Player Matchup

Discordia
Discordia
ChaosWillRise
Discordia
Level 129
God Stats
1W - 1L
1,287 SR
Queue Stats
22W - 15L
1,638 Elo+
Party 1
Apollo
Apollo
Joshua__Yuuki
Apollo
Level 129
God Stats
7W - 14L
1,300 SR
Queue Stats
921W - 902L
1,491 Elo+
Solo
Cliodhna
Cliodhna
Oph3lia
Cliodhna
Level 144
God Stats
12W - 14L
1,448 SR
Queue Stats
66W - 60L
1,487 Elo+
Solo
Charon
Charon
Shmelkor
Charon
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 111L
1,559 Elo+
Solo
Nike
Nike
flamingronin
Nike
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 19L
1,515 Elo+
Party 1
Team Averages
Level 109
1,407 SR
1,538 Elo+

VS

Team Averages
Level 88
1,593 SR
1,471 Elo+
Zeus
Zeus
BrutalAutism
Zeus
Level 58
God Stats
4W - 2L
1,688 SR
Queue Stats
202W - 212L
1,472 Elo+
Solo
Lancelot
Lancelot
El Hugosaurio
Lancelot
Level 62
God Stats
5W - 5L
1,535 SR
Queue Stats
426W - 394L
1,570 Elo+
Solo
Osiris
Osiris
Gambiinnoo
Osiris
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
453W - 447L
1,503 Elo+
Solo
Charon
Charon
R1M2
Charon
Level 153
God Stats
9W - 9L
1,743 SR
Queue Stats
120W - 124L
1,454 Elo+
Solo
Apollo
Apollo
SK GAMES 4
Apollo
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChaosWillRise
Discordia
15
1 / 2 / 4
8,986
529
10,356
9,141
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
8 / 3 / 3
9,989
588
14,557
15,302
6,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Oph3lia
Cliodhna
17
8 / 0 / 1
10,445
614
11,500
12,530
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Shmelkor
Charon
13
0 / 3 / 7
8,259
486
6,599
11,618
8,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 1 / 3
7,946
467
8,461
11,489
11,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,661
451
4,514
11,383
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
El Hugosaurio
Lancelot
16
4 / 2 / 2
9,268
545
10,983
14,052
7,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Osiris
Gambiinnoo
Osiris
14
1 / 2 / 0
8,541
502
7,456
18,722
19,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
R1M2
Charon
13
2 / 2 / 5
8,536
502
6,248
14,112
14,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
SK GAMES 4
Apollo
13
2 / 6 / 3
7,630
449
6,398
16,866
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
17
Kills
9
9
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Discordia
ChaosWillRise
Discordia
1
2
4
1.5
L
Lancelot
El Hugosaurio
Lancelot
4
2
2
2.5
L
Osiris
Gambiinnoo
Osiris
1
2
0
0.5
W
8
3
3
3.17
W
Cliodhna
Oph3lia
Cliodhna
8
0
1
8.5
L
Charon
R1M2
Charon
2
2
5
2.25
L
Apollo
SK GAMES 4
Apollo
2
6
3
0.58
W
Charon
Shmelkor
Charon
0
3
7
1.17
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,473
Damage
35,599
60,080
Taken
75,135
35,481
Mitigated
51,794
17,105
Healing
23,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,514
566
0
1,020
11,383
3,605
0
3,510
7,873
61,802
0
W
Discordia
ChaosWillRise
Discordia
10,356
726
0
1,000
9,141
3,373
0
2,838
6,303
77,875
0
L
Lancelot
El Hugosaurio
Lancelot
10,983
2,653
0
8,023
14,052
7,525
0
2,612
11,315
0
86,788
L
Osiris
Gambiinnoo
Osiris
7,456
2,371
0
6,969
18,722
19,301
0
455
18,267
0
60,607
W
14,557
10,387
0
9,753
15,302
6,432
689
2,766
12,362
0
92,771
W
Cliodhna
Oph3lia
Cliodhna
11,500
1,563
0
3,616
12,530
5,553
304
2,528
9,926
0
93,575
L
Charon
R1M2
Charon
6,248
1,177
274
3,165
14,112
14,905
0
5,854
8,258
35,900
0
L
Apollo
SK GAMES 4
Apollo
6,398
3,453
0
3,996
16,866
6,458
0
5,167
11,699
0
47,083
W
Charon
Shmelkor
Charon
6,599
1,346
0
2,256
11,618
8,689
29
2,625
8,881
35,016
0
W
8,461
667
0
480
11,489
11,434
0
62
11,427
768
41,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,625
Gold Earned
41,636
518
Minions Killed
466
0
Camps Cleared
0
1,680,637
Distance Traveled
1,591,114
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,661
451
117
7
0
285,184
3
W
Discordia
8,986
529
145
9
0
313,953
4
L
Lancelot
9,268
545
138
8
0
370,094
0
L
Osiris
8,541
502
86
5
0
306,405
2
W
Apollo
9,989
588
141
8
0
300,765
0
W
Cliodhna
10,445
614
122
7
0
426,815
9
L
Charon
8,536
502
43
3
0
325,984
1
L
Apollo
7,630
449
82
5
0
303,447
0
W
Charon
8,259
486
30
2
0
331,701
6
W
Nike
7,946
467
80
5
0
307,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role