Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
IceIced
Thanatos
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 34L
1,493 Elo+
Party 1
Khepri
Khepri
kev40
Khepri
Level 58
God Stats
13W - 5L
1,764 SR
Queue Stats
361W - 373L
1,459 Elo+
Solo
Jing Wei
Jing Wei
vinyolesg
Jing Wei
Level 121
God Stats
6W - 3L
1,730 SR
Queue Stats
247W - 232L
1,473 Elo+
Solo
Team Averages
Level 123
1,599 SR
1,485 Elo+

VS

Team Averages
Level 120
1,540 SR
1,473 Elo+
Bellona
Bellona
Gdach
Bellona
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,435 Elo+
Party 2
Kuzenbo
Kuzenbo
Muridayo
Kuzenbo
Level 148
God Stats
2W - 2L
1,826 SR
Queue Stats
300W - 279L
1,501 Elo+
Party 2
Ishtar
Ishtar
X_KiritoBlack_X
Ishtar
Level 111
God Stats
3W - 2L
1,471 SR
Queue Stats
96W - 93L
1,465 Elo+
Solo
Hel
Hel
martson2
Hel
Level 149
God Stats
0W - 4L
1,189 SR
Queue Stats
200W - 191L
1,483 Elo+
Solo
Tsukuyomi
Tsukuyomi
vanobino
Tsukuyomi
Level 64
God Stats
1W - 1L
1,716 SR
Queue Stats
153W - 177L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
3 / 0 / 14
8,513
851
7,787
14,000
13,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hel
 
Hel
14
5 / 2 / 13
8,371
837
14,043
11,785
6,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
IceIced
Thanatos
16
11 / 1 / 9
9,042
904
14,212
12,772
8,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
kev40
Khepri
14
1 / 1 / 17
8,433
843
8,755
13,314
13,930
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
vinyolesg
Jing Wei
14
1 / 1 / 11
7,686
769
7,128
9,682
6,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gdach
Bellona
14
2 / 3 / 0
6,997
700
10,821
11,729
12,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
Muridayo
Kuzenbo
14
1 / 2 / 2
7,311
731
8,415
10,910
12,910
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 2
7,669
767
9,420
12,061
6,089
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 4
7,005
701
8,610
9,944
4,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tsukuyomi
vanobino
Tsukuyomi
10
0 / 8 / 3
6,398
640
8,493
12,261
5,204
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
16
21
Kills
5
5
Deaths
21
64
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
3
0
14
10
W
Hel
 
Hel
5
2
13
5.75
L
Bellona
Gdach
Bellona
2
3
0
0.67
W
Thanatos
IceIced
Thanatos
11
1
9
15.5
L
Kuzenbo
Muridayo
Kuzenbo
1
2
2
1
L
2
4
2
0.75
W
Khepri
kev40
Khepri
1
1
17
9.5
L
0
4
4
0.5
L
Tsukuyomi
vanobino
Tsukuyomi
0
8
3
0.19
W
Jing Wei
vinyolesg
Jing Wei
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,925
Damage
45,759
61,553
Taken
56,905
48,159
Mitigated
40,860
40,368
Healing
18,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
7,787
151
1,535
2,000
14,000
13,271
0
2,995
10,255
16,203
0
W
Hel
 
Hel
14,043
615
10,978
6,139
11,785
6,753
371
2,481
8,954
19,726
0
L
Bellona
Gdach
Bellona
10,821
876
436
1,558
11,729
12,183
0
6,242
5,243
0
14,250
W
Thanatos
IceIced
Thanatos
14,212
1,085
2,515
8,889
12,772
8,196
6
3,369
8,943
0
24,463
L
Kuzenbo
Muridayo
Kuzenbo
8,415
2,848
522
1,517
10,910
12,910
26
3,824
7,038
15,337
558
L
9,420
4,420
219
2,138
12,061
6,089
406
8,771
3,290
0
24,928
W
Khepri
kev40
Khepri
8,755
247
1,503
2,026
13,314
13,930
104
3,096
9,525
19,656
0
L
8,610
384
8,316
4,057
9,944
4,474
0
5,052
4,857
12,971
0
L
Tsukuyomi
vanobino
Tsukuyomi
8,493
1,664
0
124
12,261
5,204
0
6,435
5,732
0
15,786
W
Jing Wei
vinyolesg
Jing Wei
7,128
5,241
1,997
2,786
9,682
6,009
920
3,180
6,180
0
21,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,045
Gold Earned
35,380
113
Minions Killed
95
0
Camps Cleared
0
1,102,356
Distance Traveled
918,997
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,513
851
14
1
0
229,492
0
W
Hel
8,371
837
12
1
0
214,411
0
L
Bellona
6,997
700
13
1
0
212,697
0
W
Thanatos
9,042
904
26
3
0
247,808
0
L
Kuzenbo
7,311
731
18
2
0
173,747
0
L
Ishtar
7,669
767
37
4
0
169,599
0
W
Khepri
8,433
843
18
2
0
214,423
0
L
Hel
7,005
701
19
2
0
193,177
0
L
Tsukuyomi
6,398
640
8
1
0
169,777
0
W
Jing Wei
7,686
769
43
4
0
196,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role