Player Matchup

Ravana
Ravana
LordVigellan
Ravana
Level 43
God Stats
21W - 15L
1,698 SR
Queue Stats
80W - 77L
1,548 Elo+
Party 2
Pele
Pele
MrWonderCheese19
Pele
Level 127
God Stats
3W - 6L
1,422 SR
Queue Stats
1,073W - 1,051L
1,409 Elo+
Party 3
Rama
Rama
Sk_Easyy
Rama
Level 115
God Stats
9W - 11L
1,384 SR
Queue Stats
215W - 211L
1,422 Elo+
Party 3
Sylvanus
Sylvanus
StupidUglyWorm
Sylvanus
Level 46
God Stats
13W - 9L
1,590 SR
Queue Stats
35W - 28L
1,521 Elo+
Party 2
Hera
Hera
math0014
Hera
Level 95
God Stats
5W - 0L
1,686 SR
Queue Stats
102W - 99L
1,473 Elo+
Solo
Team Averages
Level 85
1,556 SR
1,475 Elo+

VS

Team Averages
Level 60
1,500 SR
1,303 Elo+
Ishtar
Ishtar
 
Ishtar
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ItsFracture
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,197 Elo+
Party 1
Charon
Charon
LemonSlice10
Charon
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
170W - 158L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VortexXavern
Morgan Le Fay
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,086 Elo+
Party 1
King Arthur
King Arthur
Xaval
King Arthur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
3 / 0 / 3
6,408
641
6,478
4,249
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
3 / 0 / 2
6,771
677
2,320
6,138
2,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
9
2 / 0 / 3
5,837
584
3,599
7,694
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
10
2 / 0 / 3
6,079
608
4,599
9,771
4,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hera
10
6 / 2 / 2
6,525
653
5,302
4,723
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
0 / 4 / 0
4,687
469
6,106
6,890
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 5 / 0
4,306
431
1,348
8,600
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charon
9
1 / 1 / 0
5,710
571
3,164
5,315
3,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
VortexXavern
Morgan Le Fay
9
1 / 3 / 0
5,265
527
3,502
7,603
2,658
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Xaval
King Arthur
7
0 / 3 / 0
4,370
437
1,275
8,671
3,937
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
16
Kills
2
2
Deaths
16
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
4
0
0
L
0
5
0
0
L
Charon
1
1
0
1
W
Ravana
3
0
3
4.5
W
3
0
2
4
W
Rama
2
0
3
3.5
W
Sylvanus
2
0
3
3.5
L
Morgan Le Fay
VortexXavern
Morgan Le Fay
1
3
0
0.33
L
King Arthur
Xaval
King Arthur
0
3
0
0
W
Hera
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,298
Damage
15,395
32,575
Taken
37,079
13,957
Mitigated
15,574
12,134
Healing
7,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,106
2,861
123
1,199
6,890
2,809
0
2,196
4,694
0
38,769
L
1,348
347
0
2,481
8,600
2,446
0
2,399
6,201
0
19,047
L
Charon
3,164
747
0
961
5,315
3,724
169
1,528
3,787
16,002
0
W
Ravana
6,478
1,618
0
1,241
4,249
2,482
92
0
4,249
0
35,597
W
2,320
562
0
1,069
6,138
2,126
550
322
5,816
0
48,844
W
Rama
3,599
2,632
0
2,515
7,694
2,751
456
2,036
5,658
0
37,238
W
Sylvanus
4,599
1,144
2,986
3,823
9,771
4,945
294
2,537
7,234
16,545
0
L
Morgan Le Fay
VortexXavern
Morgan Le Fay
3,502
510
0
2,746
7,603
2,658
394
2,990
4,613
27,803
0
L
King Arthur
Xaval
King Arthur
1,275
215
0
385
8,671
3,937
164
817
7,786
0
16,841
W
Hera
5,302
810
0
500
4,723
1,653
259
1,808
2,915
43,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,620
Gold Earned
24,338
288
Minions Killed
178
0
Camps Cleared
0
993,392
Distance Traveled
983,585
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,687
469
52
5
0
180,793
0
L
Pele
4,306
431
33
3
0
224,602
0
L
Charon
5,710
571
26
3
0
193,383
0
W
Ravana
6,408
641
61
6
0
205,917
0
W
Pele
6,771
677
75
8
0
217,015
6
W
Rama
5,837
584
68
7
0
173,510
0
W
Sylvanus
6,079
608
19
2
0
200,623
2
L
Morgan Le Fay
5,265
527
47
5
0
181,198
1
L
King Arthur
4,370
437
20
2
0
203,609
0
W
Hera
6,525
653
65
7
0
196,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role