Player Matchup

Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold V
Sudokes
Lancelot
Gold V
Level 128
God Stats
0W - 1L
1,288 SR
Queue Stats
77W - 82L
1,391 MMR
Solo
Artemis
Artemis
Gold V
namechanged9076
Artemis
Gold V
Level 67
God Stats
2W - 2L
1,655 SR
Queue Stats
134W - 138L
1,409 MMR
Solo
Tyr
Tyr
Gold II
saved tomcat1
Tyr
Gold II
Level 142
God Stats
20W - 21L
1,440 SR
Queue Stats
630W - 632L
1,419 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,477 SR
1,444 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,561 SR
1,413 MMR
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver I
AomiexVegeta
Nox
Silver I
Level 185
God Stats
6W - 1L
1,421 SR
Queue Stats
155W - 175L
1,367 MMR
Solo
Shiva
Shiva
Gold IV
CC KRYT3RIA
Shiva
Gold IV
Level 126
God Stats
12W - 6L
1,536 SR
Queue Stats
77W - 75L
1,409 MMR
Solo
Serqet
Serqet
Silver I
Danzul212
Serqet
Silver I
Level 127
God Stats
3W - 2L
1,759 SR
Queue Stats
25W - 26L
1,409 MMR
Solo
Sol
Sol
Gold III
Dementer_RD
Sol
Gold III
Level 124
God Stats
40W - 34L
1,591 SR
Queue Stats
338W - 351L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 4 / 1
6,038
604
5,647
8,052
2,656
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
 
Sylvanus
8
0 / 5 / 1
5,217
522
2,734
9,730
4,962
Lancelot
Sudokes
Lancelot
9
1 / 2 / 1
5,571
557
4,897
10,103
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

3
0 / 4 / 0
4,042
404
858
3,974
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 3 / 0
6,050
605
3,582
12,201
8,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
AwilixJormungandrAchillesRavana

VS

Bans
ThorCthulhuBacchusMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
4 / 1 / 3
6,377
638
5,337
5,942
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 1 / 9
6,284
628
2,807
5,275
3,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 2
7,076
708
8,590
7,650
4,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Danzul212
Serqet
11
3 / 2 / 4
6,427
643
5,475
7,725
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
7 / 1 / 1
7,484
748
9,303
6,077
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
6
Kills
18
18
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
4
1
0.88
L
Sylvanus
 
Sylvanus
0
5
1
0.1
W
Ra
 
Ra
4
1
3
5.5
W
2
1
9
6.5
W
2
1
2
3
W
Serqet
Danzul212
Serqet
3
2
4
2.5
W
7
1
1
7.5
L
Lancelot
Sudokes
Lancelot
1
2
1
0.75
L
0
4
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,718
Damage
31,512
44,060
Taken
32,669
20,720
Mitigated
14,471
9,279
Healing
9,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,647
673
0
2,332
8,052
2,656
0
3,456
4,414
38,096
0
L
Sylvanus
 
Sylvanus
2,734
677
0
1,535
9,730
4,962
0
6,232
3,273
19,897
6,242
W
Ra
 
Ra
5,337
1,167
532
1,337
5,942
2,358
0
1,509
4,415
36,964
0
W
2,807
780
0
1,376
5,275
3,093
102
1,216
3,799
20,171
0
W
8,590
2,387
0
2,236
7,650
4,011
0
523
7,127
0
54,298
W
Serqet
Danzul212
Serqet
5,475
1,166
0
750
7,725
2,974
0
2,314
5,411
0
44,897
W
9,303
5,932
0
3,064
6,077
2,035
1,602
2,798
3,244
54,022
0
L
Lancelot
Sudokes
Lancelot
4,897
1,285
0
1,146
10,103
3,471
0
3,396
6,365
0
34,649
L
858
433
0
226
3,974
1,167
0
2,956
928
0
6,504
L
3,582
189
0
4,040
12,201
8,464
0
1,204
10,997
0
33,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,918
Gold Earned
33,648
240
Minions Killed
352
0
Camps Cleared
0
926,139
Distance Traveled
1,048,051
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,038
604
62
6
0
190,433
0
L
Sylvanus
5,217
522
48
5
0
187,097
0
W
Ra
6,377
638
75
8
0
219,265
0
W
Nox
6,284
628
43
4
0
183,129
1
W
Shiva
7,076
708
87
9
0
218,090
0
W
Serqet
6,427
643
59
6
0
251,992
0
W
Sol
7,484
748
88
9
0
175,575
0
L
Lancelot
5,571
557
56
6
0
252,975
1
L
Artemis
4,042
404
10
1
0
74,093
0
L
Tyr
6,050
605
64
6
0
221,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role