Player Matchup

Tyr
Tyr
 
Tyr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Chemx1611
Janus
Level 64
God Stats
18W - 16L
1,601 SR
Queue Stats
57W - 55L
1,556 Elo+
Party 2
Bastet
Bastet
Dennis251299
Bastet
Level 158
God Stats
3W - 1L
1,729 SR
Queue Stats
67W - 69L
1,567 Elo+
Party 2
Sobek
Sobek
josemi261198
Sobek
Level 158
God Stats
2W - 2L
1,464 SR
Queue Stats
129W - 140L
1,441 Elo+
Party 2
Team Averages
Level 107
1,559 SR
1,513 Elo+

VS

Team Averages
Level 108
1,454 SR
1,535 Elo+
Baron Samedi
Baron Samedi
Cauldr
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,703 Elo+
Party 1
Nu Wa
Nu Wa
Jaichu
Nu Wa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,461 Elo+
Solo
Susano
Susano
iCyclow
Susano
Level 104
God Stats
9W - 18L
1,512 SR
Queue Stats
243W - 249L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
pinkush72
Gilgamesh
Level 175
God Stats
3W - 3L
1,459 SR
Queue Stats
298W - 263L
1,528 Elo+
Solo
Ullr
Ullr
vikingbox1
Ullr
Level 156
God Stats
4W - 11L
1,297 SR
Queue Stats
215W - 260L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
1 / 2 / 1
3,582
716
2,531
4,591
1,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
 
Heimdallr
6
0 / 0 / 2
3,293
659
2,029
1,618
585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
Chemx1611
Janus
6
2 / 0 / 1
4,008
802
2,158
1,047
215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
7
1 / 0 / 3
3,910
782
1,383
4,239
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
2 / 1 / 0
3,825
765
1,679
4,631
2,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cauldr
Baron Samedi
4
0 / 1 / 0
3,184
637
1,598
3,073
997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Jaichu
Nu Wa
3
0 / 1 / 0
2,769
554
63
1,478
311
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
iCyclow
Susano
7
2 / 1 / 0
3,971
794
744
4,281
1,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
pinkush72
Gilgamesh
6
1 / 2 / 0
3,602
720
1,703
4,224
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 1 / 1
3,260
652
1,810
3,863
1,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
6
Kills
3
3
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
2
1
0.75
W
Heimdallr
 
Heimdallr
0
0
2
1
L
Baron Samedi
Cauldr
Baron Samedi
0
1
0
0
W
Janus
Chemx1611
Janus
2
0
1
2.5
W
Bastet
1
0
3
2.5
L
Nu Wa
Jaichu
Nu Wa
0
1
0
0
L
Susano
iCyclow
Susano
2
1
0
2
W
2
1
0
2
L
Gilgamesh
pinkush72
Gilgamesh
1
2
0
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,780
Damage
5,918
16,126
Taken
16,919
6,409
Mitigated
5,285
8,102
Healing
5,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,531
432
0
1,154
4,591
1,754
0
0
4,591
0
10,574
W
Heimdallr
 
Heimdallr
2,029
1,308
0
1,129
1,618
585
0
299
1,319
0
19,181
L
Baron Samedi
Cauldr
Baron Samedi
1,598
724
424
593
3,073
997
0
1,357
1,666
6,312
0
W
Janus
Chemx1611
Janus
2,158
45
0
500
1,047
215
0
0
1,047
17,582
0
W
Bastet
1,383
426
0
3,198
4,239
1,152
0
63
4,176
0
18,705
L
Nu Wa
Jaichu
Nu Wa
63
63
0
590
1,478
311
0
389
1,041
5,420
0
L
Susano
iCyclow
Susano
744
0
0
640
4,281
1,279
0
839
3,350
0
19,374
W
1,679
126
0
2,121
4,631
2,703
0
1,299
3,332
9,260
0
L
Gilgamesh
pinkush72
Gilgamesh
1,703
831
0
1,176
4,224
1,561
0
0
4,224
0
13,172
L
1,810
876
0
1,649
3,863
1,137
0
1,104
2,759
0
13,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,618
Gold Earned
16,786
143
Minions Killed
109
0
Camps Cleared
0
537,446
Distance Traveled
411,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,582
716
19
4
0
93,458
0
W
Heimdallr
3,293
659
40
8
0
89,276
0
L
Baron Samedi
3,184
637
10
2
0
81,455
0
W
Janus
4,008
802
36
7
0
120,240
0
W
Bastet
3,910
782
36
7
0
129,762
0
L
Nu Wa
2,769
554
13
3
0
38,913
0
L
Susano
3,971
794
35
7
0
131,762
0
W
Sobek
3,825
765
12
2
0
104,710
0
L
Gilgamesh
3,602
720
22
4
0
64,222
0
L
Ullr
3,260
652
29
6
0
94,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role