Player Matchup

Tsukuyomi
Tsukuyomi
BrightHammer03
Tsukuyomi
Level 44
God Stats
1W - 1L
1,264 SR
Queue Stats
39W - 37L
1,473 Elo+
Solo
Ares
Ares
FoxieFoxeh
Ares
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,461 Elo+
Solo
Janus
Janus
MaNiaCsBLG
Janus
Level 163
God Stats
11W - 3L
1,372 SR
Queue Stats
186W - 181L
1,506 Elo+
Solo
Ix Chel
Ix Chel
YinYanMaster
Ix Chel
Level 95
God Stats
9W - 10L
1,579 SR
Queue Stats
913W - 857L
1,499 Elo+
Party 1
Hercules
Hercules
gooders901
Hercules
Level 123
God Stats
5W - 7L
1,464 SR
Queue Stats
478W - 470L
1,483 Elo+
Party 1
Team Averages
Level 110
1,436 SR
1,484 Elo+

VS

Team Averages
Level 106
1,590 SR
1,503 Elo+
Nu Wa
Nu Wa
Dillonkelly78
Nu Wa
Level 89
God Stats
1W - 1L
1,769 SR
Queue Stats
118W - 121L
1,581 Elo+
Party 2
Tyr
Tyr
InnerVoices
Tyr
Level 128
God Stats
0W - 2L
1,287 SR
Queue Stats
323W - 315L
1,448 Elo+
Solo
Loki
Loki
Realworlddev
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 67L
1,594 Elo+
Party 2
Eset
Eset
Spirit4008
Eset
Level 117
God Stats
4W - 1L
1,833 SR
Queue Stats
182W - 188L
1,448 Elo+
Solo
Xing Tian
Xing Tian
Werewolf Samura
Xing Tian
Level 183
God Stats
5W - 4L
1,559 SR
Queue Stats
739W - 727L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BrightHammer03
Tsukuyomi
16
9 / 6 / 7
9,737
885
15,201
14,952
7,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 2 / 10
8,622
784
3,618
11,183
13,476
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
19
2 / 2 / 13
10,122
920
15,732
8,117
4,435
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
YinYanMaster
Ix Chel
18
8 / 2 / 10
10,163
924
14,732
9,109
5,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
gooders901
Hercules
13
1 / 0 / 10
8,081
735
2,817
8,093
9,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 6
7,884
717
11,321
9,529
3,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 5 / 4
8,766
797
7,340
16,180
15,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 5 / 5
7,852
714
5,650
9,011
3,246
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 5 / 7
8,546
777
10,887
10,817
4,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Werewolf Samura
Xing Tian
16
2 / 3 / 6
8,088
735
6,789
13,376
12,869
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
40
23
Kills
12
12
Deaths
23
50
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BrightHammer03
Tsukuyomi
9
6
7
2.08
L
2
5
6
1
W
3
2
10
4
L
3
5
4
1
W
Janus
2
2
13
4.25
L
3
5
5
1.1
L
2
5
7
1.1
L
Xing Tian
Werewolf Samura
Xing Tian
2
3
6
1.67
W
Ix Chel
YinYanMaster
Ix Chel
8
2
10
6.5
W
Hercules
gooders901
Hercules
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,100
Damage
41,987
51,454
Taken
58,913
40,600
Mitigated
39,823
18,600
Healing
10,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BrightHammer03
Tsukuyomi
15,201
3,696
26
2,744
14,952
7,662
240
7,005
7,736
0
28,263
L
11,321
3,162
0
500
9,529
3,549
0
6,249
3,280
18,105
0
W
3,618
320
283
1,636
11,183
13,476
186
5,780
5,254
5,785
0
L
7,340
309
152
1,578
16,180
15,767
96
8,352
7,708
0
15,906
W
Janus
15,732
740
1,026
440
8,117
4,435
405
5,552
2,455
45,273
0
L
5,650
1,588
0
360
9,011
3,246
0
4,855
4,156
0
9,035
L
10,887
291
1,168
2,562
10,817
4,392
106
7,025
3,792
27,558
0
L
Xing Tian
Werewolf Samura
Xing Tian
6,789
173
1,384
3,188
13,376
12,869
0
7,675
5,373
15,649
0
W
Ix Chel
YinYanMaster
Ix Chel
14,732
2,205
4,624
3,478
9,109
5,500
1,335
4,531
4,532
37,831
0
W
Hercules
gooders901
Hercules
2,817
463
69
4,274
8,093
9,527
41
5,490
2,367
0
7,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,725
Gold Earned
41,136
170
Minions Killed
100
0
Camps Cleared
0
859,332
Distance Traveled
993,467
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,737
885
22
2
0
193,346
0
L
Nu Wa
7,884
717
7
1
0
160,621
0
W
Ares
8,622
784
1
0
0
137,069
0
L
Tyr
8,766
797
19
2
0
197,076
0
W
Janus
10,122
920
76
7
0
212,892
0
L
Loki
7,852
714
5
0
0
190,740
0
L
Eset
8,546
777
55
5
0
208,029
0
L
Xing Tian
8,088
735
14
1
0
237,001
0
W
Ix Chel
10,163
924
60
5
0
209,652
0
W
Hercules
8,081
735
11
1
0
106,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role