Player Matchup

Geb
Geb
Masters
 
Geb
Masters
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
ESC4N0R
Ah Muzen Cab
Diamond II
Level 191
God Stats
16W - 6L
1,969 SR
Queue Stats
293W - 243L
2,386 MMR
Solo
Hachiman
Hachiman
Diamond I
LostMoonman
Hachiman
Diamond I
Level 105
God Stats
5W - 3L
1,841 SR
Queue Stats
87W - 70L
2,326 MMR
Solo
Ne Zha
Ne Zha
Diamond III
MrEagless
Ne Zha
Diamond III
Level 157
God Stats
2W - 7L
1,353 SR
Queue Stats
211W - 217L
2,329 MMR
Solo
Guan Yu
Guan Yu
Diamond II
glοrbus
Guan Yu
Diamond II
Level 159
God Stats
31W - 21L
1,704 SR
Queue Stats
117W - 110L
2,321 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,673 SR
2,172 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,585 SR
2,034 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond III
 
Rama
Diamond III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
Fapidz
Sun Wukong
Diamond I
Level 147
God Stats
11W - 4L
1,765 SR
Queue Stats
238W - 204L
2,496 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond I
Necroddy
Ao Kuang
Diamond I
Level 149
God Stats
1W - 2L
1,318 SR
Queue Stats
150W - 128L
2,364 MMR
Party 1
Yemoja
Yemoja
Diamond I
anniemosity
Yemoja
Diamond I
Level 89
God Stats
2W - 0L
1,843 SR
Queue Stats
99W - 65L
2,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 0
5,307
482
2,709
7,682
4,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
ESC4N0R
Ah Muzen Cab
11
0 / 2 / 0
6,245
568
5,704
5,733
2,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
LostMoonman
Hachiman
10
1 / 2 / 0
5,866
533
6,677
8,889
2,881
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
MrEagless
Ne Zha
9
1 / 4 / 0
5,302
482
3,722
9,833
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
glοrbus
Guan Yu
11
1 / 3 / 0
5,764
524
4,540
10,040
8,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
BakasuraMartichorasKaliFreya

VS

Bans
ThorKuzenboRavanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 0 / 3
6,895
627
5,804
6,946
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
 
Rama
11
0 / 1 / 4
6,080
553
7,399
8,411
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Fapidz
Sun Wukong
12
2 / 1 / 2
7,196
654
6,230
7,887
4,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
Necroddy
Ao Kuang
13
8 / 0 / 2
7,672
697
6,843
7,426
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
10
0 / 1 / 1
5,935
540
3,095
8,033
6,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
3
Kills
12
12
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
0
0
W
Ra
 
Ra
2
0
3
3.5
W
Rama
 
Rama
0
1
4
2
L
Ah Muzen Cab
ESC4N0R
Ah Muzen Cab
0
2
0
0
W
Sun Wukong
Fapidz
Sun Wukong
2
1
2
3
L
Hachiman
LostMoonman
Hachiman
1
2
0
0.5
L
Ne Zha
MrEagless
Ne Zha
1
4
0
0.25
W
Ao Kuang
Necroddy
Ao Kuang
8
0
2
9
W
Yemoja
0
1
1
0.5
L
Guan Yu
glοrbus
Guan Yu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,352
Damage
29,371
42,177
Taken
38,703
22,905
Mitigated
20,722
9,380
Healing
18,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,709
209
1,063
2,074
7,682
4,519
0
2,873
4,727
12,847
0
W
Ra
 
Ra
5,804
399
1,453
2,753
6,946
3,386
0
410
6,500
74,420
0
W
Rama
 
Rama
7,399
6,060
0
3,625
8,411
3,072
0
798
7,613
0
47,097
L
Ah Muzen Cab
ESC4N0R
Ah Muzen Cab
5,704
2,130
0
440
5,733
2,140
0
4,129
1,396
0
62,122
W
Sun Wukong
Fapidz
Sun Wukong
6,230
1,674
0
2,427
7,887
4,438
69
37
7,850
0
58,582
L
Hachiman
LostMoonman
Hachiman
6,677
3,741
0
2,992
8,889
2,881
0
2,772
5,953
0
44,988
L
Ne Zha
MrEagless
Ne Zha
3,722
1,094
0
862
9,833
4,541
0
4,656
5,089
0
35,705
W
Ao Kuang
Necroddy
Ao Kuang
6,843
1,103
0
4,498
7,426
2,983
0
336
7,078
48,170
0
W
Yemoja
3,095
1,355
1,292
2,225
8,033
6,843
0
1,226
6,807
18,734
0
L
Guan Yu
glοrbus
Guan Yu
4,540
550
0
1,949
10,040
8,824
0
801
9,235
0
43,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,484
Gold Earned
33,778
348
Minions Killed
462
0
Camps Cleared
0
1,143,382
Distance Traveled
1,214,817
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,307
482
10
1
0
237,527
1
W
Ra
6,895
627
144
13
0
245,804
4
W
Rama
6,080
553
91
8
0
224,362
2
L
Ah Muzen Cab
6,245
568
131
12
0
220,452
2
W
Sun Wukong
7,196
654
103
9
0
221,773
6
L
Hachiman
5,866
533
85
8
0
213,968
4
L
Ne Zha
5,302
482
62
6
0
245,762
0
W
Ao Kuang
7,672
697
86
8
0
296,359
2
W
Yemoja
5,935
540
38
3
0
226,519
3
L
Guan Yu
5,764
524
60
5
0
225,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role