Player Matchup

Cernunnos
Cernunnos
Ace_NxL
Cernunnos
Level 108
God Stats
43W - 36L
1,569 SR
Queue Stats
198W - 200L
1,534 Elo+
Solo
Jormungandr
Jormungandr
Enn3612
Jormungandr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,616 Elo+
Solo
Janus
Janus
Iv3 Squibbyzz
Janus
Level 147
God Stats
19W - 18L
1,548 SR
Queue Stats
223W - 211L
1,560 Elo+
Party 1
Charon
Charon
SemajSenni
Charon
Level 214
God Stats
18W - 12L
1,637 SR
Queue Stats
623W - 572L
1,472 Elo+
Party 1
Lancelot
Lancelot
crazydevil064
Lancelot
Level 104
God Stats
1W - 4L
1,262 SR
Queue Stats
104W - 97L
1,475 Elo+
Solo
Team Averages
Level 140
1,503 SR
1,531 Elo+

VS

Team Averages
Level 103
1,478 SR
1,486 Elo+
Charon
Charon
FailedToLoad202
Charon
Level 109
God Stats
24W - 14L
1,399 SR
Queue Stats
168W - 147L
1,524 Elo+
Solo
Bacchus
Bacchus
Phensokhames
Bacchus
Level 157
God Stats
6W - 6L
1,381 SR
Queue Stats
329W - 341L
1,444 Elo+
Solo
Nike
Nike
Rollingmemes
Nike
Level 113
God Stats
3W - 2L
1,760 SR
Queue Stats
26W - 22L
1,514 Elo+
Solo
Anhur
Anhur
RummerProgrummer
Anhur
Level 29
God Stats
3W - 4L
1,445 SR
Queue Stats
52W - 60L
1,436 Elo+
Party 2
Merlin
Merlin
xYataku
Merlin
Level 108
God Stats
3W - 3L
1,405 SR
Queue Stats
83W - 71L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ace_NxL
Cernunnos
11
1 / 2 / 0
6,450
461
3,662
6,984
2,317
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Enn3612
Jormungandr
10
1 / 4 / 0
6,421
459
5,689
12,320
8,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 2 / 1
8,050
575
2,226
6,517
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
SemajSenni
Charon
13
0 / 0 / 0
7,433
531
7,274
11,961
8,905
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
crazydevil064
Lancelot
11
0 / 3 / 2
6,704
479
3,609
12,365
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
7,600
543
5,300
9,745
5,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Phensokhames
Bacchus
11
1 / 1 / 7
7,224
516
7,137
12,504
13,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 0 / 0
8,185
585
8,233
12,513
9,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 1 / 2
8,375
598
7,132
8,976
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
xYataku
Merlin
15
3 / 0 / 3
8,577
613
5,966
4,755
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
11
11
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Ace_NxL
Cernunnos
1
2
0
0.5
L
Jormungandr
Enn3612
Jormungandr
1
4
0
0.25
W
3
1
4
5
L
1
2
1
0.75
W
Bacchus
Phensokhames
Bacchus
1
1
7
4.5
W
0
0
0
0
W
4
1
2
5
L
Charon
SemajSenni
Charon
0
0
0
0
L
Lancelot
crazydevil064
Lancelot
0
3
2
0.33
W
Merlin
xYataku
Merlin
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,460
Damage
33,768
50,147
Taken
48,493
26,359
Mitigated
34,360
14,774
Healing
18,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Ace_NxL
Cernunnos
3,662
1,547
0
3,727
6,984
2,317
0
2,833
4,151
0
39,326
L
Jormungandr
Enn3612
Jormungandr
5,689
919
0
950
12,320
8,292
0
6,373
5,715
23,848
71
W
5,300
914
0
4,807
9,745
5,268
46
2,083
7,634
45,900
0
L
2,226
162
0
767
6,517
2,235
0
4,213
2,102
70,866
0
W
Bacchus
Phensokhames
Bacchus
7,137
1,103
0
2,929
12,504
13,842
31
3,618
8,844
23,126
0
W
8,233
823
0
3,000
12,513
9,912
0
6,464
6,049
0
72,248
W
7,132
3,657
0
5,435
8,976
3,436
1,412
899
8,077
0
63,885
L
Charon
SemajSenni
Charon
7,274
1,269
0
5,177
11,961
8,905
0
1,475
10,486
62,487
577
L
Lancelot
crazydevil064
Lancelot
3,609
277
0
4,153
12,365
4,610
0
2,996
9,269
0
51,892
W
Merlin
xYataku
Merlin
5,966
287
0
2,497
4,755
1,902
0
1,382
3,341
80,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,058
Gold Earned
39,961
448
Minions Killed
483
0
Camps Cleared
0
1,348,158
Distance Traveled
1,424,532
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,450
461
64
5
0
205,581
0
L
Jormungandr
6,421
459
42
3
0
253,728
0
W
Charon
7,600
543
86
6
0
314,843
0
L
Janus
8,050
575
165
12
0
272,531
4
W
Bacchus
7,224
516
24
2
0
309,296
5
W
Nike
8,185
585
130
9
0
236,037
3
W
Anhur
8,375
598
105
8
0
274,503
3
L
Charon
7,433
531
107
8
0
268,444
0
L
Lancelot
6,704
479
70
5
0
347,874
0
W
Merlin
8,577
613
138
10
0
289,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role