Player Matchup

Rama
Rama
 
Rama
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Kayō
Da Ji
Level 162
God Stats
10W - 8L
1,739 SR
Queue Stats
221W - 155L
1,714 Elo+
Party 2
Loki
Loki
LaHouse
Loki
Level 120
God Stats
47W - 24L
1,790 SR
Queue Stats
456W - 381L
1,672 Elo+
Party 2
Cernunnos
Cernunnos
NingShaoLah5
Cernunnos
Level 64
God Stats
10W - 4L
1,819 SR
Queue Stats
249W - 153L
1,626 Elo+
Party 2
Team Averages
Level 119
1,670 SR
1,602 Elo+

VS

Team Averages
Level 116
1,602 SR
1,524 Elo+
Charon
Charon
Bekkermate
Charon
Level 63
God Stats
18W - 5L
1,940 SR
Queue Stats
244W - 235L
1,551 Elo+
Solo
Eset
Eset
bypolarbear21
Eset
Level 153
God Stats
8W - 11L
1,562 SR
Queue Stats
386W - 422L
1,518 Elo+
Party 1
Sun Wukong
Sun Wukong
jeancarlostorr17
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,500 Elo+
Solo
Cernunnos
Cernunnos
mrcream
Cernunnos
Level 125
God Stats
34W - 38L
1,542 SR
Queue Stats
130W - 139L
1,564 Elo+
Solo
Thanatos
Thanatos
riyaz_
Thanatos
Level 160
God Stats
15W - 14L
1,465 SR
Queue Stats
385W - 400L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
7 / 0 / 1
6,987
699
5,926
7,736
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
 
Bacchus
9
3 / 1 / 5
6,120
612
4,719
8,247
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
Kayō
Da Ji
11
3 / 1 / 5
6,396
640
5,165
9,207
3,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
LaHouse
Loki
12
4 / 0 / 2
7,444
744
5,027
6,585
2,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
NingShaoLah5
Cernunnos
12
1 / 0 / 1
6,465
647
3,828
5,153
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Bekkermate
Charon
8
0 / 3 / 0
5,333
533
3,467
9,026
6,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 6 / 0
5,135
514
4,815
7,930
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
jeancarlostorr17
Sun Wukong
9
0 / 3 / 0
5,282
528
2,255
6,511
4,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
mrcream
Cernunnos
10
0 / 1 / 0
5,236
524
2,223
6,665
2,310
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thanatos
riyaz_
Thanatos
8
1 / 5 / 0
5,208
521
4,349
9,169
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
18
Kills
2
2
Deaths
18
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
0
1
7.5
W
Bacchus
 
Bacchus
3
1
5
5.5
L
Charon
Bekkermate
Charon
0
3
0
0
W
Da Ji
Kayō
Da Ji
3
1
5
5.5
W
Loki
LaHouse
Loki
4
0
2
5
W
Cernunnos
NingShaoLah5
Cernunnos
1
0
1
1.5
L
1
6
0
0.17
L
Sun Wukong
jeancarlostorr17
Sun Wukong
0
3
0
0
L
Cernunnos
mrcream
Cernunnos
0
1
0
0
L
Thanatos
riyaz_
Thanatos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,665
Damage
17,109
36,928
Taken
39,301
17,154
Mitigated
20,342
12,057
Healing
12,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,926
3,886
0
2,212
7,736
2,626
1,023
2,290
5,210
0
44,468
W
Bacchus
 
Bacchus
4,719
833
0
2,364
8,247
6,895
87
1,945
5,972
19,711
0
L
Charon
Bekkermate
Charon
3,467
1,361
0
2,183
9,026
6,764
230
1,071
7,903
18,260
0
W
Da Ji
Kayō
Da Ji
5,165
1,359
0
1,525
9,207
3,413
0
2,098
7,034
0
44,439
W
Loki
LaHouse
Loki
5,027
1,132
0
2,449
6,585
2,245
0
487
6,098
0
49,330
W
Cernunnos
NingShaoLah5
Cernunnos
3,828
1,812
0
3,507
5,153
1,975
336
1,091
4,062
0
53,211
L
4,815
316
211
644
7,930
2,965
0
1,067
6,714
34,172
0
L
Sun Wukong
jeancarlostorr17
Sun Wukong
2,255
600
0
1,029
6,511
4,145
0
176
6,207
0
33,875
L
Cernunnos
mrcream
Cernunnos
2,223
1,148
0
4,195
6,665
2,310
0
1,115
5,550
0
42,423
L
Thanatos
riyaz_
Thanatos
4,349
1,229
0
4,111
9,169
4,158
0
1,252
7,847
0
30,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,412
Gold Earned
26,194
359
Minions Killed
282
0
Camps Cleared
0
1,043,483
Distance Traveled
983,367
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,987
699
89
9
0
183,444
0
W
Bacchus
6,120
612
17
2
0
213,333
2
L
Charon
5,333
533
21
2
0
180,544
1
W
Da Ji
6,396
640
71
7
0
238,692
1
W
Loki
7,444
744
91
9
0
202,637
1
W
Cernunnos
6,465
647
91
9
0
205,377
1
L
Eset
5,135
514
61
6
0
185,028
2
L
Sun Wukong
5,282
528
70
7
0
229,414
0
L
Cernunnos
5,236
524
81
8
0
175,981
0
L
Thanatos
5,208
521
49
5
0
212,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role