7,531
538
9,465
12,894
10,530
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Poseidon
Madl0tus
Poseidon
10
0 / 6 / 0
6,190
442
5,764
8,824
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 0
7,940
567
8,406
11,018
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 6 / 0
6,539
467
4,300
12,323
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
r1nobushi
Chaac
10
0 / 4 / 2
6,754
482
6,246
14,063
10,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
5
6
Deaths
18
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
1
0.75
W
Hun Batz
BLOBDISMAY
Hun Batz
5
0
5
7.5
W
Mulan
Citron cP
Mulan
1
2
2
1
W
Danzaburou
DircKblaCk1
Danzaburou
7
2
3
4.25
W
Bacchus
John seaskip
Bacchus
3
2
8
3.5
L
Poseidon
Madl0tus
Poseidon
0
6
0
0
W
Charon
Perseus646
Charon
1
0
3
2.5
L
3
0
0
3
L
1
6
0
0.17
L
Chaac
r1nobushi
Chaac
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,964
Damage
34,181
60,085
Taken
59,122
36,339
Mitigated
34,187
18,606
Healing
13,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
9,465
1,974
0
3,862
12,894
10,530
0
0
12,894
49,484
582
W
Hun Batz
BLOBDISMAY
Hun Batz
12,222
3,468
0
5,107
13,184
5,698
0
2,192
10,866
0
86,523
W
Mulan
Citron cP
Mulan
6,322
1,209
0
2,418
13,663
9,462
0
7,812
5,851
0
43,055
W
Danzaburou
DircKblaCk1
Danzaburou
10,830
6,596
0
4,297
10,328
4,808
1,452
2,636
7,496
0
80,802
W
Bacchus
John seaskip
Bacchus
9,099
1,723
0
4,254
13,707
12,372
0
3,426
9,845
23,914
0
L
Poseidon
Madl0tus
Poseidon
5,764
936
0
484
8,824
2,327
0
1,854
6,923
38,788
0
W
Charon
Perseus646
Charon
5,491
579
0
2,530
9,203
3,999
0
2,164
6,873
41,531
0
L
8,406
1,039
0
2,542
11,018
5,860
0
2,154
8,828
0
65,134
L
4,300
506
124
1,103
12,323
4,715
0
6,021
6,212
45,603
0
L
Chaac
r1nobushi
Chaac
6,246
1,240
139
4,812
14,063
10,755
0
4,455
9,275
0
28,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,266
Gold Earned
34,954
421
Minions Killed
370
0
Camps Cleared
0
1,437,133
Distance Traveled
1,375,810
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,531
538
75
5
0
242,246
4
W
Hun Batz
8,700
621
115
8
0
338,203
4
W
Mulan
7,003
500
71
5
0
263,497
0
W
Danzaburou
9,546
682
136
10
0
276,323
0
W
Bacchus
7,338
524
24
2
0
287,517
1
L
Poseidon
6,190
442
75
5
0
250,731
0
W
Charon
6,679
477
75
5
0
271,593
4
L
Mulan
7,940
567
103
7
0
326,549
0
L
Janus
6,539
467
80
6
0
249,235
0
L
Chaac
6,754
482
37
3
0
307,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role