Player Matchup

Sun Wukong
Sun Wukong
FCmerlusSupermaX
Sun Wukong
Level 48
God Stats
9W - 6L
1,482 SR
Queue Stats
78W - 70L
1,449 Elo+
Party 2
Izanami
Izanami
FreneticAunt1
Izanami
Level 38
God Stats
8W - 8L
1,461 SR
Queue Stats
12W - 18L
1,286 Elo+
Party 3
Nox
Nox
GamerNotFound404
Nox
Level 28
God Stats
8W - 5L
1,436 SR
Queue Stats
96W - 93L
1,286 Elo+
Party 3
Baron Samedi
Baron Samedi
MASTER JK1S
Baron Samedi
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,473 Elo+
Solo
Thanatos
Thanatos
manuarii56
Thanatos
Level 64
God Stats
20W - 14L
1,491 SR
Queue Stats
97W - 106L
1,399 Elo+
Party 2
Team Averages
Level 56
1,474 SR
1,379 Elo+

VS

Team Averages
Level 66
1,454 SR
1,297 Elo+
Anubis
Anubis
INVGanjha420
Anubis
Level 102
God Stats
28W - 20L
1,590 SR
Queue Stats
54W - 76L
1,409 Elo+
Solo
Tyr
Tyr
MrRazz1159
Tyr
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 18L
1,299 Elo+
Party 1
Aphrodite
Aphrodite
Nova2021
Aphrodite
Level 28
God Stats
0W - 1L
1,177 SR
Queue Stats
20W - 26L
1,101 Elo+
Party 1
Surtr
Surtr
Rio8519
Surtr
Level 126
God Stats
120W - 84L
1,503 SR
Queue Stats
1,171W - 1,148L
1,417 Elo+
Solo
Ra
Ra
dabossisGREAT
Ra
Level 38
God Stats
2W - 2L
1,501 SR
Queue Stats
65W - 64L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FCmerlusSupermaX
Sun Wukong
12
1 / 1 / 5
7,473
498
4,186
10,104
4,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
12
2 / 1 / 9
7,575
505
9,029
11,526
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 5 / 13
8,057
537
6,079
11,785
8,490
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
MASTER JK1S
Baron Samedi
14
5 / 3 / 5
8,167
544
8,574
9,316
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
manuarii56
Thanatos
13
16 / 2 / 4
9,361
624
16,622
12,102
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 2 / 0
8,155
544
6,560
8,556
3,507
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 8 / 7
6,414
428
5,662
16,132
8,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Nova2021
Aphrodite
10
1 / 6 / 4
6,631
442
5,520
12,307
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
Rio8519
Surtr
12
7 / 7 / 2
8,582
572
13,504
16,432
6,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 6 / 1
8,469
565
3,019
11,904
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
27
Kills
11
12
Deaths
29
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
FCmerlusSupermaX
Sun Wukong
1
1
5
3.5
W
Izanami
2
1
9
6.5
W
3
5
13
1.9
L
Anubis
1
2
0
0.5
W
Baron Samedi
MASTER JK1S
Baron Samedi
5
3
5
2.5
L
0
8
7
0.44
L
Aphrodite
Nova2021
Aphrodite
1
6
4
0.5
L
Surtr
Rio8519
Surtr
7
7
2
1.14
L
2
6
1
0.42
W
Thanatos
manuarii56
Thanatos
16
2
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,490
Damage
34,265
54,833
Taken
65,331
25,556
Mitigated
27,568
20,595
Healing
17,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
FCmerlusSupermaX
Sun Wukong
4,186
615
0
939
10,104
4,310
532
5,825
4,279
0
38,925
W
Izanami
9,029
5,078
0
5,135
11,526
3,823
252
1,777
9,614
0
62,703
W
6,079
1,709
333
2,871
11,785
8,490
0
1,687
9,942
20,783
0
L
Anubis
6,560
525
0
5,104
8,556
3,507
155
0
8,556
66,917
0
W
Baron Samedi
MASTER JK1S
Baron Samedi
8,574
986
734
2,338
9,316
4,317
0
2,596
6,628
52,205
0
L
5,662
2,828
288
1,362
16,132
8,885
628
2,367
13,765
0
22,665
L
Aphrodite
Nova2021
Aphrodite
5,520
760
2,731
4,027
12,307
4,432
408
3,034
9,273
32,337
0
L
Surtr
Rio8519
Surtr
13,504
6,308
0
2,594
16,432
6,842
0
4,256
12,176
567
48,107
L
3,019
501
26
1,789
11,904
3,902
853
5,154
6,750
55,450
0
W
Thanatos
manuarii56
Thanatos
16,622
4,820
0
8,245
12,102
4,616
632
3,041
8,949
0
45,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,633
Gold Earned
38,251
316
Minions Killed
339
0
Camps Cleared
0
1,512,748
Distance Traveled
1,471,313
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,473
498
70
5
0
334,727
1
W
Izanami
7,575
505
89
6
0
282,155
3
W
Nox
8,057
537
23
2
0
286,816
1
L
Anubis
8,155
544
104
7
0
249,425
0
W
Baron Samedi
8,167
544
81
5
0
278,574
0
L
Tyr
6,414
428
21
1
0
321,353
0
L
Aphrodite
6,631
442
60
4
0
287,511
0
L
Surtr
8,582
572
56
4
0
320,188
0
L
Ra
8,469
565
98
7
0
292,836
6
W
Thanatos
9,361
624
53
4
0
330,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role