Player Matchup

Fenrir
Fenrir
Beanoles
Fenrir
Level 49
God Stats
1W - 1L
1,464 SR
Queue Stats
46W - 34L
1,566 Elo+
Party 1
Charon
Charon
LilLuke00
Charon
Level 62
God Stats
4W - 2L
1,848 SR
Queue Stats
28W - 29L
1,437 Elo+
Party 1
Ah Puch
Ah Puch
Quezzzoo 44
Ah Puch
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,500 Elo+
Solo
Team Averages
Level 66
1,604 SR
1,501 Elo+

VS

Team Averages
Level 91
1,640 SR
1,462 Elo+
Surtr
Surtr
Sotdkay
Surtr
Level 22
God Stats
8W - 6L
1,532 SR
Queue Stats
29W - 42L
1,380 Elo+
Party 2
Kukulkan
Kukulkan
XShockerNationX
Kukulkan
Level 110
God Stats
4W - 4L
1,547 SR
Queue Stats
199W - 196L
1,426 Elo+
Party 2
Charon
Charon
quantumleafboy
Charon
Level 141
God Stats
5W - 2L
1,841 SR
Queue Stats
62W - 52L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beanoles
Fenrir
13
2 / 6 / 3
10,732
671
7,614
17,315
8,239
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
LilLuke00
Charon
14
1 / 0 / 4
10,997
687
4,829
13,424
14,244
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
Quezzzoo 44
Ah Puch
12
2 / 1 / 3
10,644
665
6,350
8,310
3,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Sotdkay
Surtr
12
0 / 2 / 5
10,017
626
3,899
8,850
7,570
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
16
7 / 2 / 0
12,630
789
20,520
8,561
4,058
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 1 / 7
10,597
662
9,146
6,689
8,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
5
Kills
7
7
Deaths
5
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Beanoles
Fenrir
2
6
3
0.58
L
Charon
LilLuke00
Charon
1
0
4
3
L
Ah Puch
Quezzzoo 44
Ah Puch
2
1
3
3.5
W
Surtr
Sotdkay
Surtr
0
2
5
1.25
W
Kukulkan
7
2
0
3.5
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,793
Damage
33,565
39,049
Taken
24,100
26,060
Mitigated
19,724
4,520
Healing
1,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Beanoles
Fenrir
7,614
3,111
0
1,863
17,315
8,239
0
12,677
4,538
0
22,666
L
Charon
LilLuke00
Charon
4,829
611
241
607
13,424
14,244
0
10,446
2,978
29,387
615
L
Ah Puch
Quezzzoo 44
Ah Puch
6,350
164
0
1,809
8,310
3,577
0
7,160
1,122
43,718
0
W
Surtr
Sotdkay
Surtr
3,899
947
0
684
8,850
7,570
299
5,493
3,269
265
13,935
W
Kukulkan
20,520
160
0
853
8,561
4,058
804
2,864
5,697
90,768
0
W
9,146
897
0
414
6,689
8,096
300
2,653
3,727
24,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,373
Gold Earned
33,244
154
Minions Killed
184
0
Camps Cleared
0
807,371
Distance Traveled
793,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,732
671
35
2
0
290,496
0
L
Charon
10,997
687
46
3
0
284,496
0
L
Ah Puch
10,644
665
73
5
0
232,379
0
W
Surtr
10,017
626
15
1
0
274,857
0
W
Kukulkan
12,630
789
137
9
0
267,853
0
W
Charon
10,597
662
32
2
0
250,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role