Player Matchup

Bacchus
Bacchus
Busnatta
Bacchus
Level 27
God Stats
15W - 18L
1,450 SR
Queue Stats
30W - 45L
1,403 Elo+
Party 2
Charon
Charon
Dan_Keats88
Charon
Level 118
God Stats
3W - 3L
1,376 SR
Queue Stats
315W - 301L
1,446 Elo+
Solo
Fenrir
Fenrir
Linuztt
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,368 Elo+
Party 2
Scylla
Scylla
Zyxz00r
Scylla
Level 18
God Stats
2W - 2L
1,336 SR
Queue Stats
16W - 22L
1,384 Elo+
Party 2
Cupid
Cupid
zetpoint
Cupid
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,419 Elo+
Party 2
Team Averages
Level 50
1,432 SR
1,404 Elo+

VS

Team Averages
Level 100
1,511 SR
1,483 Elo+
Persephone
Persephone
 
Persephone
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
JaMaeRealness
Cernunnos
Level 109
God Stats
4W - 7L
1,504 SR
Queue Stats
377W - 390L
1,429 Elo+
Solo
Bacchus
Bacchus
NikitaXyeC0c
Bacchus
Level 60
God Stats
2W - 7L
1,369 SR
Queue Stats
263W - 277L
1,457 Elo+
Solo
Hercules
Hercules
c6e is sad
Hercules
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 134L
1,515 Elo+
Party 1
Ao Kuang
Ao Kuang
tyx dgx
Ao Kuang
Level 99
God Stats
24W - 12L
1,683 SR
Queue Stats
200W - 186L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Busnatta
Bacchus
13
2 / 3 / 5
9,022
501
5,053
12,586
9,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon
16
1 / 3 / 0
9,288
516
8,498
10,064
5,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Linuztt
Fenrir
15
4 / 3 / 2
9,433
524
4,438
15,749
7,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
Zyxz00r
Scylla
16
3 / 3 / 3
9,914
551
10,968
12,485
5,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
zetpoint
Cupid
15
3 / 1 / 3
9,447
525
11,544
11,989
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
3 / 2 / 2
9,690
538
7,481
7,205
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
JaMaeRealness
Cernunnos
14
1 / 5 / 1
8,417
468
7,403
15,324
5,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
NikitaXyeC0c
Bacchus
13
3 / 2 / 4
8,477
471
5,410
16,459
16,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
c6e is sad
Hercules
17
2 / 0 / 0
10,016
556
6,222
12,163
11,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
tyx dgx
Ao Kuang
13
3 / 4 / 3
8,343
464
8,985
18,836
7,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
13
Kills
12
13
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
2
2
2
W
Bacchus
Busnatta
Bacchus
2
3
5
1.5
W
Charon
1
3
0
0.33
L
Cernunnos
JaMaeRealness
Cernunnos
1
5
1
0.3
W
Fenrir
Linuztt
Fenrir
4
3
2
1.67
L
Bacchus
NikitaXyeC0c
Bacchus
3
2
4
2.5
W
Scylla
Zyxz00r
Scylla
3
3
3
1.5
L
Hercules
c6e is sad
Hercules
2
0
0
2
L
Ao Kuang
tyx dgx
Ao Kuang
3
4
3
1.13
W
Cupid
zetpoint
Cupid
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,501
Damage
35,501
62,873
Taken
69,987
31,878
Mitigated
43,389
18,637
Healing
22,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
7,481
450
0
1,300
7,205
2,786
0
2,300
4,748
68,028
0
W
Bacchus
Busnatta
Bacchus
5,053
725
1,462
1,581
12,586
9,131
981
5,406
7,180
29,901
0
W
Charon
8,498
1,224
0
2,450
10,064
5,752
0
1,124
8,940
67,795
0
L
Cernunnos
JaMaeRealness
Cernunnos
7,403
2,927
0
4,772
15,324
5,441
1,042
3,375
11,851
0
59,218
W
Fenrir
Linuztt
Fenrir
4,438
1,576
0
2,542
15,749
7,017
977
5,883
9,866
0
63,062
L
Bacchus
NikitaXyeC0c
Bacchus
5,410
844
0
4,516
16,459
16,201
0
5,276
11,066
22,561
0
W
Scylla
Zyxz00r
Scylla
10,968
1,646
0
2,691
12,485
5,119
340
6,922
5,563
79,731
0
L
Hercules
c6e is sad
Hercules
6,222
2,066
0
5,305
12,163
11,539
440
6,000
6,159
0
84,334
L
Ao Kuang
tyx dgx
Ao Kuang
8,985
1,840
0
6,498
18,836
7,422
0
7,027
11,565
58,093
0
W
Cupid
zetpoint
Cupid
11,544
7,336
138
7,773
11,989
4,859
5,193
2,695
9,294
0
70,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,104
Gold Earned
44,943
481
Minions Killed
458
0
Camps Cleared
0
1,687,327
Distance Traveled
1,681,885
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,690
538
115
6
0
337,324
3
W
Bacchus
9,022
501
32
2
0
312,772
12
W
Charon
9,288
516
109
6
0
341,552
0
L
Cernunnos
8,417
468
102
6
0
283,844
0
W
Fenrir
9,433
524
77
4
0
354,276
2
L
Bacchus
8,477
471
23
1
0
365,751
3
W
Scylla
9,914
551
139
8
0
349,941
7
L
Hercules
10,016
556
135
8
0
340,786
1
L
Ao Kuang
8,343
464
83
5
0
354,180
0
W
Cupid
9,447
525
124
7
0
328,786
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role