Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Eddog2148
Charon
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 78L
1,569 Elo+
Solo
Geb
Geb
JarJarKinkzz
Geb
Level 97
God Stats
2W - 0L
1,376 SR
Queue Stats
34W - 21L
1,594 Elo+
Party 1
Ishtar
Ishtar
SpiderFinn21
Ishtar
Level 84
God Stats
2W - 3L
1,362 SR
Queue Stats
42W - 31L
1,566 Elo+
Party 1
Loki
Loki
XxAurillexX
Loki
Level 63
God Stats
1W - 2L
1,207 SR
Queue Stats
36W - 21L
1,511 Elo+
Party 2
Team Averages
Level 85
1,389 SR
1,548 Elo+

VS

Team Averages
Level 97
1,528 SR
1,537 Elo+
Nemesis
Nemesis
Killrvirus_
Nemesis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 94L
1,474 Elo+
Solo
Charon
Charon
OxtailBow9049
Charon
Level 127
God Stats
7W - 11L
1,489 SR
Queue Stats
872W - 900L
1,482 Elo+
Solo
Hera
Hera
Shaggyxs
Hera
Level 134
God Stats
3W - 2L
1,756 SR
Queue Stats
268W - 232L
1,566 Elo+
Party 3
Lancelot
Lancelot
reeferman69
Lancelot
Level 45
God Stats
7W - 7L
1,669 SR
Queue Stats
244W - 203L
1,632 Elo+
Solo
Jing Wei
Jing Wei
thejobmar
Jing Wei
Level 136
God Stats
3W - 4L
1,224 SR
Queue Stats
278W - 271L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
10 / 0 / 4
11,181
658
20,252
22,031
10,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Eddog2148
Charon
15
4 / 2 / 7
9,718
572
10,482
14,668
7,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 10
8,897
523
12,867
17,333
9,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
14
3 / 2 / 1
8,883
523
12,130
11,480
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 2 / 4
9,048
532
4,323
12,514
5,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Killrvirus_
Nemesis
13
1 / 4 / 4
7,826
460
6,275
17,265
6,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 5 / 6
7,906
465
8,243
17,789
14,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
12
2 / 5 / 3
7,897
465
15,253
11,481
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
reeferman69
Lancelot
14
4 / 3 / 3
9,259
545
15,451
15,523
9,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
thejobmar
Jing Wei
14
1 / 2 / 5
8,214
483
5,986
14,454
5,367
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
31
19
Kills
10
10
Deaths
19
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
0
4
12
W
Charon
Eddog2148
Charon
4
2
7
3.75
W
1
4
10
1.5
L
Nemesis
Killrvirus_
Nemesis
1
4
4
0.75
L
2
5
6
1
L
Hera
2
5
3
0.7
W
Ishtar
3
2
1
1.75
W
1
2
4
1.5
L
Lancelot
reeferman69
Lancelot
4
3
3
1.83
L
Jing Wei
thejobmar
Jing Wei
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,054
Damage
51,208
78,026
Taken
76,512
38,620
Mitigated
41,450
22,466
Healing
17,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
20,252
13,518
0
7,872
22,031
10,267
666
4,321
17,658
0
95,363
W
Charon
Eddog2148
Charon
10,482
1,006
0
980
14,668
7,289
0
7,481
7,187
69,031
0
W
12,867
2,006
1,914
5,376
17,333
9,764
0
6,631
10,594
38,473
0
L
Nemesis
Killrvirus_
Nemesis
6,275
2,048
0
3,305
17,265
6,387
0
3,497
12,278
0
68,821
L
8,243
1,161
431
2,237
17,789
14,909
0
6,639
9,890
25,009
0
L
Hera
15,253
3,046
0
1,307
11,481
5,291
0
7,644
3,717
63,512
0
W
Ishtar
12,130
5,174
0
4,015
11,480
5,378
596
3,325
8,155
0
73,480
W
4,323
597
0
2,309
12,514
5,922
631
1,749
10,765
0
57,692
L
Lancelot
reeferman69
Lancelot
15,451
3,428
0
6,632
15,523
9,496
0
3,664
10,509
0
78,134
L
Jing Wei
thejobmar
Jing Wei
5,986
4,915
0
3,745
14,454
5,367
0
2,529
11,555
0
62,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,727
Gold Earned
41,102
480
Minions Killed
456
0
Camps Cleared
0
1,734,760
Distance Traveled
1,777,534
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,181
658
148
9
0
407,257
0
W
Charon
9,718
572
100
6
0
332,616
0
W
Geb
8,897
523
26
2
0
331,132
3
L
Nemesis
7,826
460
98
6
0
409,159
3
L
Charon
7,906
465
46
3
0
320,841
0
L
Hera
7,897
465
87
5
0
329,402
4
W
Ishtar
8,883
523
108
6
0
322,575
4
W
Loki
9,048
532
98
6
0
341,180
1
L
Lancelot
9,259
545
121
7
0
378,944
0
L
Jing Wei
8,214
483
104
6
0
339,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role