Player Matchup

Hera
Hera
Gold III
 
Hera
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold II
Foxy Fill
Thor
Gold II
Level 177
God Stats
1W - 2L
1,318 SR
Queue Stats
113W - 114L
1,573 MMR
Solo
Ganesha
Ganesha
Silver II
GetFinessedM8
Ganesha
Silver II
Level 121
God Stats
5W - 7L
1,500 SR
Queue Stats
79W - 58L
1,572 MMR
Solo
King Arthur
King Arthur
Gold IV
cRadiate
King Arthur
Gold IV
Level 82
God Stats
3W - 3L
1,540 SR
Queue Stats
24W - 21L
1,544 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,472 SR
1,538 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,642 SR
1,549 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
Bhuder
Janus
Gold I
Level 154
God Stats
10W - 6L
1,664 SR
Queue Stats
530W - 551L
1,583 MMR
Solo
Arachne
Arachne
Platinum III
Gholden
Arachne
Platinum III
Level 123
God Stats
7W - 2L
1,868 SR
Queue Stats
365W - 356L
1,585 MMR
Solo
Cerberus
Cerberus
Gold IV
brocredible13
Cerberus
Gold IV
Level 103
God Stats
1W - 1L
1,740 SR
Queue Stats
70W - 70L
1,540 MMR
Solo
Danzaburou
Danzaburou
Gold III
lllSwavyllI
Danzaburou
Gold III
Level 104
God Stats
5W - 5L
1,439 SR
Queue Stats
151W - 160L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
2 / 3 / 0
7,353
566
5,661
7,242
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
 
Izanami
13
1 / 1 / 0
6,957
535
5,119
7,139
2,490
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
8
0 / 2 / 0
5,447
419
1,618
7,652
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ganesha
12
0 / 3 / 3
7,027
541
5,928
13,966
9,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
cRadiate
King Arthur
13
0 / 1 / 0
7,412
570
6,070
11,005
10,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CthulhuKaliRavanaHachiman

VS

Bans
ThanatosMartichorasTyrLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
0 / 0 / 2
8,399
646
6,552
8,639
4,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Bhuder
Janus
14
4 / 2 / 3
8,146
627
8,029
7,766
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Gholden
Arachne
14
4 / 0 / 5
8,213
632
6,237
12,821
5,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
brocredible13
Cerberus
12
2 / 0 / 3
7,149
550
5,386
10,637
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
lllSwavyllI
Danzaburou
13
0 / 1 / 1
7,615
586
5,643
6,564
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
10
10
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
3
0
0.67
L
Izanami
 
Izanami
1
1
0
1
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
2
1
W
Janus
Bhuder
Janus
4
2
3
2.75
L
Thor
0
2
0
0
L
Ganesha
0
3
3
0.5
W
Arachne
Gholden
Arachne
4
0
5
6.5
W
Cerberus
brocredible13
Cerberus
2
0
3
3.5
L
King Arthur
cRadiate
King Arthur
0
1
0
0
W
Danzaburou
lllSwavyllI
Danzaburou
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,396
Damage
31,847
47,004
Taken
46,427
28,110
Mitigated
21,981
11,224
Healing
14,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,661
1,308
0
500
7,242
3,097
0
3,379
3,722
70,815
0
L
Izanami
 
Izanami
5,119
3,693
0
2,343
7,139
2,490
0
958
6,181
0
60,686
W
Ah Muzen Cab
 
Ah Muzen Cab
6,552
2,373
0
2,410
8,639
4,466
0
84
8,555
0
78,403
W
Janus
Bhuder
Janus
8,029
598
0
696
7,766
2,660
0
5,147
2,619
67,987
0
L
Thor
1,618
326
0
2,909
7,652
2,665
0
1,607
5,981
0
24,729
L
Ganesha
5,928
1,109
1,482
3,240
13,966
9,419
0
6,671
6,991
22,889
0
W
Arachne
Gholden
Arachne
6,237
3,480
0
4,046
12,821
5,086
0
2,333
10,488
0
69,156
W
Cerberus
brocredible13
Cerberus
5,386
789
0
3,963
10,637
7,373
0
3,140
7,167
28,266
0
L
King Arthur
cRadiate
King Arthur
6,070
549
0
750
11,005
10,439
0
343
10,662
0
63,773
W
Danzaburou
lllSwavyllI
Danzaburou
5,643
2,521
0
3,291
6,564
2,396
901
594
5,925
0
60,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,196
Gold Earned
39,522
447
Minions Killed
521
0
Camps Cleared
0
1,220,109
Distance Traveled
1,387,653
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,353
566
142
11
0
250,549
2
L
Izanami
6,957
535
119
9
0
243,764
4
W
Ah Muzen Cab
8,399
646
138
11
0
243,662
1
W
Janus
8,146
627
120
9
0
289,481
4
L
Thor
5,447
419
54
4
0
211,715
0
L
Ganesha
7,027
541
5
0
0
266,596
2
W
Arachne
8,213
632
104
8
0
312,180
0
W
Cerberus
7,149
550
57
4
0
289,802
1
L
King Arthur
7,412
570
127
10
0
247,485
1
W
Danzaburou
7,615
586
102
8
0
252,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role