Player Matchup

Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
CulturaNazca
Thor
Level 169
God Stats
4W - 1L
1,726 SR
Queue Stats
56W - 25L
1,648 Elo+
Party 2
Charon
Charon
RiflemenElite
Charon
Level 125
God Stats
11W - 6L
1,863 SR
Queue Stats
143W - 142L
1,458 Elo+
Solo
Charybdis
Charybdis
VarianXLegion
Charybdis
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Team Averages
Level 130
1,618 SR
1,521 Elo+

VS

Team Averages
Level 126
1,483 SR
1,499 Elo+
Bakasura
Bakasura
DFS-_-SoTiMaN_HD
Bakasura
Level 158
God Stats
0W - 1L
1,576 SR
Queue Stats
62W - 52L
1,539 Elo+
Party 1
Nu Wa
Nu Wa
DaniloX_07
Nu Wa
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 41L
1,584 Elo+
Party 1
Ravana
Ravana
ISACOD117
Ravana
Level 129
God Stats
134W - 122L
1,534 SR
Queue Stats
222W - 226L
1,457 Elo+
Solo
Erlang Shen
Erlang Shen
ItzPeachyToT
Erlang Shen
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 63L
1,502 Elo+
Solo
Olorun
Olorun
mr_darksouls64
Olorun
Level 118
God Stats
76W - 89L
1,306 SR
Queue Stats
304W - 305L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 0 / 4
6,265
627
2,935
3,444
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
 
Rama
10
1 / 0 / 1
5,581
558
2,340
7,633
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 1 / 5
6,962
696
8,912
9,549
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 0 / 7
5,249
525
3,593
6,639
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
VarianXLegion
Charybdis
8
0 / 2 / 0
5,033
503
813
7,204
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,617
562
3,972
9,277
3,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
9
1 / 4 / 0
5,167
517
2,380
5,446
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
ISACOD117
Ravana
11
2 / 0 / 0
6,416
642
5,546
2,934
2,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erlang Shen
ItzPeachyToT
Erlang Shen
8
0 / 2 / 0
5,161
516
2,581
8,331
4,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 0
5,525
553
4,266
6,470
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
3
3
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
4
5
W
Rama
 
Rama
1
0
1
1.5
W
6
1
5
8.5
L
0
3
2
0.33
L
Nu Wa
1
4
0
0.25
L
Ravana
ISACOD117
Ravana
2
0
0
2
L
Erlang Shen
ItzPeachyToT
Erlang Shen
0
2
0
0
W
1
0
7
4.5
W
Charybdis
VarianXLegion
Charybdis
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,593
Damage
18,745
34,469
Taken
32,458
13,022
Mitigated
14,076
11,286
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
2,935
359
0
294
3,444
974
0
395
2,769
40,682
0
W
Rama
 
Rama
2,340
1,725
0
2,326
7,633
2,313
466
2,290
5,263
0
42,315
W
8,912
2,432
0
3,973
9,549
3,428
0
1,572
7,240
0
55,850
L
3,972
2,402
0
2,065
9,277
3,223
0
1,374
7,761
0
38,239
L
Nu Wa
2,380
347
0
163
5,446
1,325
0
1,098
4,348
29,953
0
L
Ravana
ISACOD117
Ravana
5,546
1,091
0
1,308
2,934
2,432
114
0
2,934
0
44,105
L
Erlang Shen
ItzPeachyToT
Erlang Shen
2,581
1,118
0
2,799
8,331
4,841
111
2,734
5,477
0
13,924
W
3,593
921
277
2,441
6,639
4,483
0
2,262
4,307
13,099
0
W
Charybdis
VarianXLegion
Charybdis
813
583
0
1,975
7,204
1,824
0
344
6,258
0
24,032
L
4,266
1,940
180
2,807
6,470
2,255
1,215
1,145
5,325
44,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,090
Gold Earned
27,886
297
Minions Killed
312
0
Camps Cleared
0
976,306
Distance Traveled
997,035
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,265
627
77
8
0
211,086
0
W
Rama
5,581
558
72
7
0
207,395
2
W
Thor
6,962
696
88
9
0
211,654
2
L
Bakasura
5,617
562
79
8
0
244,598
0
L
Nu Wa
5,167
517
49
5
0
189,292
0
L
Ravana
6,416
642
74
7
0
188,755
0
L
Erlang Shen
5,161
516
21
2
0
200,677
2
W
Charon
5,249
525
8
1
0
182,255
0
W
Charybdis
5,033
503
52
5
0
163,916
0
L
Olorun
5,525
553
89
9
0
173,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role