Player Matchup

Maui
Maui
Alfinat3r
Maui
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 101L
1,288 Elo+
Party 1
Anubis
Anubis
HORRIBLE-MADNESS
Anubis
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
76W - 84L
1,279 Elo+
Party 1
Arachne
Arachne
KillerZA065
Arachne
Level 33
God Stats
20W - 19L
1,384 SR
Queue Stats
99W - 104L
1,339 Elo+
Party 1
Ishtar
Ishtar
MotorMax32
Ishtar
Level 68
God Stats
2W - 2L
1,819 SR
Queue Stats
226W - 218L
1,442 Elo+
Party 1
The Morrigan
The Morrigan
posto_ambiguo162
The Morrigan
Level 127
God Stats
2W - 3L
1,179 SR
Queue Stats
617W - 608L
1,500 Elo+
Solo
Team Averages
Level 82
1,476 SR
1,370 Elo+

VS

Team Averages
Level 78
1,410 SR
1,488 Elo+
Ishtar
Ishtar
Chamogaming
Ishtar
Level 68
God Stats
0W - 3L
1,195 SR
Queue Stats
27W - 22L
1,534 Elo+
Party 2
Ravana
Ravana
DasKiddo
Ravana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,522 Elo+
Party 2
Charon
Charon
Generalbabogeros
Charon
Level 127
God Stats
23W - 34L
1,306 SR
Queue Stats
184W - 189L
1,435 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bollywood43
Ah Muzen Cab
Level 87
God Stats
25W - 17L
1,707 SR
Queue Stats
42W - 44L
1,468 Elo+
Solo
Ra
Ra
gryz94
Ra
Level 45
God Stats
9W - 17L
1,344 SR
Queue Stats
578W - 597L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 3 / 2
7,554
472
4,025
12,111
10,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 4 / 2
8,626
539
8,109
12,206
5,659
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
KillerZA065
Arachne
15
3 / 1 / 1
8,984
562
6,296
15,083
6,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
MotorMax32
Ishtar
14
2 / 4 / 0
8,460
529
8,257
13,189
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Morrigan
posto_ambiguo162
The Morrigan
13
1 / 2 / 0
8,450
528
7,630
7,753
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
2 / 3 / 4
7,193
450
9,740
11,517
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
DasKiddo
Ravana
14
5 / 2 / 4
8,368
523
11,594
9,582
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
4 / 0 / 5
8,410
526
8,737
11,276
11,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
bollywood43
Ah Muzen Cab
14
2 / 1 / 0
8,194
512
3,173
13,332
7,505
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
11
1 / 2 / 1
6,999
437
4,166
6,293
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
14
14
Deaths
8
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Maui
0
3
2
0.33
L
Ishtar
2
3
4
1.33
L
Ravana
DasKiddo
Ravana
5
2
4
3.5
L
4
0
5
6.5
W
1
4
2
0.5
W
Arachne
KillerZA065
Arachne
3
1
1
3.5
W
Ishtar
MotorMax32
Ishtar
2
4
0
0.5
L
Ah Muzen Cab
bollywood43
Ah Muzen Cab
2
1
0
2
L
Ra
1
2
1
0.75
W
The Morrigan
posto_ambiguo162
The Morrigan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,317
Damage
37,410
60,342
Taken
52,000
31,105
Mitigated
28,151
17,573
Healing
17,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
4,025
1,036
0
1,673
12,111
10,335
0
3,412
8,647
22,495
0
L
Ishtar
9,740
6,793
0
5,024
11,517
4,340
0
2,269
9,236
0
49,067
L
Ravana
DasKiddo
Ravana
11,594
2,042
0
3,006
9,582
3,449
0
2,452
7,130
0
47,157
L
8,737
1,133
295
4,966
11,276
11,155
432
3,072
7,922
30,035
0
W
8,109
135
0
5,178
12,206
5,659
502
3,306
8,508
73,365
0
W
Arachne
KillerZA065
Arachne
6,296
4,485
0
4,758
15,083
6,039
368
1,631
13,400
0
67,594
W
Ishtar
MotorMax32
Ishtar
8,257
4,124
0
5,214
13,189
5,503
765
4,015
9,126
0
73,901
L
Ah Muzen Cab
bollywood43
Ah Muzen Cab
3,173
1,996
0
2,824
13,332
7,505
335
5,860
7,048
0
63,621
L
Ra
4,166
465
72
1,010
6,293
1,702
0
4,127
2,166
39,334
0
W
The Morrigan
posto_ambiguo162
The Morrigan
7,630
1,894
0
750
7,753
3,569
252
0
7,753
62,416
2,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,074
Gold Earned
39,164
482
Minions Killed
352
0
Camps Cleared
0
1,522,034
Distance Traveled
1,402,708
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,554
472
27
2
0
337,568
3
L
Ishtar
7,193
450
96
6
0
302,220
0
L
Ravana
8,368
523
69
4
0
340,463
0
L
Charon
8,410
526
14
1
0
291,061
3
W
Anubis
8,626
539
114
7
0
288,978
3
W
Arachne
8,984
562
93
6
0
357,729
0
W
Ishtar
8,460
529
124
8
0
280,864
3
L
Ah Muzen Cab
8,194
512
90
6
0
268,797
0
L
Ra
6,999
437
83
5
0
200,167
0
W
The Morrigan
8,450
528
124
8
0
256,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role