Player Matchup

Janus
Janus
 
Janus
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Anne1337XD
Serqet
Level 142
God Stats
13W - 20L
1,872 SR
Queue Stats
350W - 353L
1,526 Elo+
Party 2
Odin
Odin
Pixelmix
Odin
Level 122
God Stats
0W - 2L
1,260 SR
Queue Stats
227W - 166L
1,604 Elo+
Solo
Charon
Charon
xTheSteelH4mmer
Charon
Level 137
God Stats
9W - 8L
1,683 SR
Queue Stats
199W - 193L
1,519 Elo+
Party 2
Martichoras
Martichoras
银鞍白马度春风
Martichoras
Level 123
God Stats
1W - 1L
1,740 SR
Queue Stats
221W - 216L
1,538 Elo+
Solo
Team Averages
Level 140
1,611 SR
1,537 Elo+

VS

Team Averages
Level 124
1,470 SR
1,452 Elo+
Kukulkan
Kukulkan
GlennsGlidmedel
Kukulkan
Level 14
God Stats
1W - 0L
1,309 SR
Queue Stats
4W - 4L
1,318 Elo+
Party 1
Danzaburou
Danzaburou
N1nja25t
Danzaburou
Level 113
God Stats
3W - 3L
1,308 SR
Queue Stats
97W - 76L
1,521 Elo+
Solo
He Bo
He Bo
Pierrotiste
He Bo
Level 239
God Stats
10W - 5L
1,594 SR
Queue Stats
626W - 567L
1,506 Elo+
Solo
Charon
Charon
Reactivate
Charon
Level 117
God Stats
11W - 11L
1,679 SR
Queue Stats
217W - 287L
1,493 Elo+
Party 1
Surtr
Surtr
SwedishDudeFan
Surtr
Level 139
God Stats
14W - 16L
1,458 SR
Queue Stats
97W - 130L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 1 / 1
5,979
544
4,406
4,291
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Anne1337XD
Serqet
11
1 / 2 / 2
6,024
548
3,769
9,747
3,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
10
2 / 0 / 0
5,762
524
1,769
7,569
4,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

10
0 / 4 / 2
5,768
524
3,644
9,062
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
5,407
492
3,393
7,507
3,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 0 / 1
6,351
577
4,164
4,717
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
N1nja25t
Danzaburou
10
0 / 0 / 0
6,041
549
3,988
5,402
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
7 / 2 / 0
7,130
648
5,321
6,218
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon
Reactivate
Charon
9
0 / 0 / 2
5,866
533
3,826
5,533
4,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 2 / 4
7,341
667
5,472
7,827
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
3
Kills
8
8
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
1
0.5
L
Serqet
Anne1337XD
Serqet
1
2
2
1
W
Kukulkan
0
0
1
0.5
W
Danzaburou
N1nja25t
Danzaburou
0
0
0
0
W
7
2
0
3.5
L
Odin
2
0
0
2
W
Charon
Reactivate
Charon
0
0
2
1
W
1
2
4
1.5
L
0
4
2
0.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,981
Damage
22,771
38,176
Taken
29,697
16,818
Mitigated
13,629
13,571
Healing
11,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,406
154
0
1,258
4,291
1,466
0
2,921
1,370
49,572
0
L
Serqet
Anne1337XD
Serqet
3,769
958
0
5,287
9,747
3,967
0
3,103
6,644
0
40,635
W
Kukulkan
4,164
178
0
1,850
4,717
1,680
0
2,185
2,318
50,573
0
W
Danzaburou
N1nja25t
Danzaburou
3,988
1,353
0
3,628
5,402
2,086
911
7
5,395
0
46,206
W
5,321
258
0
3,127
6,218
2,003
0
1,025
5,079
50,933
0
L
Odin
1,769
451
0
2,337
7,569
4,162
0
3,803
3,766
0
8,995
W
Charon
Reactivate
Charon
3,826
588
0
1,404
5,533
4,108
0
1,017
4,256
16,700
0
W
5,472
2,463
0
1,324
7,827
3,752
264
3,077
4,206
939
46,885
L
3,644
586
0
2,315
9,062
4,204
0
1,544
7,518
36,298
0
L
3,393
1,338
0
2,374
7,507
3,019
0
2,155
5,352
0
41,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,940
Gold Earned
32,729
329
Minions Killed
369
0
Camps Cleared
0
1,075,322
Distance Traveled
1,117,335
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,979
544
100
9
0
220,077
3
L
Serqet
6,024
548
73
7
0
264,014
0
W
Kukulkan
6,351
577
98
9
0
231,614
3
W
Danzaburou
6,041
549
84
8
0
183,575
0
W
He Bo
7,130
648
86
8
0
246,479
2
L
Odin
5,762
524
5
0
0
190,970
0
W
Charon
5,866
533
13
1
0
240,009
0
W
Surtr
7,341
667
88
8
0
215,658
0
L
Charon
5,768
524
78
7
0
184,489
0
L
Martichoras
5,407
492
73
7
0
215,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role