Player Matchup

Raijin
Raijin
JadenRagnarok
Raijin
Level 116
God Stats
3W - 4L
1,379 SR
Queue Stats
168W - 166L
1,462 Elo+
Solo
Horus
Horus
Magnus_Flyhigh
Horus
Level 129
God Stats
2W - 1L
1,526 SR
Queue Stats
101W - 114L
1,464 Elo+
Party 4
Ah Puch
Ah Puch
MonstrKedr
Ah Puch
Level 114
God Stats
14W - 4L
1,876 SR
Queue Stats
337W - 324L
1,461 Elo+
Party 1
Atlas
Atlas
Seodiloczka
Atlas
Level 148
God Stats
20W - 14L
1,638 SR
Queue Stats
418W - 462L
1,512 Elo+
Party 4
Hera
Hera
copperizen
Hera
Level 60
God Stats
7W - 7L
1,117 SR
Queue Stats
314W - 306L
1,454 Elo+
Party 1
Team Averages
Level 113
1,507 SR
1,471 Elo+

VS

Team Averages
Level 68
1,435 SR
1,456 Elo+
Zeus
Zeus
BloodPidgeon
Zeus
Level 113
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 76L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
FunnyRock00
Cthulhu
Level 68
God Stats
2W - 4L
1,279 SR
Queue Stats
76W - 75L
1,527 Elo+
Party 2
Xbalanque
Xbalanque
Shahzaib_H
Xbalanque
Level 109
God Stats
10W - 10L
1,394 SR
Queue Stats
607W - 625L
1,438 Elo+
Solo
Susano
Susano
daHHHHHZ
Susano
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,390 Elo+
Party 3
Sylvanus
Sylvanus
santa25
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 15
14,176
709
26,766
20,888
12,452
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
1 / 1 / 30
13,787
689
5,329
31,314
34,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ah Puch
MonstrKedr
Ah Puch
20
14 / 1 / 16
14,625
731
36,051
15,473
7,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 1 / 21
15,253
763
16,582
24,527
26,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 1 / 25
12,431
622
15,312
14,437
8,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 2
13,435
672
35,998
13,730
7,088
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
FunnyRock00
Cthulhu
20
0 / 5 / 7
12,041
602
20,618
23,923
46,416
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Xbalanque
Shahzaib_H
Xbalanque
19
1 / 5 / 2
11,112
556
18,317
15,384
8,228
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Susano
daHHHHHZ
Susano
16
1 / 9 / 1
10,090
505
10,344
18,640
8,796
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
santa25
Sylvanus
17
0 / 11 / 2
10,054
503
7,054
34,082
31,117
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
22
34
Kills
8
8
Deaths
34
107
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
4
2
1.75
L
Cthulhu
FunnyRock00
Cthulhu
0
5
7
0.7
W
7
4
15
3.63
W
1
1
30
16
W
Ah Puch
MonstrKedr
Ah Puch
14
1
16
22
W
9
1
21
19.5
L
Xbalanque
Shahzaib_H
Xbalanque
1
5
2
0.4
W
3
1
25
15.5
L
Susano
daHHHHHZ
Susano
1
9
1
0.17
L
Sylvanus
santa25
Sylvanus
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,040
Damage
92,331
106,639
Taken
105,759
89,520
Mitigated
101,645
55,382
Healing
21,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
35,998
1,295
1,792
1,711
13,730
7,088
0
12,175
1,251
70,599
0
L
Cthulhu
FunnyRock00
Cthulhu
20,618
196
1,782
2,999
23,923
46,416
0
19,821
2,914
42,020
0
W
26,766
2,162
1,105
3,266
20,888
12,452
1,922
14,431
6,447
60,711
0
W
5,329
2,227
15,401
16,155
31,314
34,438
678
17,287
13,142
0
12,908
W
Ah Puch
MonstrKedr
Ah Puch
36,051
841
1,184
2,531
15,473
7,919
2,390
10,960
4,354
63,582
0
W
16,582
4,731
2,253
5,074
24,527
26,630
1,097
14,305
9,429
32,439
0
L
Xbalanque
Shahzaib_H
Xbalanque
18,317
4,542
1,973
1,753
15,384
8,228
0
13,474
1,674
0
47,725
W
15,312
3,427
5,990
2,423
14,437
8,081
2,308
5,399
8,894
30,078
0
L
Susano
daHHHHHZ
Susano
10,344
2,156
319
391
18,640
8,796
0
16,049
2,183
0
21,458
L
Sylvanus
santa25
Sylvanus
7,054
1,336
4,939
3,412
34,082
31,117
0
30,666
2,806
12,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,272
Gold Earned
56,732
240
Minions Killed
231
0
Camps Cleared
0
1,961,314
Distance Traveled
1,605,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,435
672
72
4
0
353,706
0
L
Cthulhu
12,041
602
48
2
0
357,215
0
W
Raijin
14,176
709
104
5
0
343,895
0
W
Horus
13,787
689
20
1
0
417,311
0
W
Ah Puch
14,625
731
54
3
0
424,349
0
W
Atlas
15,253
763
36
2
0
392,525
0
L
Xbalanque
11,112
556
73
4
0
314,107
0
W
Hera
12,431
622
26
1
0
383,234
0
L
Susano
10,090
505
22
1
0
301,017
0
L
Sylvanus
10,054
503
16
1
0
279,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role