Player Matchup

Sol
Sol
Silver III
DD Osama
Sol
Silver III
Level 129
God Stats
2W - 1L
1,490 SR
Queue Stats
40W - 58L
1,124 MMR
Party 1
Ymir
Ymir
Silver II
DanceForMyBaby
Ymir
Silver II
Level 119
God Stats
0W - 1L
1,482 SR
Queue Stats
35W - 50L
1,249 MMR
Solo
Loki
Loki
Silver III
Tatsumxx
Loki
Silver III
Level 68
God Stats
4W - 7L
1,467 SR
Queue Stats
46W - 58L
1,244 MMR
Solo
Anubis
Anubis
Silver I
XXEliteRider
Anubis
Silver I
Level 96
God Stats
10W - 10L
1,555 SR
Queue Stats
145W - 167L
1,203 MMR
Solo
Surtr
Surtr
Silver IV
im grumpy yay
Surtr
Silver IV
Level 134
God Stats
0W - 1L
1,480 SR
Queue Stats
38W - 48L
1,147 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,495 SR
1,193 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,585 SR
1,193 MMR
Tiamat
Tiamat
Gold V
AXEL117
Tiamat
Gold V
Level 115
God Stats
65W - 68L
1,502 SR
Queue Stats
179W - 177L
1,234 MMR
Solo
Shiva
Shiva
Silver II
DAT BOY KELZ757
Shiva
Silver II
Level 127
God Stats
4W - 2L
1,707 SR
Queue Stats
80W - 93L
1,201 MMR
Solo
Mercury
Mercury
Silver I
Tequila Warhead
Mercury
Silver I
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
302W - 320L
1,121 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
dippitydabs
Zhong Kui
Silver I
Level 128
God Stats
67W - 87L
1,581 SR
Queue Stats
193W - 202L
1,185 MMR
Solo
Freya
Freya
Silver I
jmays1
Freya
Silver I
Level 123
God Stats
22W - 12L
1,637 SR
Queue Stats
250W - 252L
1,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,640
516
4,975
5,217
1,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 2 / 0
4,649
517
523
4,914
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
9
1 / 0 / 0
5,130
570
2,054
4,756
1,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
10
2 / 2 / 0
5,828
648
4,047
6,574
3,131
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 2 / 0
4,531
503
4,351
8,624
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AtlasThanatosThorHe Bo

VS

Bans
RavanaTyrNe ZhaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AXEL117
Tiamat
10
1 / 1 / 1
5,570
619
3,045
4,341
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 1
5,607
623
4,449
9,446
6,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 2
5,459
607
1,070
7,336
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Zhong Kui
dippitydabs
Zhong Kui
10
2 / 0 / 1
6,259
695
3,374
4,179
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Freya
jmays1
Freya
9
1 / 0 / 2
4,835
537
3,588
5,728
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
3
Kills
7
7
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AXEL117
Tiamat
1
1
1
1.5
W
2
0
1
2.5
L
0
1
0
0
L
0
2
0
0
L
Loki
1
0
0
1
W
1
2
2
1
L
Anubis
2
2
0
1
W
Zhong Kui
dippitydabs
Zhong Kui
2
0
1
2.5
L
0
2
0
0
W
Freya
jmays1
Freya
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,950
Damage
15,526
30,085
Taken
31,030
14,992
Mitigated
15,281
8,397
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AXEL117
Tiamat
3,045
344
0
1,312
4,341
1,682
0
2,686
1,655
30,060
0
W
4,449
1,202
385
2,904
9,446
6,147
0
2,700
6,621
0
20,242
L
4,975
2,145
0
1,825
5,217
1,528
0
1,299
3,878
32,082
0
L
523
75
0
0
4,914
2,834
0
2,355
2,559
18,992
18
L
Loki
2,054
553
0
750
4,756
1,415
0
913
3,843
0
25,808
W
1,070
646
0
500
7,336
2,253
260
1,325
6,001
0
39,986
L
Anubis
4,047
10
0
3,276
6,574
3,131
0
2,728
3,634
43,512
0
W
Zhong Kui
dippitydabs
Zhong Kui
3,374
450
0
2,098
4,179
2,867
603
518
3,561
39,502
0
L
4,351
1,766
0
2,546
8,624
6,084
0
2,460
6,164
404
17,263
W
Freya
jmays1
Freya
3,588
1,345
0
2,351
5,728
2,332
0
2,513
3,159
31,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,778
Gold Earned
27,730
254
Minions Killed
292
0
Camps Cleared
0
824,892
Distance Traveled
972,677
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,570
619
68
8
0
183,201
0
W
Shiva
5,607
623
39
4
0
196,389
0
L
Sol
4,640
516
55
6
0
187,483
2
L
Ymir
4,649
517
42
5
0
124,071
0
L
Loki
5,130
570
56
6
0
162,166
0
W
Mercury
5,459
607
58
6
0
227,021
1
L
Anubis
5,828
648
87
10
0
158,664
0
W
Zhong Kui
6,259
695
70
8
0
183,895
0
L
Surtr
4,531
503
14
2
0
192,508
0
W
Freya
4,835
537
57
6
0
182,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role