Player Matchup

Neith
Neith
Direwolf728
Neith
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 21L
1,661 Elo+
Party 1
Charon
Charon
Hungryproduct
Charon
Level 108
God Stats
18W - 4L
1,723 SR
Queue Stats
312W - 183L
1,606 Elo+
Solo
Da Ji
Da Ji
capnTROLL
Da Ji
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,686 Elo+
Party 1
Anubis
Anubis
skylordluke
Anubis
Level 97
God Stats
3W - 1L
1,888 SR
Queue Stats
100W - 80L
1,509 Elo+
Party 1
Guan Yu
Guan Yu
vbucks2
Guan Yu
Level 6
God Stats
1W - 0L
1,156 SR
Queue Stats
3W - 1L
1,686 Elo+
Party 1
Team Averages
Level 59
1,553 SR
1,630 Elo+

VS

Team Averages
Level 90
1,567 SR
1,483 Elo+
Izanami
Izanami
NGE-X_00
Izanami
Level 49
God Stats
1W - 2L
1,633 SR
Queue Stats
14W - 26L
1,387 Elo+
Solo
Nu Wa
Nu Wa
R King 1994 31
Nu Wa
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,472 Elo+
Solo
Charon
Charon
THE WOLFIESTGUY
Charon
Level 122
God Stats
1W - 1L
1,754 SR
Queue Stats
11W - 14L
1,497 Elo+
Solo
Bellona
Bellona
TehPwner0r
Bellona
Level 60
God Stats
90W - 101L
1,445 SR
Queue Stats
437W - 441L
1,537 Elo+
Solo
Kukulkan
Kukulkan
Tylarious
Kukulkan
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 9
9,647
965
10,186
8,221
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 11
10,013
1,001
11,663
9,469
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
capnTROLL
Da Ji
16
5 / 5 / 4
10,722
1,072
10,847
13,300
5,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
16
3 / 1 / 10
10,594
1,059
17,777
9,400
4,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
vbucks2
Guan Yu
16
3 / 1 / 10
10,395
1,040
10,956
11,964
16,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Team 1 Tickets

251

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NGE-X_00
Izanami
15
3 / 6 / 5
10,332
1,033
11,052
18,194
6,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 2 / 4
8,959
896
7,375
6,836
2,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 0 / 4
11,101
1,110
6,150
11,108
11,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
TehPwner0r
Bellona
15
1 / 5 / 3
9,411
941
9,507
20,177
22,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Tylarious
Kukulkan
15
3 / 1 / 2
10,091
1,009
14,247
8,921
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
14
Kills
9
9
Deaths
14
44
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
W
2
1
11
7.5
L
Izanami
NGE-X_00
Izanami
3
6
5
0.92
L
0
2
4
1
L
2
0
4
4
L
Bellona
TehPwner0r
Bellona
1
5
3
0.5
L
Kukulkan
Tylarious
Kukulkan
3
1
2
4
W
Da Ji
capnTROLL
Da Ji
5
5
4
1.4
W
Anubis
3
1
10
8
W
Guan Yu
vbucks2
Guan Yu
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,429
Damage
48,331
52,354
Taken
65,236
39,256
Mitigated
46,299
9,691
Healing
4,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,186
5,104
0
1,598
8,221
3,614
0
4,770
3,395
0
27,877
W
11,663
724
0
557
9,469
9,303
0
4,778
4,355
15,725
2,289
L
Izanami
NGE-X_00
Izanami
11,052
6,534
0
1,981
18,194
6,097
0
8,981
8,840
0
32,951
L
7,375
2,262
0
0
6,836
2,463
0
3,276
3,476
21,528
0
L
6,150
694
0
1,420
11,108
11,784
0
3,879
6,904
19,229
0
L
Bellona
TehPwner0r
Bellona
9,507
1,211
0
671
20,177
22,344
0
5,870
13,990
0
14,382
L
Kukulkan
Tylarious
Kukulkan
14,247
683
0
22
8,921
3,611
0
4,056
4,723
39,667
0
W
Da Ji
capnTROLL
Da Ji
10,847
2,434
0
495
13,300
5,671
0
7,757
5,396
0
23,223
W
Anubis
17,777
1,505
0
4,986
9,400
4,662
0
3,335
5,538
53,343
0
W
Guan Yu
vbucks2
Guan Yu
10,956
546
1,143
912
11,964
16,006
0
6,713
5,055
0
32,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,371
Gold Earned
49,894
212
Minions Killed
194
9
Camps Cleared
5
998,068
Distance Traveled
901,722
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,647
965
50
5
0
185,054
0
W
Charon
10,013
1,001
11
1
0
208,289
0
L
Izanami
10,332
1,033
56
6
1
166,141
0
L
Nu Wa
8,959
896
25
3
0
149,846
0
L
Charon
11,101
1,110
24
2
1
185,761
0
L
Bellona
9,411
941
12
1
2
196,194
0
L
Kukulkan
10,091
1,009
77
8
1
203,780
0
W
Da Ji
10,722
1,072
27
3
4
191,169
0
W
Anubis
10,594
1,059
81
8
2
189,328
0
W
Guan Yu
10,395
1,040
43
4
3
224,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role